Thank you very much!
lizardking260
Creator of
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This is really great and deep feedback. I agree with everything you're saying but I didn't have much time to balance at the end and felt fairly satisfied with the fast-paced (albeit sloppy) gameplay. I am considering redesigning the playable character (maybe having multiple playable characters) and rebalancing in order to force the player to be more precise. Thanks for the great feedback as it gives me a lot to think about for future projects.
This is fantastic. My favorite game of the jam. Great sounds, great design, I was hooked through the end. Amazing you pulled this off in a week. My only incredibly small gripe is that I think the bullet spawners should be a different color than the background and player lol. Great fun and great job, keep it up! Love the risk of rain reference at the end as well btw lol. I would love to hear your thoughts on my game as its also a 3D game made in a week but polar opposite from your own in my opinion.
Cool game, nice sound effects! Even though it was a little repetitive, the loop between killing enemies and collecting coins kept me engaged. As others have said, I think music would help the game feel a little more alive. Further, when the game ended and said I did not avoid death I was confused. I think you have a great core game here and with some player guidance, music, and variety in enemies and locations, you could have a great game! Btw I'm hoping you can check out my game as well as I'd love to hear your feedback!
sweet jesus the music. this is great and i like everything about it. what engine did you use to make this? i'm pleasantly very surprised. one quick issue by the way is i tried to lower the music a tad and the slider doesn't seem to work! anyway, i was wondering if you could try my game out as well as i'm looking for feedback!
great idea! fun games and theme. the sprites look great, and if it was a painting or a static piece of art i'd commend you on your choice of colors. however, the kind of desaturated palette, especially the off-whites, are shared between both enemy models and the background. it makes it difficult to see things clearly, especially with the clouds in the front which are very occluding. further, i think the game would be more fun if you could increase the "pace" by making the player ship stronger and able to take down enemies faster. that's just my two cents though! would love it if you could check out my game as well, it would be great to have your feedback.
sweet mary get this man a bible lol. this game is fun and INCREDIBLY polished. the music is really cool. it was pretty hard though and my bird died a lot. i like your sexy games concept too. best of luck in your future endeavors! i'm wondering if you'd check out my game as it would mean a lot to get feedback from such a pro.
Polished and fun. Looks great and is fun! I like your 'gimmick' where the player moves from checkpoint to checkpoint. A couple things to think about are you could add more sound effects for shooting, spawning, etc. and some screen shake might be fun to give the game more game feel. Loved your game and would love it if you could check mine out as well!
This is very interesting, I think this game would strive at a higher resolution so I'd be curious on what it looks like even at 256x256. Also I felt like I ran out of buildings but I wasn't sure and I could tell there were so many cool buildings but I couldn't slow down and appreciate them (as far as I know, I may be confused haha). But the atmosphere is sooo nice and the brick sound is very satisfying. I also wasn't sure what some things did like the trees and the building that has like a funnel on top. All in all very cool and interesting experience would love to see more!
Cool game, FF Tactics was one of my favorite games as a kid which inspired me to try this haha. I think a tutorial / introduction would've been helpful for me. Wasn't able to recruit anyone stage 1 haha so got wrecked stage 2. If your team chooses to continue this project, I think it could be hugely improved with a zoom function, maybe leave the resolution restriction behind or do some mipmap style texture swapping of your characters/assets/tiles. Very enjoyable all around and it made a great atmosphere!