Nice so far ! Only one type of level, or pure bad luck in RNG after about 8 rounds it was always the same. I only played Classic vs computers.
Tchey
Recent community posts
What about giving the more abilities as the player brings item to the mothership ? Could be repeatable. An antenna to remove a alert level. A Radar to increase zoom level when flying up. A battery to have more energy. A paint brush to select a new color for the ship, for fun. A butterfly net to capture faster. An umbrella to increase sneak time...
Hi ! Something about thi GUI : add tooltips for everthing. IE, the big arrows with the sneak in between, bottom right, tooltip could say "lift", "sneak", "drop".
I’m not fond of voice and robot style. Could be simply "blibabjzz" noises so it’s international and way easier to fit with any text, keeping a comic aspect.
I usually find tutorial quite useless, and often over done, for many games that don’t actually need them. A simple page with some explanations would be enough. Less time consuming to work on, more time to actual gameplay.
What i’d like to see first beside accessibility options (key rebinding etc) is more precision en everything : target, flying, shadow to spot and be spotted, interaction etc. All feels a bit clunky.
Hello, clunky, fun game.
Bug or i missed something : after abducting Bob and scanning him for Uranium, i wanted to drop him at my base. Now he sits there, not moving, and i cannot recharge energy anymore, and i cannot abduct Bob again to move him away. I explored away, took a dwarf, sent it to my base, get XP for it, but the Bob guy is still there, locking me from recharging.
Just for the record : it’s possible to play on Linux PC, but on my system, i need to install the game via WINE, then open Steam and add this as a non-Steam game, then play via Proton GE. Then, no issue. When it will be on Steam, it will be easier to use Proton directly. Tfhat’s just me, it’s probably possible to do some tricks but i don’t know, i’m just a basic player on a Linux OS. And of course, a native version would be very welcome.
Hello, i think something is broken is this demo.
So first, i play on PC Linux via Proton, so it may be related, i don’t know.
1/ i had to remove the space in the exe name, and in the folder USCCounterforce_Data or i have an error.
2/ i can start a game, build my team etc
3/ start of the mission, i can see the main game screen, open the doors, move around...
4/ After i hit a larva with a rocket, right after i open the door at the start of the mission, i’m stuck. Cannot move, act, change character, but the GUI is still reactive, somehow. I cannot open menu, have to alt+F4.
5/ video of me being stuck (when nothing happens, it’s me clicking everywhere and hitting all keyboard keys to try stuff) :
Good to read contradictory opinions in a polite way (even if obviously you are wrong to disagree).
I don’t see what you mean by not adding more controls not to make it more complicated ? Camera behavior you mean ? And click/drag to move units ? If they are options, i don’t see how it’s complicated. Options = accessibility, just keep the default to the simple ones.
- drag to move is fine, but a click once to target, click again to confirm, would feel better IMO
I don't think that's a good idea. It would slow things down, besides there is an "undo" button in case you make a mistake.
Almost all other similar games do click, not drag. Both should coexiste, actually, but IMO "click" is a must unless you like to disturb players habits for... no reason. Drag is usually used for precise tactical behavior, like Door Kickers or Frozen Synapse, where you must do several things on the way. and phone/touch games, but let’s not talk about those horrible GUI here...
- Free camera please ? also when i switch camera, the direction are inverted too, ie right arrow moves the map to the left.
I am not too keen about the free camera, because it just creates more work for the player, without being really necessary. I will fix the key issue.
Often the camera still hides somethings i’d like to see. If not free at the very least it should cover 4x90° not just 2x180° Also for pure cosmetic, i like moving the camera around. It’s a big QoL in "all" games, i think.
Quite curious to read you inputs on the "new" strategic layer (2D map) you want to go with !
Hello,
Here are my first feedbacks playing version 1.2.1 demo (with no order) :
+ Thanks for native Linux, no issue so far on my Manjaro.
+ Overall feelings are quite good, "but"
+- from itchio app, game doesn’t run, must go to local folder and run the MercTactics launcher manually
- drag to move is fine, but a click once to target, click again to confirm, would feel better IMO
- same for shooting, click to target and see details, click again to confirm, would be good
-- driving around to reach shop, recruit, heal etc is no fun. I read you want to improve battlescape first, geoscape later, so there is hope !
I would prefer a "base" instead, but not sure if you can or want to do so. Maybe at least a mobile truck with some basics, instead of the jeep ? Maybe let the player select a few nodes to have camps/bases, with some steps to improve them with money, reputations, something, and attracting bandits to attack ?
- Free camera please ? also when i switch camera, the direction are inverted too, ie right arrow moves the map to the left.
+- Mouse customization, so i could use MMB to pan the view, LMB to select, RMB to fire, Thumb mouse button to open inventory, etc
+- A way to remove roof, without having a unit inside ?
+- Deployement is too often similar, a road, some buildings, an open space to deploy first turn i run to cover and wait for the AI to attack, as they always find me it seems.
- AI was "stuck" a few times, while my men where behind heavy covers, untouchable. I just stand, shot, kneel, the AI shot at my cover, repeat until victory.