Really love the art! so cute! The player's AI could be better and the playing field could be made bigger. Sometime the demons were to fast for me to even react. Good job!
TwoHorns
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There is a population balancing mechanic in the game. If you convert too many enemies into allies and over populate, then everyone on your side dies. But a lot of people have pointed out that the game has been giving them infinite money and so it is really broken. I should have paid more attention to that. I'll try to fix that after the jam. Thank you for your feedback!
I did plan on adding different units. If you look close enough the goblins have different clothing. They were supposed to be different type of enemies. But given the time of this jam, I decided against it, since the game was already getting too big for me to code lol.
Anyways, Thank you so much for playing our game!
Really cool game! It comes of as a finished product. That is something really hard for me to achieve in a short game jam. The puzzles/levels were also not too hard or too easy but were moderately difficult. I don't usually play puzzle games but I even cleared the bonus level in about 5 tries. Well done!
The music/sfx really give you a feel of as in you are in an actual prison. The pixel art is also pretty well made and I didn't find any bugs in the game either. Good job on all that! You should add a restart button and also spawning traps/guards was a little hard without the cursor visible. But great game overall! good job!
it's not a secret lol. You should try out blender's grease pencil and add the noise filter to it and set its strength according to your liking. Then make an animation of the noise and export each frame individually.
There are a lot of tutorial on this topic on youtube as well. I'll recommend this one:
I have implemented population balancing in the game. If your population exceeds the total population your houses can provide then everyone dies. And also you require gold to cast the reversing spell so if you spam it you could run out of gold. I think even after that the reversing power might be a lil too op. If I ever work on this game in future I'll definitely try to come up with a better limitation. Thank you for pointing that out. I'm glad you liked the game otherwise.
Thank you for playing our game! Yes, balancing was definitely something we should have paid more attention too.
I used blender's grease pencil for the art. Really happy with how it turned out. But it wasn't made during the jam. I had those assets unused so, I used them for this jam. Since making decent art and programming the game in just 48 hours is really not achievable for me lol.
As for the audio I had two team mates working with me. Both of them were really good at their craft. Their accounts are linked in the description of the game.
I don't know anything about 3D art but the fact that you managed to create all this in 48 hours and have the game ready is pretty cool. I really liked the housefly model. The game too was overall so colorful. good job! (it did get a little laggy but its okay since you cant really go for optimization in such a short jam)
CUTE DINO! 🦖 The art with the lighting, music and the hit feel is really good. This idea was pretty clever. The game can definitely be expanded into something even bigger. Maybe the Dino could shoot out fireballs as a power up you could collet just like coins and hearts. Or different sized room and a dash ability.