Interesting idea, however uno can take too long sometimes.
Play game
You Got Played?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #28 | 4.486 | 4.486 |
Presentation | #56 | 4.606 | 4.606 |
Overall | #113 | 4.198 | 4.198 |
Enjoyment | #894 | 3.503 | 3.503 |
Ranked from 175 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a card in the player's hand, and your objective is to prevent being played, even though you don't know the rules.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Uhh, stopped working 2 round in but I mean interesting :\ Rules should be at least slightly hinted at, seeing as there's not much time between new rule and your turn :| Fine concept tho
I love the idea but im mostly just sitting here. Some more strategy and maybe a timer speed up just to add some more depth and interactivity. The visuals are fantastic!
The concept and artstyle for this game was incredible! I also really liked how well presented the tutorial was for the game! I did experience a lot of bugs though, like:
- not getting played until someone emptied their hands, but still losing
- restarting or going to next level to be greeted with a glitched green screen with a few UI elements visible
- Getting played but I didn't follow any of the rules of that round
- Game still kept going after winning, and made me "win" multiple times, as other players emptied their hands
Design-wise, I think there are a lot of bullshit elements to the game, like how it's really hard to guess a new rule getting added, so winning is really random. I think the rule system has to be reviewed a bit. Also, is there any reason you can't shapeshift when it's not your turn? You don't have much time to pick the card you want to shift to, so it makes the game even harder.
Congrats on submitting!
Thanks for this detailed callout and feedback list! You bring up some great points. We really want more clairty around the rules system to help players get a better sense of reward for the thinking they have to do to win. It would also be nice to, as you and others point out, not be able to win without interaction/intervention. For the transforming limit to the player's turn, this was an intentional choice as a way to make the game harder. Maybe it still feels like there isn't much of a reason which prompts me to think we need to do a better job providing a justification for that choice (maybe a lore/story reason, or maybe by further clamping that rule to one transformation per round limit)! Thanks so much for playing!
Really great idea, awesome art and especially the cover art ! I loved it
W game, it's polished, fun, and interesting. Also fits the theme well. However, it would be nice to see more variety sometimes because in some rounds I would win without touching my keyboard, just watching my little card guy get nervous for nothing lol. Very fun though, enjoyed this one a lot.
This is a super unique card game! I think something that it would benefit from is kind of a log of what's been played recently. So that the player can see the last 3 or 4 cards that have been played. Great submission!
Like the idea, first game was really easy because I rolled the classic Uno rules so I didn't get the part where the rules are supposed to be a mystery, but rolling other rules can be quite challenging
Thanks for playing.
This game isn't a UNO but if you have played UNO it does help you for sure. There are so many rules that the devs created but due to the restricted time the team could only test a few. The game has 5 levels. There are some levels with 3+ rules and trust me it's very difficult to keep a track and make sure YOU DON'T GET PLAYED.
Great idea, and great game!
However its difficult to understand what the rules could possibly be...
Other than that, well done!
Thanks for playing.
That was the idea. In games you usually know all the rules. Here we wanted the player to find the rules on the go and after a few rounds there will be 1 more rule added. This was intended so that players keep playing the game and keep trying to figure out the rules. With a level with 4 rules the game becomes super difficult to not be played in a hand.
Maybe a screen that show all the rules but you don't know which is applied in the level?
Ayo! This game is really cool! I made it to round 9. And I would play it even after the jam. Really great game to pass time.
That's a pretty big team you've got there. Everything from the art, sounds, UI interface and design is so well done! Good job you guys!
I can't believe this was done under 48h, the art is amazing, the idea is hilarious and the execution is just perfect
You guys did an amazing job, I have nothing to say apart from I wish there were more gameplay to it.
Congratulation on the entry, really well done! I think you are top 100 atleast .. best of luck!
Once I figured out trying to "play" myself wasn't the objective I got on a roll! Great job y'all, the music fits the tone super well and the art is awesome, well done
It took me while to figure out that I was actually the card itself, I kept thinking why the card had eyes, and then it hit me :D (I should have read the description :D) Apart from my stupidity the game was really fun! What a clever idea and beautiful execution!
Hmm, i like it but I encountered some bugs, first the second game never started, only the (turn) graphic was on screen. And second is that I got played as a green 4 even though the rules were "Cards with ODD values" and "Cards that are NOT GREEN", so not sure what that was about. Like the round I got through though!
Leave a comment
Log in with itch.io to leave a comment.