Ok so the presentation of this game is absurd for a game jam and I need you guys to stop flexing.
In terms of gameplay I really like the concept but I couldn't really get into the meat of things, possible due to the controls (especially aiming) not working very intuitively for me, and there isn't much wiggly room. That's all things that could be improved in a future version though and I do think there's the seed here for a good puzzle platformer.
If I ever make a level-based game for a jam, I'm copying your approach to show the instructions on screen in the first few levels, and include a skip button on each level. What a great idea to increase accessibility and more easily show what your game has to offer for the ratings.
Lastly you came up with a ridiculously good title for your game.