A fun "day at work" game with a charming fantasy twist. Great job!
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Skull Issue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1702 | 3.500 | 3.500 |
Overall | #1763 | 3.333 | 3.333 |
Enjoyment | #1804 | 3.133 | 3.133 |
Presentation | #1927 | 3.367 | 3.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player assembles skeletons to fight an adventurer rather than being the adventurer that destroys them.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really enjoyed the concept! I love the little animations of the skeletons fighting the adventurer. Brilliant yet simple idea. Great job uploading this :)
interesting concept ! It resembles the construction of a piece of Ikea furniture.
(the enemy's attack range is a little difficult to visualise)
What a cool idea! I loved getting each sigil one bone off completion, so that I could then bombard the hero with 3 skeletons at once. Brilliant!
Very nicely made! Building skeletons while getting chased around is pretty fun already, even in a game made in such a short time!
I’m on Linux, so I tried running the game using Wine, and it immediately crashes. Not sure if it’s helpful, but here’re the crash logs: https://pastebin.com/u1ibF8Df
Cool idea, would be interesting to see what it could become with a bit more time!
I really enjoyed playing your game! The sprites were very well done and I enjoyed your use of colors. In the beginning, I had no clue what the controls were for opening the boxes so I fumbled with a bunch of different keys until pressing the space bar finally worked. If you could add an explanation at the beginning, you could avoid the confusion. Also, it surprised me that your player is one shot killed by the adventurer. Otherwise, keep up the good work.
I liked the art, wish there was sound.
It was a pretty slow game, I think it could've gotten the point across faster.
I think if there was more than one enemy to avoid, it would be much more interesting because as of this build you can just walk around in a circle and kite him forever.
Nice! One of my favorites today!
I really like the sprites used for the little guy and the skeletons!
Having more rare colors for the bones also worked well, but I found myself stalling until I could find a specific part I still needed, causing a lot of the while bones to build up over time
I had a lot of fun trying to get the different parts and evading the enemy, but after the first few skeletons, I found myself using the same strategies (using a chest to block the enemy while I opened it) to make progress. I think it could be interesting to introduce several, lower health enemies to up the difficulty and to introduce more 'wins' throughout one game.
Overall though, I think this is a solid concept and I saw lots of interesting dynamics come up naturally during play (like having a moment of reprieve when the skeleton is fighting to sort of sort through everything.)
Great job!!
I think this game was fantastic. Putting skeletons together made for some nice gameplay and fulfilled the theme without being obnoxious. Nice work
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