I like the general idea, the miners are solid as enemies but defeat felt inevitable. Since your mana growth is fixed and each spell has a certain amount of damage it can inflict, the length of each run feels mostly like a function of new miner hp rate minus mana damage rate.
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Treasure AntiHunt - GMTK 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1212 | 3.667 | 3.667 |
Overall | #1763 | 3.333 | 3.333 |
Presentation | #2006 | 3.333 | 3.333 |
Enjoyment | #2114 | 3.000 | 3.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the environment on a game of a miners and your objective is to modify the terrain not letting the miners get their objective.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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