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Andriy Bychkovskyi

28
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A member registered Feb 18, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I'll fix the bug that you mentioned in the next small update. Also, what in your opinion was too hard during gameplay? Was it the number of available free workers, limited amount of some resources, or maybe something else? I'm asking because I want to make a little shift in game balance, to make the game a little easier, but to do so I need more feedback on specific rough gameplay parts.

Thank you for sharing a solution! I will include this information in 'Download & install instructions' if you don't mind.

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Great game, well done! The idea is a little similar to terraforming mechanics in my mars colony game. So I might take some inspiration from Tiny Islands :). Also, the combination of high score hashtag with a shared daily level is brilliant.

I guess that's because itch app expects a standalone build for your OS, which is paid that's why you don't have access. I'll try to find a solution with the help of itch support, but I need more details from you. You didn't purchase a full version of the game, right? The game is downloaded, but you can't run it because of the 'no permission' error? If you could provide a screenshot as well, that would be great.

Good point, I will add it to my list, cheers

Thank you, and glad you enjoyed the game. I will add an option to continue after the victory in the upcoming update. Also, terraforming probably will be reworked as well to make it a little more logical.

Your points are valid and they will be addressed in Version 2 of the game.

You can't deconstruct power lines and some buildings because there is no proper energy system in the game. I made it this way not because of the design, but because of the time limitations I had.

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Same problem for me

https://apps.apple.com/us/app/undervault/id1477311376

Thank you! I'm planning to release a new version of the game on mobile. Probably with some delay after PC release.

Glad you liked the game. And thanks for the invitation. Unfortunately, I can't participate with Undervault because it was originally released before 2019, but I already submitted my other game - The Farlanders.

Thank you for such a detailed review! I'm really happy that you liked the game.

Just click on 'New game'. If you have problems playing it in browser you can download a standalone version in the download section of the page.

It was done by Hiq Fox. You can find credits screen if you click on the cube in the top left in the main menu.

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Thank you for your support! I suggest you to force update the page with Ctrl+F5, trying a different browser, or visit support page https://itch.io/support

Glad you liked the game. And thank you for suggestions! I gave a small interview recently where I briefly mentioned my ideas for the next update. You can find it here - https://www.filthyandfreepublishing.com/andriybychkovskiinterview

Hi, I made build for Linux, but I can't guarantee that it would be stable.

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Glad you enjoyed the game. I'll take a look at the contest you mentioned. Thank you!

It means a lot to us, thank you!

Thanks! It's great to hear from you ;)

Wow, looks impressive!  For some reason your screenshot reminded me of:


Thanks for sharing!

Thank you! Our further work on the game depends on the feedback we will get. I have a vision on how to improve the game, but first I want to be sure if it's worth the time it will take.

Seems like you mastered game mechanics. I never built such a big colony myself. Well done!

Thank you! 

Thanks! Our artist put a lot of effort into graphics, especially in the 'story images'. Glad you liked the style.

Thank you! As for the undo button/extra confirmation, maybe we will add it some day.

Glad you liked it. And also thanks for pointing out some bugs :)

Hey njt. Thank you for your kind words. Looking forward for our future collaboration.

https://midwesterngames.itch.io/undervault

You may contact me through website, or email: bxaxvx@gmail.com

Thank you

Hello. Thank you for your support! Your request is fair, my bad that I didn't think about it before. I'll include frame rate limit option in the next week update.