Nice idea, gameplay needs to be refined a little! Anyway good job!!!
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Vampire Survivn't's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2994 | 2.688 | 2.688 |
Presentation | #3235 | 2.828 | 2.828 |
Overall | #3315 | 2.803 | 2.803 |
Creativity | #3497 | 2.892 | 2.892 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We reversed the roles of vampires survivors.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice idea. I think currently, there is no reason to buy the low value pieces at all. A way to encourage buying low-cost units is to limit vigor generation, but have pawns give a minimal vigor generation buff when spawned; knights give more; bishops give even more. Another way is to give units different abilities such as movement-slowing or projectiles.
Duddee those are some cool ideas. I'd definitely consider adding them in if the game goes beyond prototyping stage. Having unique abilities for each unit was a part of our early development plan but we couldn't get to it in time. Do you have other ideas or stuff you wanna see implemented in the game if it were to go beyond the prototyping stage?
Thanks for the feedback btw :)
Vampire better be prayin when I release my full chess set. Lol.Simple and fun game! Great job
I beat the survivor really quickly! Throwing everything at them was a lot of fun. Great work!!
Cool idea, but needs a lot of balancing, queen is kind of overpowered. Also the sprites on the top should have the point filter instead of bilinear to make them not be blurry.
Maybe make the camera bigger. In this games it is cool to see lots of units.
For the enemies, you could do what the original game does, which is to teleport the enemies to the boundaries of the camera so that the player can't run forever. Other option is to give the ability to spawn the enemies where you want them to with a minimap or a second camera.
Really cool idea!
I like how your units are all chess pieces!
If you can get the vampire cornered and hit him with all youve got, he is done for hahah
Cool idea with a simple and fun gameplay :)
Love the combination of the 3D and pixel art.
Nicely done!
I liked the concept and gameplay, especially the fact that the enemies were chess pieces. Really good game, especially for the jam time, and I would appreciate it if you checked out my game too :)
Would love to see more variations of the 'player', scaling the difficulty to it. And maybe some difference in stats for the spawns! Some visual indicator of where your spawns are would be great too, cause I didn't know if they were spawned or not when they're out of the map. But these are just suggestions! I still had fun playing this.
Glad you had fun playing our game. Some visual indicators would definitely be a nice addition. Right now the units kinda have different stats but I guess they are a bit easy to miss. Would definitely work on it. Making the Player/Hero character more interesting and scaling difficulty to it is also a nice idea. Thank you for taking time to help us out. Those were some great suggestions. Really appreciate it :)
Great idea, but the game is very short, it would be nice to see it continued! The 3d graphics are great but the combination with pixel art is a bit unnatural. Great game overall, especially for a 48-hour jam! BTW, chess fanboy :)
The way of executing the idea is quite good, however it seems very short to me, I understand that the time was not enough either, but you wanted a little more complexity that would make the game last a little longer, it would have been perfect, but in general it is very good
Thank you for the words of encouragement. Really means a lot. Actually some meta progress was part of our early game plan but couldn't get to it in time. It will surely be implemented if we ever decide to turn it into a full game. Do you have any ideas on how to increase the complexity or other stuff you'd like to see implemented in the game?
Thanks for the feedback :)
Good idea, something else that occurs to me is that there are several heroes that have different ways of attacking and that accordingly it is more efficient to use one type of minions or another, it would also be great if we could improve the minions in the same game, such as giving it more life, speed, strength, etc.
Amazing suggestions. I didn't think about having multiple heroes before. This could turn into an interesting gameplay element. Some player units might be strong against some specific hero but weak against other hero and vice versa, so the player will have to utilize the troops wisely. And upgrading our units would also be a great addition. Thanks a lot for taking time to help us out. Greatly appreciated :)
Nice game ! It would have been nice to have an xp system to have a choice of upgrading minions. Good work !
Simple, but fun! Personally, I think you should make the game a bit harder. Great game!
Cool game, I especially liked the graphical style, the blend of 2D and 3D was pretty cool. Buying 2 queens as soon as possible is basically a guaranteed victory, haha!
that was fun. played multiple games buying only one type of units. Queens and rooks are overpower and knights are the least cost effective. if you polish it you could compute damage per sec of units taking speed into account and balance it
maybe some way to bait/trap the beast. Instead of stopping by itself you justify that it stops by your actions.
Maybe you could have more control over your minions somehow. maybe you can bait/trap or block them also and free them when the beast is close. maybe with bying special items or a temporary commander. Or gaining temporary control over a minion leading the others for a little while.
This way youd try to organize your forces
Then a minimap would be great so you know where your forces are.
Know, dont go and turn it into an rts though! have fun!
Great ideas man. The traps/bait would definitely provide the players to come up with some interesting strategies to take down the enemy. The minimap would be quite helpful. Also love the idea of having a commander which gives temporary control over the troops. I was thinking of giving player some control over troops but it might've definitely turned the game into an rts lol. Commander would be a great alternative. Thanks for the heads up about not turning it into an rts. And thanks for taking time to help us out. Really appreciate it.
Hey cool game! I really like the idea and a great theme for the jam! I also beat it!! Though I have a feeling its probably hard to lose lol. It did seem a little zoomed in so I had no idea where my guys were most of the time so it might be nice if the player could either zoom out or move the camera. I guess it doesn't matter too much though since your guys just follow him around! Also did the chess pieces have any abilities other than the more expensive being faster/stronger?
Anyways very good job on this game!!
Glad you enjoyed the game and congrats on beating it :D And yea the state the game is in right now, it's quite hard to lose. The chess pieces currently have only 3 attributes namely health, attack and speed. The costly the chess piece, the higher the stats. Thanks for the suggestion about camera. Say, what other stuff would you like to see added in the game if we ever decide to turn it into a full game?
Thanks for the feedback btw :)
Hmmmm, if you were to make it into a full game... I'd probably say either units that are very unique and each have very special abilties, or a bunch more different units that you can unlock throughout the game (or both! Though lots more different units might be tough if you still to chess pieces). Otherwise just some more unique bosses, and then maybe if its a big game upgradable units throughout the campaign.
Again good job and good luck with the game!
Nice suggestions. Some diverse units with upgrades would provide for some quite interesting gameplay and will definitely increase replayability. I also quite like the idea for advanced units to be locked in the beginning but would be available as the battle progresses. And you're right just sticking to chess pieces might end up being in the way of having diverse units. Thanks for taking time to help us out and for the words of encouragement :)
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