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FLIPMAN'S FINAL FIGHT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3782 | 2.609 | 3.300 |
Enjoyment | #3897 | 2.372 | 3.000 |
Overall | #3936 | 2.556 | 3.233 |
Creativity | #3982 | 2.688 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It "flips" the POV of the usual boss fight formula and superhero story
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Managed to beat him because telekinesis allowed to me to hurt him from range, otherwise I probably would have need to brew 8 strength and health potions.
The concept is great, though its kinda odd to put a tutorial with movement controls first, only to then first put entirely different gameplay (in brewing potions). The game showed a lot of versatility with ideas and was quite fun!
Didn't really understand what I was supposed to do unfortunately
Super awesome concept! Good job with the presentation, very impressive.
It took me a while to figure out what I was supposed to do since there was no tutorial, I actually ran around in circles for 3 minutes trying to figure out what was going on.
After I figured it out, I see what the idea is! So I started brewing together combinations of potions to prepare for the final fight.
However, unfortunately, after getting to the fight it soft locked and kept playing the same animation over and over. So I didn't get to actually fight him :/
That said, this is an interesting idea and the presentation is top notch! Good work, other than fixing those bugs, this game could definitely use a tutorial!
Fun concept!