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A jam submission

AnnouncerView game page

Ever wanted to play as the ANNOUNCER in TF2?
Submitted by FellHawk — 3 hours, 22 minutes before the deadline
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Announcer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8163.8333.833
Overall#23143.1563.156
Presentation#27583.0003.000
Enjoyment#31862.6332.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a shooter game, except you're just the announcer!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

loved it would love to see more :3

Submitted(+1)

Interesting concept and controlling the screen feels very smooth! A bit to hard to learn at first but fun once you get the hang of it

Submitted(+1)

A lot to read through at the beginning but still fun. Maybe a future improvment would be adding the buttons one by one in levels

Developer

This is planned 😁

Submitted(+1)

Cool concept, I would love to see this more polished and evolved! Good job <3

Submitted(+1)

The concept seems like it has potential, I hope you find the time to polish it a bit more some day!

Developer

I'm working on a version 2 as of right now, that should polish some of the UI. I have plans afterward to introduce a more gentle learning curve, and then some new mechanics.

Submitted(+1)

A bit hard to figure it out but worth it. Nice work !!
The game is polished to be visually great (I love the camera rotation)

Developer(+1)

Fun fact: The camera panning (not rotation) goes really fast to hide a bug where if you stop holding the key to change positions, the camera will snap to the center and then restart the animation and it got really disorienting in testing.

Submitted(+1)

Very polished game to me. It fits super well in the theme, also I like the idea of showing panels with holding a touch. It reminds me of games like fnaf or even 60 parsecs (for the "emergency management" kinda).. great atmosphere!
Although I'd say it's a bit hard to get how to play the proper way at first, texts are a bit overwhelming. But once you're comfy with it it's fun.
As for the art, I think it's original and cool. I love the buttons and font style

Submitted(+1)

Excellent atmosphere! Like I said on stream, big fnaf vibes so it was cool to see you say that was intentional! It's also super embarrassing that I didn't realise you could look up until I replayed it later... Whoops.

Developer

Do you have a link to the VOD?

Submitted(+1)

Cool concept that meshes with the theme well. I would have really loved some voice lines when the buttons were pressed. Also some indication of which cue you've missed or gotten wrong.

Developer

There are actually voice lines that play when you press the buttons! They're just really muffled because they play outside. :)

Submitted(+1)

Tutorial was messy, but the actual game was solid. Could use music, maybe some UI improvements, but overall the foundation is there. I got to the end, like the timer reached near empty then stopped, but then nothing happened and I lost somehow. Could be bug? Maybe I just missed a killstreak or something when viewing the stopped timer.

Developer(+1)

When the timer gets to empty (LOOKS like near empty because of a bandaid patch for an underflow issue), you are meant to press the "defenders win" button.

Submitted(+1)

Ah I see. I think that might've been mentioned in the tutorial, I was probably just being dumb then.

Submitted(+1)

Personally I don’t really like tons of text thrown at you, specially at the begining, but still I gave it a shot to read all of it, and even so I was completely confused. Still being the announcer looks like a fun concept, maybe for next versions you could work on a smoother learning curve, perhaps one mechanic at a time (the red button, the 4 buttons, the timer, etc). Congrats for the submission!

Developer(+1)

The original plan was to teach the player one mechanic at a time with a day system.

Submitted(+1)

this would be awesome, I believe the 48h made this plan harder to execute in time, but I would love to see further development with this approach! Feels a bit like FNAF, which is an extremely successful game as you probably know.

Submitted(+1)

I didn't understand how this was supposed to work, looks like others did though so probably a me problem.

Developer

Don't worry, a lot of people I've given the game to were not able to figure it out. I've found out that a lot of people will not read a tutorial just because you plaster it on the screen as soon as the game starts 🤣

Submitted(+1)

This was a lot of fun, and worth losing the first few times to figure how out to win. Nicely done!

Submitted(+1)

That was amazing!! It was a little challenging to get at first, but after my first couple of looses I ended up, getting the hang of it and I beat it!! That was awesome and gives me FNAF vibes, with a very unique twist! Loved it!!

Submitted(+1)

pretty hard to pick up at first, but pretty decent once you get the hang

Developer(+1)

If I continue this game in the future I will make the tutorial much more interactive, my main critique is that the game is too confusing

(+1)

I didn't enjoy much because it's not my type of game to change screens real fast, specially since there are basically no cues.
Whoever, it's pretty solid for a 48h jam, the concept is really fun!

Developer(+1)

Haha yeah, it is a bit frantic. Thank you for playing!

Submitted(+1)

I'm imagining this from the players' perspectives, teams are auto-balancing 17 times per match and the attacking team can't organize a focused push to save their lives

10/10 for realism

Developer

Average [redacted team shooter 2] experience

Submitted(+1)

Although it was hard to pick up, after I understood it it was a fun and fast-paced game :)

Good job!

Developer

Thank you for rating!