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Tobias Henriksson

8
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3
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A member registered Mar 31, 2023 · View creator page →

Creator of

Recent community posts

Thanks for checking our game out!
You're right, there's a bug in the game where the old 'default' instructions don't get wiped properly, so the raiders always keep the original strategy in mind regardless of any changes.

We released a post-jam version of the game where this bug is resolved, feel free to check it out here!

https://tobiashenriksson.itch.io/slaves-to-the-meta-post-gmtk-game-jam-version

We got back to the game again this morning and with a fresh set of eyes we figured out that the game was missing a whooping 3 lines of code which was breaking the entire game, but that's game jams for you.
We've now got a post-jam version if you want to check it out for the intended gameplay. We're intending to further update later down the line, happy raiding!

https://tobiashenriksson.itch.io/slaves-to-the-meta-post-gmtk-game-jam-version

Thank you! Our idea was that it should feel more like a puzzle than an action challenge

The pointer is not a you-issue I'm afraid, that's one of many (oh so many) bugs that were left unresolved before the time was up

Careful, you might get a dragon DDOSing your account

Yessssss

Please give us a gif version of that fuel-drinking animation, it's so precious

Absolutely wonderful game, I was initially confused what the challenge would be since it seemed too easy , but it turned out to be a great puzzle game with a deceptively simple set of rules towards the higher levels, alltogether wrapped with stellar presentation

Easy 5's across the board

I'm imagining this from the players' perspectives, teams are auto-balancing 17 times per match and the attacking team can't organize a focused push to save their lives

10/10 for realism