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I just watched this video 

and listen to the music in the first minutes!

It's the farlanders tune, isn't it? Heard it for so long, I think it's burned in me brain :-)

You are right. I took the music from https://incompetech.com/, it's a very popular resource, so there is a chance that it's not the last time you heard this theme :).

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I actually heard it again in a video of the channel "Atrocity Guide".

I think it proves your good choice and what a fine tune it is :-)

cant play anymore=[

Why? What happened?

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I like this game a lot.

Version 0.3.1 is definitely more balanced than 0.3.0. I can confirm that 0.3.0 had issues with game balancing as described by user Namtom below.

I think terraforming can still be improved in 0.3.1. The terraforming options you get are mostly random and many times I find them quite useless, especially if you get several items mixed together (e.g. TNT, fire, toxicity and clouds next to each other). These complex terraforming options usually do nearly as much harm to the landscape as they are helpful.

Many times I wish I could transform that annoying mountain or canyon in the middle of my settlement into something useful. But since you need two to three applications of terraforming for that (e.g. TNT, cloud, cloud for mountains), it takes a long time and is usually not worth to bother .

I believe it would be more fun, if the terraforming items you get on specific days would be more balanced. In the current version, you get quite similar terraforming options each time, i.e. you get three times options with mostly clouds on one terraforming event, three times mountains mixed with either fire, clouds or TNT the next event, three times random sets including minerals the next event and so on. I suggest to make it more even, i.e. you get a set of three clearly different terraforming options on each event. This way you will most likely get the chance to use TNT, clouds, clouds in consecutive terraforming events, which is what you need if you want to transform a mountain to fertile soil. With the current system, you sometimes need half the game to get the right terraforming items to achieve that, which as I said before is not worth bothering then. This I consider somewhat frustrating.

By the way, I have beaten 0.3.1 several times now on hard and once on very hard. I could not beat 0.3.0 even once. I have to admit though, that I usually restart the game several times until I get what I consider beatable starting conditions. The randomly generated maps sometimes end up in the game being unbeatable in the given time (at least for me).  

I played 0.20 at least 50 times and found it highly addictive.

0.20 was a much simpler game than 0.3.1 and I am not sure yet which of the both I prefer. Certainly 0.20 was easier to master while still rather addicitive.

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Thanks a lot for such detailed feedback! I agree that terraformation requires improvements. Even more, in my opinion, terraformation is the reason why the older version might feel more fun to play. I see a few problems with it right now:

  • I'm not happy with how maps are generated. Level generator is too random, and maps usually have a lot of free space which can make terraformation unimportant, or even useless.
  • As you pointed out, sometimes terraformation patterns are pointless, and order in which they appear is unpredictable.

Because of that, working on terraformation is one of my priorities in the next major update (0.4). Also, I have a few more ideas on how to improve it:

  • Add option to hide terraformation pattern into the stash for later use.
  • Mineral and water terraformation types are boring in most cases because you just put them near existing resources to get an efficiency bonus. So I'm thinking about adding a new logic. For example, instead of existing "mineral deposits with 2 new mountains nearby" terraformation pattern, there will be a "mineral deposit that requires 2 existing mountains nearby" terraformation pattern.

Not sure if those ideas would be as fun as it sounds to me on paper, but I'll test them.

Bought the game, told others about it. Nice to see a space colonization themed game!

It'd be nice to see some extension to the tech tree, more things to do. Maybe a science resource produced by labs?

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Thank you for spreading the word. I'm considering adding a science resource and tech tree. Also, consider sharing your feedback in the form - https://forms.gle/Sm5nC6dC2wSc1qGg9 (if you didn't already).

Deleted 359 days ago
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Thanks! Yes, I plan to release the game on Steam. Not sure if I need a publisher now.

The core gameplay loop in this is solid, nice work!

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I played the free online beta. Great game!!

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I've now played the 0.3 version several times. I really like it even though it feels quite challenging after the first version and I still don't get all the things affecting happiness. But hey, colonizing a new planet is not fun. :D

One annoying bug to fix in the future versions: When terraforming is selected, you have to be extra carefull NOT to have some building construction selected at the same time. If you click to do the terraform you might end up building something by mistake even if you thought you were about to do terraforming.
Improvement suggestion: When selecting a terraform piece, deselect all building pieces currently selected and vice versa to prevent accidental construction.

I've done this mistake by accident myself several times now.

Thanks for the feedback! I'll fix the bug that you mentioned in the next small update. Also, what in your opinion was too hard during gameplay? Was it the number of available free workers, limited amount of some resources, or maybe something else? I'm asking because I want to make a little shift in game balance, to make the game a little easier, but to do so I need more feedback on specific rough gameplay parts.

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Most often I seem to get into this chain reaction: happiness is getting low and I start to lose people (or not getting enough of them) which leads to everything failing OR to increase happiness enough I need to use quite a lot of resources to cover the building costs. I tend to start running out of food at some point. Often it takes most time to get enough fertile soil for farms, depending on the map of course.
However, it's also possible that I haven't learned the right balance yet...

To my opinion, the costs of buildings is a lot more balanced now than in the previous version.

PS: I've been only playing on "normal" mode.

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I analysed my difficulties more and noticed that the negative happiness spiral is always the following:

1) Happiness is going doing.
2) Raising happiness would require buildings which need a high number of people (parks and restaurants).
3) Because of the happiness level, I can't get enough people to join my colony to raise the happiness.
4) Happiness keeps going down which is the end OR I ran out of food because farms also require people.

Improvement suggestion: Adding a building option to improve happiness which doesn't require people at all.

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Great game!

Very good game! Congrats!!!

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The game is amazing, congratulations!

I think this is about as perfect as I could do it - Maxed population, only 7 extra food, 3 extra water, and 2 extra energy.

It only took over 2 years in sandbox mode.  :)

GREAT GAME!!!

I enjoy the game even though I let my colonist die

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love it :)

that is impressive

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the game seems good but there is a issue with the fact that i downloaded the game with the itch.io application and it thinks its using the game without permision

Same issue here, it doesn't seem to play well with the itch app.

I guess that's because itch app expects a standalone build for your OS, which is paid that's why you don't have access. I'll try to find a solution with the help of itch support, but I need more details from you. You didn't purchase a full version of the game, right? The game is downloaded, but you can't run it because of the 'no permission' error? If you could provide a screenshot as well, that would be great.

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I was able to run the game on my Mac with this trick given by the OSX user guide (which also means you trust Andriy 100% not running any malicious software with the game):

Open an app by overriding security settings

You can open an app that isn’t allowed to open by manually overriding the settings in Security & Privacy preferences.

  1. In the Finder on your Mac, locate the app you want to open.

    Most apps can be found in the Applications folder.

  2. Control-click the app icon, then choose Open from the shortcut menu.
  3. Click Open.


    The app is saved as an exception to your security settings, and you can open it in the future by double-clicking it, just as you can any authorised app.

Thank you for sharing a solution! I will include this information in 'Download & install instructions' if you don't mind.

Go ahead! Happy to help! :)

I love this game, but there should be ways to recuperate from running out of money from the start. If you can't get mines before you run out, you're practically finished (as far as I know).

i like the game and it is a good start and is butiful but right now but, its a little to bassic i only got about 2 hours of play time before i got bord, to improve this mabey add some new featers like mining and other structres and being able to interact with the inviorment a little more this would add much more fun and i could play this game weeks on end without being bord but as an over all it has a unique experience and i could see it becoming a populer itch.io game in the future but for right now im just going to stick to cosmoteer

I really enjoyed this game! Beautiful and detailed art, mood is perfect, theme is executed really nicely.

However, it has a few rough edges.

I took a long time to understand all the mechanics. For example I was confused that water didn't appear when terraforming (because I was placing them on rocks, which turns them normal land).

The game is very difficult, but it seems that the difficulty varies wildly depending on your generated map. The lose states can be quite unsatisfying. For example, if you run out of metal and just can't build, you feel doomed. Same if you just can't build enough houses.

There are lots of other little things that could do with polish and fixes, but you've mentioned you're working on version 2--I look forward to playing it.

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suggestion: if you keep the current objectives for version 2, maybe let the player continue to play with the next easier objective after he ran out of time instead of giving up on the colony. If a player fails to reach the population within the time limit for medium, maybe they can still have fun trying to get there within the limit for easy mode.

Very nice game, finished it once on medium (took me several attempts)

It was tricky to learn that you need to wait for the terraforming (because I could skip the level without terraforming, I did not notice it at all).

Maybe just ask the player to actively choose "Don't Terraform" so he cannot move to the next level.

Good point, I will add it to my list, cheers

playing this now and got several nasty surprises. why the hell can water pumps not be deconstructed? also, power lines? if you want to keep the game really hard, ok but at least give some kind of description or warning about the types of building that can and cannot be deconstructed.

another interesting option would be to be able to pause operations of a building to free up some of the workforce without deconstructing the thing entirely. though this would make the start significantly easier, which might not be wanted.

Your points are valid and they will be addressed in Version 2 of the game.

You can't deconstruct power lines and some buildings because there is no proper energy system in the game. I made it this way not because of the design, but because of the time limitations I had.

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loved the game finished it but can there be a mode or option were you continue with the game and just fill the space because i was setting up a big plan and colony but i reached the goal and it made me quit. otherwise a very cool game :)

PS its a good game mechanic but it is very hard to get rid of the "dry land" spaces i would suggest many having it less common but its a cool feature rather way thanks for the awesome experience. 

Thank you, and glad you enjoyed the game. I will add an option to continue after the victory in the upcoming update. Also, terraforming probably will be reworked as well to make it a little more logical.

Actually the dry land/desertification is very easy to get rid of, either use a water tile or mountain tile on it. Water tiles are impossible to get rid of though, which makes no sense.

Also most buildings can't be deconstructed/destroyed. Bummer.

Great atmosphere

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Needs a restart button, but it's a good game.

Love it!

Nice game. Funny and simple. like it

I would be willing to pay for an average price for this game on mobile. Definitely worth the effort put into it. I like the story-line, the difficulty options, the periodic terraforming abilities which changes how the game can be played and the fact that building next to each building gives a bonus. 

Very goo

i hope there will be a creative mode

Great little game!  The game works flawlessly, but when I click on the "support this game" tab, and then try to pay by credit card all I get is a blank page.  Do I have some setting wrong?

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Thank you for your support! I suggest you to force update the page with Ctrl+F5, trying a different browser, or visit support page https://itch.io/support

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Really enjoyed this game, glad I found it. Would love to try it on mobile ;)

A Very beautiful Game!

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Review:

This is a simple yet very entertainging (and even addictive) game.

You start with a small landing pod and expand with solar panels and greenhouses etcetera.

However it's very hard to even survive ten turns at first, until you learn how to properly do stuff.

Then, when you manage to create a self sustainable base, the game gets a little bit easier, but it's still challenging and requires you to think.


However, I would suggest a new feature to be added: being able to continue with your base after you beat the game. After working so hard not to get all of your people killed, I would realy love to just sit there and try to  expand a lot more.


Furthermore, this game could be more complicated. It's a bit simple for my taste. Of course, not everyone agrees with me (and the game is already quite hard) but I wouldn't mind if it had more rules like farms consumig extra water too, and some buildings requiring more refined materials. (I'm a long time Factorio player so I really enjoy that kind of gameplay)

So, to summarize, I really liked it, 4.8/5!

I really like this game a lot. Had to play several games before beating it. There's definitely a threshold point that once crossed gives a really good indication of success. I think adding the ability to keep playing after reaching the goal could be a fun addition.

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I loved the game so much me and my friends made a subreddit, join if you're a fan!

https://www.reddit.com/r/farlanders/

Great visuals and nice game, thank you!

Fun casual game. This looks like it could be a great time killer on a mobile platform. Just a few things i noticed while playing: 

It seemed super dependent on start generator, specifically i needed to start next to a mineral and two water terrains otherwise it was a loss. If nothing else possibly have your starting base provide some minerals per turn as a mini factory or something. I think that would open up the map to a lot more choices for starting. (or possibly food per hyrdroponics in base or such as that would also open up the map to more start choices)

The deconstruct option should work on the power lines and the water pump too!!! Several times i got what would have been an awesome terraform option that would have been awesome and i couldn't move a power line out of the way... was so frustrated with that.

Very good points. Too bad it's moot, since after playing some maps you will never get a playable map. So the game has a life span of maybe 10 games max. Then it's over, you'll never be able to play again. That is if want to have a chance at winning.  

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In my opinion, that extra difficulty is not a bad thing.

Just a tip here; you can wait turns without having to place the base. That way you can receive terraforming tools before placing the base to make it more suitable without using up resources.


This is what worked for me:

Do not accept any of the first colonists. Wait two turns without placing the base so that you get terraforming tools.

Now, with those terraforming tools change a place you find desirable (normally, one with at least one, and if you can two water wells, and at least one mineral nearby).

Your base doesn't need to be bunched up together, you can spread it a lot. So Place three solar panels, two houses and try to place them in a way that gives you direct access to at least three farm plots (or two, but then you would need to terraform one mountain to make it farmable) and at least one mineral. Accept the second wave of twenty colonists, all of them. Place one factory and two farms directly near to each other for a total of 15 colonists out of 20.

You will start losing 20 water per turn. Make sure you have acces to a second water well (or at least that you will have if using a terraforming tool) and you have access to enough power. Then use that new metal to create power lines to reach that second water well, wait 4 turns and survive off your water reserves. You will have only 20 water left, and will receive new colonists. Take 10 of them in, and build a water extractor with them. Now you will not have enough food but will have enough water to survive. Survive off of your stored food, and save metal to build two new farms, and now, you will be stable. You will have a surplus of both water and food and will produce metal.


By now you could leave the base like this, not accept new colonists and just grow and use the terraforming tools to create a good landscape for your new citizens. But beware: from now on, the number of colonists coming in will increase to 30, then 40 and then 50 (and then go back to 20), and you can only take either all of them, half of them or none.

So you will need to always make sure that you have enough space, surplus of food and water and energy to always take 15, 20 and 25 (half) of the incoming colonists each time.

This way you can easily beat the game.

Sorry if it was too long.

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It's an awesome piece of software, loved getting the first time to 200 Colonists on the easiest level. Now I try my best with the time limit. Thank you :)

edit: Thanks for your Linuxsupport!

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Since the "clear terrain" only moves the mountains, this game is severely limited. Glad I tried it before actually downloading. Pathetic. 

Water tools can get rid of wasteland and bombs can get rid of minerals

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Now i can play it on PC Linux (thanks !) This game is quit excellent. I hope you find time and support to extend it. Some suggestion without too much deep thinking :

- new resource, maybe wind (and windcatcher), and heat (with lava pump)

- weather with wind +/- (and maybe direction), sand storm to cut solar panels for one turn, etc

- new tiles, like magma, geyser, plants to get some new source of food...

- new building. Balloon to predict weather. Digger to clean dead lands around its location.

- new map layouts, like crater, river... and different sizes too (i'd like a larger map).

- some mobile parts, like maybe a rover to catch some alien wildlife to breed and eat or science etc

- some tech tree, to have some choices. Like predict the terraform shape, reveal the map further, turn lava into water, dead land into land, increase range of farm, etc

Glad you liked the game. And thank you for suggestions! I gave a small interview recently where I briefly mentioned my ideas for the next update. You can find it here - https://www.filthyandfreepublishing.com/andriybychkovskiinterview

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