The sliding puzzle mechanics works great, even though I’d say it’s a little bit slow. In some situations I would say I could move to some tile I was not supposed to move with my slide, like moving in diagonal or “jumping” over tiles…
Play game
Sliding Puzzle Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #123 | 3.409 | 3.409 |
Graphics | #138 | 3.545 | 3.545 |
Overall | #149 | 3.545 | 3.545 |
Audio | #164 | 3.227 | 3.227 |
Authenticity (use of resolution) | #221 | 4.000 | 4.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 people
antoniolm: art
franciscolm: programming, sfx
Was the resolution a challenge?
not really
Comments
Cool idea! It would be perfect to add button to end turn - there times when route ready and you have to wait.
I'm quite excited about cool takes on underserved genres, though I really wished there was more to this. The rocks blocking your way are awesome, but mostly everything else is just decoration and it feels underutilized. There's really not enough taking advantage of the sliding, or the turn-by-turn nature. The sounds also were very screechy and I did not like them.
I really liked the concept of the game and I was having fun playing it, but unfortunately I ran into a couple of bugs. If you accidentally press two directions at once, it can make tiles disappear (which happened to get rid of a road tile that was crucial to one puzzle, so I got stuck.) It would also be cool to be able to force the end of the turn early, by pressing spacebar or something like that. So once you have a full path setup, you don't have to wait for each turn to end one at a time. Also, I don't like to be a stickler, but the blue UI bar at the bottom doesn't adhere strictly to the 64x64 pixel rules.
I enjoyed the process of figuring out how to play the game (kind of skipped over the instructions) and found it to be quite satisfying. My heart tends to sink at the sight of a sliding tile puzzle but this turned out to be innovative, engaging and fun. Nice work.
It was a great pleasure to go through to the end. It is noticeable that the visuals are strongly influenced by Loop Hero, and the indirect control is also used very appropriately. The game leaves a very good impression.
Very interesting game! I liked the idea of manipulating the board with sliding puzzle but with the timer it made the game a bit more frustating when you get stuck because of the hero. If you get to manipulate the board and once you are done make the hero walk on it.
Once I got the hang of it this was quite fun to play! Made it to the end, it was a good amount of gameplay. Nice work on the cutscenes too! The sound of the turn switching is a little unpleasant to hear, but that's minor. Nicely done!
Very cool take on sliding puzzle games! Usually I'm horrible at these puzzles but in this game it wasn't too difficult for me. Loved the cinematics and I always love to see a story that isn't afraid to have an unhappy ending. The art was great as well, definitely made every pixel count.
Only complaint I've got is that the end turn sound is very high pitched and piercing and made me turn my volume way down.
Other than that great job to both of you!
Very nice atmosphere! Fun puzzles but relatively simple to solve once you know the movement mechanics. Soundtrack fits the game well. I also enjoyed that you made a cutscene for the end of the game :)
Nice atmospheric puzzle game. Although the puzzles were pretty straightforward, I had a enjoyable experience.
Leave a comment
Log in with itch.io to leave a comment.