Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

On FireView game page

Bring fire and destruction upon the earth !
Submitted by ozn1911 (@ozn1911), shibii_23, enjeze, Zeromus of the Renegades — 1 hour, 1 minute before the deadline
Add to collection

Play game

On Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7893.9383.938
Overall#25283.0833.083
Enjoyment#33882.5632.563
Creativity#38452.7502.750

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
we let the fire chase firefighters

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Cute artwork! Gameplay is pretty basic, but sort of fun and addictive. Could definitely use a few more indicators and sound, but the things that are there work pretty well already, nice job.

Developer

we plan to update after the jam

Submitted

i found two bugs name screen did not allow my real-life name while i understand it was above the limit when i went to change the name it crashed the game.

i also ran into a bug that involved being able to walk around when the health? was zero and only died when i got hit.

if you deicide to update the game in the future i recommend making a long-ranged attack to help with balancing so you could have the flame girl throw fire for example at the cost of being able to move when the animation for the said attack is being played. 

Developer

i already fixed some bugs, just cant post it yet.

as for long range attack, we supposed to have that but i wasted time understanding animation system.

Submitted(+1)

At first, I was finding it really hard to kill any enemies without dying. Then I noticed that my attacks had some range. Some sort of indicator would be nice. After that, I did not stop until I got the highest score of 15. It is a fun game and has a great art style.

Developer

it appears i have no longer have the highscore of 10

Submitted(+1)

I love your art style! And I love any game that displays your score for other people. Maybe add ways to get your health bar back so that you can keep increasing your score? Nice game!

Developer

firetruck drops barrel, walk towards the barrel, you pratically play with 0 hp when score is near 10 tho. you wont die unless getting hit by enemy projectiles.

Submitted

Ah, I see! I played again and scored much better!

Submitted(+2)

If you continue on this project I am really curious to see what it can become ! Congrats and good luck !

Developer(+1)

i also want fo finish this, what i planned was not player hardly getting 10 points, i wanted to let player power trip over enemies and bring endless destruction but i half of the time was lost in unity animation system.

Submitted(+1)

I understand, it's really hard to manage time in a jam ! (and animations systems are painful ahah)

DeveloperSubmitted(+1)

+ I love this game's pretty Don't Starve artstyle, and every sprite of the main character is cute

- How this game fits this Jam's theme is pretty lopsided. The character should have been made more fire-like

- Since this character is literally supposed to be fire itself, I get why her health-bar is actively running out. But that's style over substance when health pickups aren't common in this game (as far as I was able to see). Fun gameplay-wise should always come before the flavour

- This game has no music, making it feel more empty

- What also makes this game feel pretty empty is the underwhelming and counter-intuitive gameplay. The character is shown throwing fireballs in this game's preview and on the title-screen art. Why doesn't she do this in the actual game itself? Also, why is a flame kicking and punching??? Plus since every single enemy character in this game is ranged and because of how many hits they can tank before dying (and how much damage they deal to the player in return), the gameplay and combat is simply unfun and unfair as a result

This game would have a lot of potential, but would require heavy reworking and polish to become more presentable

Mind you, I understand that this gamejam was only two days long (even with the extended grace-period) and you may or may not be experienced game-developers

Developer

i didn't had time to code, i was planning a wide range of fire based attacks and as you can see we had sprites ready too, we do kinda plan to finish the game and continue as 3 person team.

DeveloperSubmitted

That's totally understandable, and I knew this was probably the case anyway

If ya need help from a game-designer to finish this project, feel free to contact me through https://zeromus.carrd.co

I would love to help out in any way that I can! ^_^

Submitted(+1)

Cute game!
The premise was nice, and the art was really good!

My only criticisms: 
 - I was confused on what was going on at first (My goal, how the systems worked, what was "good" to do and good for my "score", etc). Having this explained a bit in-game would have been really nice.
- The Combat didn't feel very intuitive to me (I seemed to punch, but damage very far away)
- As I got a higher score, I struggled to find the next Firetruck before running out of time. If there was a cue to where it spawned, I couldn't tell what it was.

Developer(+1)

you dont run out of time and as long as you dont get hit you should be able to play with no hp, as for combat i tried to understand unity aninations first day and coded entire game second day, i didnt had time.

(+1)

Loved the character design, quack.

Developer

we got really good artist

Submitted(+1)

Love the style and the UI page!

Submitted(+1)

Wow, I loved the amazing art and the game felt great in general. Keep it up!

Submitted(+1)

Great art! Just to attack you should use the left button and not the right one :)

Developer(+1)

It's changed ! Thank you

Submitted(+1)

Incredible art!

Submitted(+2)

Ember is really cute

Developer(+1)

cuteness is very important after all

Submitted(+2)

the art is top

(+1)

I liked the art a lot. The main character looks very good. If you put more time into it, I think you have the potential for a real fun game. 

Great work!

Developer(+1)

game was supposed to be a power trip game, letting player destroy everything. and incerase the difficulty by enemy quantity(i hate it when even random enemies starts taking no damage because of enemy difficulty scaling)

i only had time to code the melee attack tho.

also spawning more enemies crashes unity, i am in vacation rn because of that i am using old laptop.

Submitted(+2)

Please give us a gif version of that fuel-drinking animation, it's so precious

Developer(+4)

Bottoms up !

Submitted(+1)

Yessssss

Submitted(+2)

The art is pretty good, the theme though, fits very loosely.

Developer(+1)

well you see, there was supposed to be more fire, but i didn't had time to code that, because of that main character takes the matter in her hands.

the concept was that there is fire but we are the fire, then we make it anime girl as it may get people attention, we also liked it that way too. 

Developer(+1)

so in the end, fire chases firefighters

Submitted(+1)

The art is amazing, but I have absolutely no idea how to actually take any enemies out without losing all my life

Developer

you need to get near and beat them up to death by spamming the click on your mouse, because i didnt gad time to code the fireball

Developer

i accidentally commented here for something else lmao

Big Plus for the Scoreboard, keeps me playing. But sometimes the Animation dont work properly.

Developer(+1)

unity animation was confusing

Viewing comments 25 to 6 of 25 · Next page · Last page