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DCorvinos

166
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A member registered Jul 05, 2017 · View creator page →

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Also the frog is my favorite frog, and he is gonna be just fine. 

Had a good time with this one. The sheer amount of options cracked me up, and the whole vibe felt right up my alley. I do this kinda talk for my friends irl, so it landed. Cool idea, nicely done.

Thank you. I’m glad the hope came through!  It was one of the hardest part to get right in a world that’s pretty bleak for these kids! 

Thank you, truly. It means a lot that the group’s dynamic and their different voices came through for you. And yeah, the dice are rigged, with some of them fixed. It's what allows them to show who they are, as Kit would say. And they will never stop, no matter what, because they have each other. 

The characters love you too! They love everyone that has love in their hearts and accept them for who they are!

You are being kind saying the prose was just a bit all over the place... I basically stitched it together with twigs and twine! Glad the place and tone landed for you, though. And here’s hoping those kids eventually get off the streets and find the home they deserve.!

Hope the punch wasn't too hard! The random elements indeed didn't add much, I was sprinting all the way to the final 5 minutes! Thank you for the kind words <3 

Kit: We'll do more than hang in there! We'll thrive! Thank you hon!

I strove to become a legend at pushing the button and I did! I am so pleased that you included the option to sleep in the office! So many companies do not allow to sleep at the office, but I always thought that it was the best option, in case of a middle of the night button emergency!

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That was a dirty trick on my part. Honey will have a coughing fit no matter what! (The plan was for a bigger game, but I had to scope down hard!) But since Honey lives in my mind, she asked me to tell you :  "Oh, thanks, darling. Really. Just a shitty night and my lungs picked drama over breathing again. But I’m still here, see? Still upright. You did more than most people ever bother to. So… yeah. Thank you."

Really strong writing! It opened with a tension I could genuinely feel. Blending sci-fi with folklore creatures was a bold move, and it paid of! I’m genuinely impressed.

You actually got me rooting for the protagonist! Like, come on, we can do this! Super relatable, and the writing is short, sharp, and easy to follow and finish! Good job!

Nice and short. It kept my attention for the whole time! Even though i have no experience with the subject, I did feel for the protagonist. The prose was good. I would have liked a few more game choices, but overall, good experience, thank you for putting it out there!

Nice atmosphere and a clear sense of adventure. The mountain setting feels vivid, and the writing has a consistent tone throughout. Thanks for making it!

Effortlessly funny, and it nails the whole ‘trying to find your dream job’ bullshit. When the interviewer said they want someone with multiple hats, I wanted to run away from my screen. Good job! We'll let you know how you did... soon!

The subject matter hit close to home. Turning the breakup into a repeated loop works really well, because that same shit every day feeling fits the theme perfectly. Really solid story and gameplay integration. I replayed a couple of times to see how it landed. Good work!

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Nice and short. It kept my attention for the whole time! Even though i have no experience with the subject, I did feel for the protagonist. The prose was good. I would have liked a few more game choices, but overall, good experience, thank you for putting it out there and thank you for helping me with my own upload!

Cool idea!

Very cool idea! Nice execution! I would like a hold the next block, like in real tetris, to make the game a little easier, but even without that, it is a great game!

Yeah, I'm a forever DM too. I'm sensing a patern here! xD

Well congrats on the whole team! Everyone did an amazing job! Art, Sound, and Controls!

Those sound like nice fixes! Looking forward to play it when ready!

Thanks mate!

Mostly I think my problem was that the rythm was in the song bpm, which is something like 120bpm? So no matter how fast I did an action, I already lost a couple of beats, making it harder to get back into the rythm. I replayed the game just now to give you feedback and my dominant thought when I was aiming at a bot "Do I wait try this beat or wait for the next one? Both options will get me killed, so I better spam the button" which I know it makes it sound like I'm just not good, but I think it comes from a general misunderstanding of the mechanic and/or being overwhelmed by the speed of the beats. 

My suggestion, and please don't take it like I think I know better, it is probable that I am wrong, is experiment around with basing the rythm on the second downbeat, or even the just the first downbeat (depending on how easy you want it to be) with enemies not being able to shoot in between beats. 

Wait, is this your first game? 

Didn't you know? Getting softlocked is part of the gamejam kit of fun! (Just kidding of course! I got softlocked myself once, but I just run out of time for even the most basic stuff! Basically published 1 minute before uploads stopped! Thank you very much for playing and for the feedback!) No wait, what I meant to say was, that avoiding a softlock, is part of the strategy! Yes! It's a feature not a bug!

Perhaps I mispoke. Maybe it wasn't a problem with the controlls. I tested it again and they look fine. I just had a general feeling of something not really clicking for me and I blamed the controls. Playing again, I think it might be the level design? It's hard to know. It's a general feeling of "I feel like I should be able to make that jump" and not being able to. Also on level 3 there is an instance of sticking to the wall so you can jump again, and since I've done it once (the right wall of the pit is sticky) I expected to do it again for the rest of the game, and by not being able to, it gave me some kinesthetic dissonance?  Again, it's hard to really pinpoint what I felt, so I'm sorry if I'm not much of a help. Maybe if I'm the only one complaining, is something that can be ignored as an outlier experience.  

Thank goodness the AI got stuck on the first and second level! Otherwise I wouldn't have made it! Once I got the snipers and the hand cannon the rest of the game was easier! I really liked the story bits!  

Ok, it is very grindy as a game, but damn it is satisfying when you get your horde rolling! I would like a move faster button, or even an autostart. But nice game if you give it a chance! 

Rock on! Nice concept, rocking music, but quite simple and without much to do. I read that this was your first jam, so congratulations on completing it! Don't take it for granted, lots of people don't manage it! 

I died of laughter the first time I kicked someone out of the train! Fun atmosphere, silly skeletons, great game! I also got a picture of a octopus plushy for my gf out of it, thanks! But seriously, had a very good time! Thank you! 

Cute game! Nice sound and graphics! Loved the little taunts! The hidden corridor in the last level was perfect! Love finding secrets! Let's see, what else? Controls are a bit unpolished, but I guess you knew that. I really enjoyed your "let's try everything we can think of" approach to reversing roles! 

Did you kill all those dirty criminals and saved the world with the VIRUS Disc? Because if you did, you played it right! If you didn't you at least striked fear into the hearts of those criminals, so you also played it right! :D

Wait, why did this game slap so hard? The animations are amazing! The controlls are insane. The concept is simple! It's basic, and I love it! If I have any complaints is that I would like for the controls to be in the game page also, because that's where I'm used to finding them and I didn't see the how to play the first time I played the game. But seriously. Great job! 

The game looks and sounds just amazing! But I couldn't figure out what I was doing wrong. I knew that I should time my shots to the rythm, and some times i fell right into the patern, but ultimatly it was too hard for me. I think I was doing something wrong. But I did like it nonetheless, because it was something really unique and awesome! 

Such a relaxing and cute game! I felt bad for the plants that couldn't be saved no matter what I did, but then I kept the other ones growing. The music is made of evening teas, while it rains outside, so nice pick!

I don't know what I expected, but I didn't expect to draw those shapes and understand what they were by following such general directions! I really liked it and it feels very polished. Great idea for a game. Will play it with friends in real life too! 

What an enjoyable little game! The art is clean and straightforward, and the music fits it like a glove! I would like it to be a little bit easier, at least at first, but even as it is, I really enjoyed playing and trying to figure out how to win! 

Thank you very much. I was hoping to make it deeper, but then the Jam Timer is a cruel mistress. But your words make me proud of what I achieved, even if it is flawed!

I really liked the art style and the relentlessness of the hero. I was trying everything to keep him at bay! I played 3 times, trying to not get hit at all, and maybe get a secret ending, because I think the villain deserved it. Alas, I could not do it. Very nice game!