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FellHawk

63
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A member registered Jun 19, 2019 · View creator page →

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(She knows who I'm talking about)

The level designer should be charged with warcrimes

This is planned 😁

I'm working on a version 2 as of right now, that should polish some of the UI. I have plans afterward to introduce a more gentle learning curve, and then some new mechanics.

There are actually voice lines that play when you press the buttons! They're just really muffled because they play outside. :)

Do you have a link to the VOD?

Fun fact: The camera panning (not rotation) goes really fast to hide a bug where if you stop holding the key to change positions, the camera will snap to the center and then restart the animation and it got really disorienting in testing.

I think you're also able to change the submission description, just in case. I'm not a moderator or anything so I don't know how strict they're gonna be about it. 😅 

When the timer gets to empty (LOOKS like near empty because of a bandaid patch for an underflow issue), you are meant to press the "defenders win" button.

I was unable to click on anything past the play button

I couldn't see the game because it would get gigantic as soon as I started it.

I've always wanted to hit skillchecks for crapping on birds.

The camera angles were confusing sometimes, and I couldn't really tell if I was moving because the golf ball was overexposed.

Didn't understand what I was supposed to do.  I tried making a trail but it didn't work.

I liked the art

The original plan was to teach the player one mechanic at a time with a day system.

I want to drink thel ava,

I accidentally pressed R halfway through and it instantly restarted, so I couldn't finish.

I wish I had the thing from Super Mario Maker where you can see the path the dinosaur took the last time you pressed play

I really liked this one, I just wished it had more than 2 levels.

I like how it feels like a speedrunning game! Good concept

Don't worry, a lot of people I've given the game to were not able to figure it out. I've found out that a lot of people will not read a tutorial just because you plaster it on the screen as soon as the game starts 🤣

I think if there were a little bit of acceleration before getting to max speed it would make it a lot more controllable

I wasn't able to beat this one after 20 minutes, I had a lot of problems with the controls. Might be my browser but it felt like there was a slight delay on jumping (either that or I was spoiled by Celeste)

T-t-t-t-he bite..

It talked in the guidelines about saying not to use Mark or GMTK in your game

Didn't really understand what I was supposed to do unfortunately

I think this might be against the rules/suggestions 

If I continue this game in the future I will make the tutorial much more interactive, my main critique is that the game is too confusing

I liked the art, wish there was sound.

It was a pretty slow game, I think it could've gotten the point across faster.

I think if there was more than one enemy to avoid, it would be much more interesting because as of this build you can just walk around in a circle and kite him forever.

Haha yeah, it is a bit frantic. Thank you for playing!

very fun game, if the screen shook when you killed things it would be perfect

I like the concept. Gameplay was interesting, maybe a bit too easy/simple. With some rebalancing, more mechanics, and sound I think you could expand this idea further.

Average [redacted team shooter 2] experience

You can just jump over the walls, and I couldn't find a way to turn the character at the bends.

You can just jump over the wall and run forever, there also seems to be no way to keep running down the path as you can't turn.

Cannot agree more, definitely a game

Reminds of Undertale fights a little

Hey guys this is XXFellhawk StudiosXX and this is my guide on how to beat "Slaves to the Meta"...

Wasn't really sure what I was meant to do