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A member registered Jan 07, 2016 · View creator page →

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Nice pack Justin, thanks

Agreed (and don't forget PC Linux)

Hi, what about a pingouin friendly game ? Would it be on PC Linux too ?

Hi, is there a way to have a grid instead of a list of the games in my library ? I really don't like long lists, i'd prefer something much more compact, but i can't find an option to do so. Thanks.

Hi, would you do a PC Linux version ?

Hi, glad to see an update.

I was fighting some aliens stuff, it was going "fine".

Then, the game crashed later during  the combat. An alien shot one of my guy, and poof.

[2018-09-27 @ 16:36:10.244] [launch] error while launching c79b4440-e6b5-43b5-92f1-ec1b0d7075d4: killed by signal SIGSEGV

[2018-09-27 @ 16:36:10.249] [launch] crashed with killed by signal SIGSEGV
[2018-09-27 @ 16:36:10.249] [launch] killed by signal SIGSEGV
[2018-09-27 @ 16:36:10.250] [diego] diego here, looking around

I'm on Linux Mint

Excellent. The new/improved tools will be great to build a world. Then, we will need several options to making it alive. Combats, skills, attributes, stealth, hacking, and many more ! 

It's really excellent to see progression from the first access version, from last year up to today. Great job, listening to player's feedback and making your own choices.


It's been more than a month since then. How things are going ?

Thanks for the update.

No proper fullscreen yet, i see (still stretched), sadly.

As always, excellent job so far, and : giiiiiiiive meeeee 0.5


"""Easy Mode - basically a "retry" option on failed tactical missions. we could also do some slight rebalancing on easy, like giving more health."""

What about, instead of level of difficulty, have toggles ? Health levels, Retry, Numbers of Enemies, Rewards... So everyone can chose what they like.

Like, maybe i want the hardest difficulties, but without permadeath and with a retry.

Or maybe i want to play it easy, but with minimum reward, and so on.


Excellent news, thanks for your consideration.

Giiiive meeee 0.5 naowww...


how long before the next update, more or less ?

 Not sure if i should push myself to play the current version more, or wait a couple updates to have a more "playable" experience and write about it.


Any chance for a PC Linux version ?


Any chance to get it on Linux too ?

Hi, i did a video about the game, in french, to present and explain the rules. I really like it, and wish you succeed so you feel like making it bigger !

Hi !

I did the tutorial and won my first game, plus a few more games to learn the gameplay.

Excellent concept, i hope you dig it and go further. It reminds me some part Faeria, some part Niche Game, and both are great references to me.

Also thanks for Linux support, no issue so far.


Any new news ?


After about one hour, here is my first impression. I think it's important to give fresh feedback, and later more advanced ones, because many players don't bother "trying" more than 1-2 hours before giving up on a game. So...

- I don't like
= Suggestion
+ I like

+ Action/Move points, it's way better than the overused 2 Actions system, like the modern xcom do. Still i prefer a Time Unit like Xenonauts or OpenXCom or Enemy, but it's fine.
+ No Initiative, i can play my Marines in the order i want, like in the 3 excellent games quoted before.
+ I can interupt my Marine, play another one, and come back to the previous Marine.
+ Steam Punk in Space, even if i didn't see yet much steam, it's nice
+ Turn Based Tactic, my favorite genre i guess
+ Each class brings something, like Leader opening the door gives +1 action
+- Not sure if i like the line of sight being a cirle instead of a cone, but without the option to turn angle by angle, or walk backward and strafe like in Space Hulk, i guess it's fine.

- Caracter creation is ugly and confusing. Why should i click on a button to cycle Steam Marines class one by one, without being sure what is what ?
= Instead, have tabs with all class visible at once, and a short description of them

- The next screen i see, there are 2 Steam Marines, no mission, and the loadout options seem to do nothing. And i don't have money to recruit. So, i think i start with 2 SM. But i don't, i start with 4 SM, that is my main + 3 randoms. The game is randomized, alright, with permadeath, and i have almost no choice to start with.
= Give me full control of my starting team, and show them all on that screen
= Give me a starter mission (maybe a tutorial one)

- Perma Death. I hate permadeath, but in some very specific roguelike.
= Give option to play with "disabled SM". Medic during mission could rez dead SM without penalty, and after a mission, all dead SM are alive, but with a random -1 to a stat.

- The Galaxy Map is very dull, unattractive, ugly and useless. Why should i wait for my ship to navigate from place to place, when there is nothing worth to look at ? I just "waste" several seconds waiting for my ship to reach its destination. Also the map is very very very ugly.
= I would rather click on a spot to directly go there.
- Only one save ? What if i like to try something else, without loosing my current game ?
= Have several save slots

- The GUI needs rework, a lot.

- Tooltips for skills often show under the icons (see screenshot :

- With killcams, the screen is easily blocked by walls, tooltips, and other stuff on the way.

- At first the GUI was really huge, i had to find the right checkbox in the option to keep it under control... It was like this :

- targetting tooltips are... not well done, at all. Super confusing. Who is my target ? Sure i can guess, but it needs a big rework here, IMO.

= improve the GUI !
= When the cursor is hovering on a skill icon, the text should show the special effect of the weapon, instead of having to look at the target tooltip.
= All icons should be unique based on the weapon and effect, like the Grenade Launcher, etc
= MMB should be used for panning the view, not switching between "angle" or "orbit" cameras
= All SM portraits should always be visible on screen, something like this :

On this picture, large dots under portraits show the remaining, and small dots show already spent, so i always know my maximum potential. And of course, i just copy/paste to have 6 portraits, but they would be one per caracter...

- The Doors show (LMB) to open them, but i have to click RMB instead.

- Knockback from shotgun, when hitting a target with an obstacle behind, could be better
= If there is an obstacle behind, the target should not "strafe", but take +1 DMG
= If the obstacle is an enemy, the enemy should take +1 DMG too

Confirmed. I was about to write this, because when i DL outside of itch app, it works. Thanks.

Hello, just installed SM2 from itch app, and there is no executable, so error as soon as i click Play.

Also, looking into the game's folder, i don't see any way to manually launch the game.

I'm on Linux Mint, derivated from Ubuntu. all Ubuntu games work on Mint, as far as i can tell, since 2015.

Hi, i'm not lefty, but worst : not qwerty ! So rebind would be great, for everything.

Hi, any chance to get the demo on Linux ?

Hello, would you do a Linux version too ?


Good reading, i'm looking forward to the release. I'm happy to be one of the early supporters, you did a great job so far with answering questions, support (including Linux) and updates.

Did you do something about the map(s) ? Last time i played (1 or 2 versions ago), there were too many layers of maps before reaching the actual "game" part. World, Region, Local, Mission... for no real good reason, but multiply the nodes before being able to actually "play".

In xcom, Xenonauts, UFO:AI... there is one global map, with several missions to pick, and then you reach the battle map. And still, few would argue about the lack of depth of these games.

About the Easy Mod, i'm glad you think about it. I really dislike the perma-death in any game, there is a kind of fashion these days where you must be "roguelite" somehow... and it's often limited to permadeath and random generation of the world. I call this more "messy" and "lack of personnality". Being able to simply retry a failed mission, without any drawbak (locked acgievement, less loot...) would be great.

The Help is a nice touch.

Really looking forward for this 0.5, so many good improvments await us !

Thanks for Linux support ! It should be mine soon, now.

Good ! Thanks for the dev blog, too.

Hello, is there any news on this side ?

A Linux version would be great indeed.

Very curious to see the final result. The game is already nice, but also lacking something to catch player's attention, i think, and this exploration stuff seems to be a great way to cover it.

Congratz for releasing a (good) game !

Linux support ?  A: Yes! This is planned for late June.

Thanks for Linux support, even if not yet avalaible.

It seems i'm not able to launch it. Here is what my terminal nags about :

Nice, will do in a few hours then ! I will report back if it's working or not.

Late to the party, but i like your choices so far.

I've won my first game vs MediumTurtleIA, it was really nice to play. No tech issue it seems, playing on Linux Mint. Thanks for the support, and i wish you succeed, it's a fun game already.