Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Tchey

188
Posts
39
Topics
4
Followers
141
Following
A member registered Jan 07, 2016 · View creator page →

Creator of

Recent community posts

Maybe add an usopported Linux Beta to have some early feedbacks ? Sometimes it works very well, several other "indies" did that already, before adding an official Linux build.

It would be even funnier if you could push out a Linux version !

And now it's mine too (i already have the great medieval pack).

Could be nice to play on local, for others. I mostly only play on solo, or asynchron multiplayer (like Dominions 5 via Email, or Frozen Synapse or Gladiabots, so, turn based multi).

Obviously a very small game, but fun enough to sink one or two dozens of minutes. I manage to get 1 point, yeah !

Hello,

What's up with the game ?

Are you still developing it ?

Did you encounter any issue in life making you postponing it or whatever ?

Is the Linux native build still on its way ?

Anyway, i just hope you're all well, and that the game keeps evolving to be a great tactical turn based gem !

Hi !

If you do a native build i'd be happy to play/test it on Linux.

Thanks for the update.

 Health > all

Yep ! Thanks, it works again.

Hi,

I could play about 50 minutes, and it was nice, but now i'm trying to launch the game again, and it crashes on start with an error :

./FaerieSolitaireHarvest.x86_64 
Registered lfs Extension
[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[2019-04-23 14:55:19.037] [gameanalytics] [warning] Warning/GameAnalytics: Event queue: 1 events sent. 1 events failed GA server validation.

I tried to rienstall the game but same issue.

I tried from itchio and from the local folder, same.

Linux Manjaro (Arch) 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Nvidia Drivers
16 Go DIMM DDR3 PC12800
SSD Samsung 250Go
Screen 16/9 24" LED 1920x1080

Hello,

I only recently discovered this game, so here are some feedbacks.

+ Thanks a lot for supporting Linux even in early stage of the development.

+ Ingame all seems clean and bugless (at least noting i've noticed so far), with smooth GUI and all. Well done !

+ I like the general feeling of the game

+ I find it a little tedious to select my factories one by one each time i build a rocket. Would be nice to have an auto-assign option, maybe even included in the techtree as a Logistic branch ? Auto assign, queues, auto move to warehouse... could be techs, then.

+ I'm struggling to keep my bank account positive. So far i've lost my games because of lack of funds after only a few years and 5-10 missions done.

+ Not sure i understand why i can select a launchpad, are they different ?

+ Would be nice to pick my own office, it seems i always start with one in USA.

+ Would be nice to have a visual reminder of the numbers of rockets and missions etc, on the main game screen. Like the little blue circles in other screens, but in the main GUI too.

+ Not much to do beside some very basic stuff so far, but it's a great start for a game done by a not-yet-adult dev within his after-school hours. I believe you can have a great future if you keep delivering quality and content, for this game, but also for any other projects you will work on.

Now i can play it on PC Linux (thanks !) This game is quit excellent. I hope you find time and support to extend it. Some suggestion without too much deep thinking :

- new resource, maybe wind (and windcatcher), and heat (with lava pump)

- weather with wind +/- (and maybe direction), sand storm to cut solar panels for one turn, etc

- new tiles, like magma, geyser, plants to get some new source of food...

- new building. Balloon to predict weather. Digger to clean dead lands around its location.

- new map layouts, like crater, river... and different sizes too (i'd like a larger map).

- some mobile parts, like maybe a rover to catch some alien wildlife to breed and eat or science etc

- some tech tree, to have some choices. Like predict the terraform shape, reveal the map further, turn lava into water, dead land into land, increase range of farm, etc

Awesome, it has some graphical glitch at the bottom of the screen, but it is not game breaking,. Thanks !

Hi,

Could you release it on PC Linux too ?

Yep, i tried with different settings already, and different "tricks" (changing folders, drivers...), same results, as best, i have GUI but not more.


Linux Manjaro (Arch) 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Nvidia Drivers
16 Go DIMM DDR3 PC12800
SSD Samsung 250Go
Screen 16/9 24" LED 1920x1080

Well, if it comes to Linux, i'll certainly be interested. Thanks for your consideration !

Excellent, encore un jeu du CitronCurieux au concept simple, tout en ayant une subtilité intéressante.

(1 edit)

Hi !
Any new good news about Linux ?

I tried with WINE, sadly it's broken. I have sounds, and i see the GUI but nothing else, so not playable.

This is my 7 out of 14 turns run, chapter 04, level 01

Alright, finished Chapter 4, not with perfect everywhere yet, but i'm out. I really like the game ! I want more ! More !

- A Prisoner to save, i hope it's a new hero for next chapter !

- The Giant was really tricky to "win". I killed with an arrow one Impaler, and stayed a lot in the bottom part, trying to bring the other Impaler first on the bridge, and have the Giant following. Then bomb to turn the Impaler toward the Giant, then push to kill them both with the spear. I got hit once, and i didn't beat the turns limit, and i don't see how i can do it, but i guess i will after 314 retries.

- I was expecting to play at least one level with all 3 heroes, but i didn't see the Guardian.

- I was expecting the Guardian to be in the Upgrade panel, but she is not.

- I was expecting to see more Upgrades but there are not (beside the bomb but it's not upgradable).

- A bug it seems, with an archer. I can't pull or push it.

Next turn, it moves, and then i can to kill it with the Cyclop.


(2 edits)

- Level 3, the drudge bottom left is not moving far, for some reason it stays in its corner, even when teased... Actually i can't move there neither, the GUI is blocking the passway.


- When pushing an enemy to the edge of the screen, it should do something. Damage or kill, not just nothing, it doesn't feel "right", in my opinion.

- So far, i'm stuck at level 3, with the Giant. I manage to kill it, but i also lose one hero. More brain is needed !

Hello,

- First level, first try, i won in 7 tuns, perfect run, and i was surprised it should be in less than 14 turns ! It felt easier than some previous levels.

- Second level is suddently very more difficult, i think.

- I think the spear from the Impaler has a nice mecanism, and add evon more tactics than before. I'm curious to see what you will add in the future !

- I think Impaler should not damage the Slaver when pulling an Impaler into a hole.

- Would be nice to be able to use as many as different skills we can, as long we have Action Points. A Grapple Bomb, then a Whip, should be possible, as they are two very different skills.

- Sometimes when hovering over enemies, the game doesn't show info about its range, like in this .gif :


Très chouette ! À la fois simple et prenant. J'ai tout débloqué en environ 2 heures de jeu. 

That's "funny".

I prepared for recording my game and crash, as it has crashed 4 times before.

Ready to crash, aaaaaand... nothing. It's not crashing anymore.

If i recrash, i'll report again with more details.

Also, if you can export to Linux as an untested unsupported beta-of-alpha, i could do some simple tests.

And that's without crash if it's useful : https://pastebin.com/raw/yrTJLzTG

I just enter the game, play i little, exit.

(1 edit)

Ah, i managed to play Free Mode with different toons. Funny, i rushed into wbater and killed myself as the Rakshasomething.

However, now it seems the game crashes whenever i enter a with the Outlander in Free mode, but not with other players.

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_uiTurnOrder:

Array index must be positive
at gml_Object_obj_uiTurnOrder_Draw_73
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_uiTurnOrder_Draw_73 (line -1)


Also this is my Terminal (remember, i'm on Linux and play via WINE, so it may be related :


Decoding ogg bgm_VictoryPart1 ...
Decoding ogg bgm_VictoryPart2 ...
0009:fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x32f324)
Audio group 1 -> Loaded
Resizing swap chain...0009:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
0009:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
002a:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
002a:fixme:d3d_shader:print_glsl_info_log     Vertex info
002a:fixme:d3d_shader:print_glsl_info_log     -----------
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[12]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[13]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[14]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[15]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     
002a:fixme:d3d_shader:print_glsl_info_log     Fragment info
002a:fixme:d3d_shader:print_glsl_info_log     -------------
002a:fixme:d3d_shader:print_glsl_info_log     0(30) : warning C7050: "R1.w" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(31) : warning C7050: "R2.w" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
002a:fixme:d3d_shader:print_glsl_info_log     Vertex info
002a:fixme:d3d_shader:print_glsl_info_log     -----------
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[12]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[13]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[14]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[15]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     
002a:fixme:d3d_shader:print_glsl_info_log     Fragment info
002a:fixme:d3d_shader:print_glsl_info_log     -------------
002a:fixme:d3d_shader:print_glsl_info_log     0(30) : warning C7050: "R1.yzw" might be used before being initialized
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_uiTurnOrder:

Array index must be positive
at gml_Object_obj_uiTurnOrder_Draw_73
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_uiTurnOrder_Draw_73 (line -1)

0009:fixme:ver:GetCurrentPackageId (0x32ee08 (nil)): stub

Also, trying an other level, Pursued, with the Guardian but in free mode. I select tghe Cyclop again, and... nothing, i'm still playing the Guardian.


Reloading the level to make another choice, crash.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_uiButtonDone:

Variable obj_uiButtonDone.in_use(100294, -2147483648) not set before reading it.
at gml_Script_scr_uiDrawActionButton
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_uiDrawActionButton (line -1)
gml_Object_obj_uiButtonDone_Draw_73

Hello,

Is Freemode broken ?

Trying the free Mode, first battle, i select the Cyclop instead of the Outlander, and... nothing. I still play with the Outlander to the end.

I do like the little setting, magic mirror stuff. Also, it's easy to switch from Story to Free Mode, but it goes back to Story when i change chapter, or when i finish a level and come back to the main map.

Maybe it would be "better" to have the option from the main menu, instead of a generic Start/Setting/Quit, have Story, Free Mode, etc (if more modes are coming later, like community levels, or sandbox...) as separated starting options ?

Thanks ! It seems it's working, on my system at least.

Linux Manjaro (Arch) 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Nvidia Drivers 415.27

Very weird gameplay, not sure yet if i like it, but it's something teasing my curiosity for further development. I'll report more later.

I could yes, i did test many other games previously. I'm not  techy, but i can run games and give feedbacks, logs, etc.

Hi, would you release a PC Linux version ?

I think the free mode can be quite awesome. Actually i think the game can become quite awesome, i'm in love with its roots !

Alright, thanks. I tried the demo via WINE, and it seems to work fine. As it's Unity, it's "almost" as easy as pushing an Export to Linux button. Maybe you can try an unsupported Linux version to start with ?

The demo is quite barebone, but i like the feeling, very much like a turn based Driftland.

Hi, would you release a PC Linux version as well ?

(1 edit)

Salut,

J'ai écrit un article pour JeuxOnline, à cette adresse : 

https://jv.jeuxonline.info/actualite/55954/guile-glory-firstborn

Voici également une vidéo de présentation du jeu, toujours en français.

After many retries, i managed to get all success, but the Chapter 2 boss (i didn't retry it yet).

Keep in mind i'm not usually a puzzle-gamer, so that's not helping. You should collect feedbacks from more advanced players with these skills. Everything i say could only be because i'm pretty bad at this genre.

It's fine, not to succeed on first attempt, but at this stage of the game (one playable hero, first time with a shield), it might be "too difficult". It seems there are not enough possibilities to win a level. Surrounded may be the most difficult to get a Perfect i think. I tried maybe 1 times. 

I wouldn't mind a 1-or-2-solutions-only-level later in game, but at first, i think there should more "obvious", especially when you just start the game, and are just given a new hero to play with. You need to keep the new players in, and at same time, you want the dedicated too. Tricky balance !

As for what to actually change, that's hard to tell. Everything is so linked together, changing one thing (move a drudge, change a tile...) may "break" a level. Maybe start with a simple advice, "don't try to kill them all". also, for Surrounded level, "breach the bridge" or something. My success involved using the archers to kill the two drudges at the north, and avoid the two at the south. But before eventually do it for real, i needed to try a lot of different positions. Also in Surrounded, unless i've missed something, the two pikes are useless, so maybe not that bad to remove them, to avoid confusing new players with an already trick level.

I really like the game, i'm very exited to see the next updates, and observe the game growing in the coming months !

(1 edit)

Hello,


I'm still trying to do all perfect levels, and i'm stuck on almost all Guardian levels, Chapter 3. The 3 first level, Conviction, Pursued and Surrounded, hurt me. The 2 last ones, i did.

I manage to reach the end under X turns, or i manage to reach the end without getting hit, but i can't manage, so far, to do both, to be quick and efficient.

So, you, better players, how did you do it ?

Well, that's great !

Thanks

Hi,

Do you have more or less ETA for content update ?

The GUI ingame really shows what will be ingame, i mean about the number of chapters, and playable heroes (i suppose not) ?

That's my run :

No damage taken !