This game's main mechanic is very similar to the one in my game, it's interesting to me that we came up with such a similar idea. Yours has much better presentation though, love the graphics and music and there's a lot of polish. Check out my game if you're interested to see my take on a similar idea. One major difference is that in mine "player control" is one of the properties that gets swapped. Anyway this was fun and had some nice level design!
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Beswitched's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #30 | 4.361 | 4.361 |
Presentation | #47 | 4.634 | 4.634 |
Creativity | #51 | 4.428 | 4.428 |
Enjoyment | #188 | 4.021 | 4.021 |
Ranked from 580 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle-platformer, you can reverse roles with anything you see. Swap the properties of your character with the properties of the objects and enemies around you, changing the physics and behaviours of what’s in the level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a very creative puzzle game. Really enjoyed the unique mechanics this one offered.
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Incredible and finely polished mechanics. Additionally, the pixel art is amazing.
Extremely polished, but very difficult to control. Level progression flows bad and difficulty spikes hard. I get maybe you want it to control like Celeste or some other difficult platformer, but you gotta start easy, even if just for the first levels :\ maybe make slo-mo button configurable or activate separately than the swap key, would make swapping easier because I end up pressing just out of reach of certain objects. If not just increase swap range or have objects not as far from the player?
Ok so the presentation of this game is absurd for a game jam and I need you guys to stop flexing.
In terms of gameplay I really like the concept but I couldn't really get into the meat of things, possible due to the controls (especially aiming) not working very intuitively for me, and there isn't much wiggly room. That's all things that could be improved in a future version though and I do think there's the seed here for a good puzzle platformer.
If I ever make a level-based game for a jam, I'm copying your approach to show the instructions on screen in the first few levels, and include a skip button on each level. What a great idea to increase accessibility and more easily show what your game has to offer for the ratings.
Lastly you came up with a ridiculously good title for your game.
Reminded me a little of Mario odyssey with the taking over mechanics. Also the pixel art is really top notch. Really nice game
Okay, that's just awesome!
The art, the gameplay, the sound design, the main character, the animation, the level design, everything is wonderfully done!
Also, I love the fact that you can complete some levels with different methods. I sometimes felt like I cheated the game with some of the shenanigans it allows!
Excellent job to all the team! =D
Very cool idea, well executed. Packed full of so many interesting mechanics. Amazing
Game has frog. Amazing game. Really awesome game! Absolutely spectacular!
That's one of the most refreshing takes on the logic platformer I have seen in some time! I love how a lot of the puzzles revolves around the range, took me aminute to figure it out! Great, cutsey pixel art, love the mood and theme of the game! Amazing job congrats!
A very nice little game, looks extremely cute, sounds great and plays well! Would've enjoyed some mouse support, but with the level of polish you managed to put in there, I'm already beyond impressed. Definitely would play this game as a full release after the jam!
Everything here was great, because I'm stupid I didn't understand there was range in the beginning (somehow) regardless of my mistakes this was fantastic. I loved the art style and music. Other then the very small occasional bug(s) it was perfect.
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