Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A Novel Approach

340
Posts
17
Topics
145
Followers
12
Following
A member registered Nov 14, 2014 · View creator page →

Creator of

Recent community posts

nice. will the engine be available for public use? any c64 games too? keep up the nice work!

thanks!  i have one other  game (terror by night) that also runs on amiga. its a nice platform (c64 is my fave though!) :

ah thanks

I posted screenshots so you can see how the game looks on all different platforms . be well.

hi im trying to have a tile become unwalkable ... in the tile properties when character exits tile i have this script

add_tile("blok", coord[0, 0, 0], "entity_id");

but i dont see any change. i tried putting it on a tile directly but it said tile already there. the other tile "blok" is not passable, so im trying to get it when the player leaves a tile he cant go back to that tile. Please help thanks.

ah found it! i was in "editor settings" not the correct settings (top left cog icon!) thanks it works! is there a preset to limit the player to move one tile at a time (when i hold down the button it moves more than 1 tile) thanks again!!

(1 edit)

thanks. i found settings but dont see the gameplay or mechanic option next? v1.2.2 on win 11

wonderful software. i have an older version with roguelike setting i guess the newest version doesnt have it? if not can i save the new sokoban version to older version? thnks

hi this looks neat. Can a projectile be made to bounce off things like a ball in breakout? thanks. also im using 4.0.0 and downloaded under 4.1.1 but got message:   Plugin "CustomProjectile" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.0.0-e0"}`.

hmm which version are you looking at? I tried converting to c64 msx zx etc thanks.

ahh! I figured it was some  small discrepancy. ok thanks!

hi the online version works but the downloaded version with same file gives errors:

Error while compiling bBasic code: Error: Errors while assembling.

Line 178: Unresolved symbol 'pfscore'

  player0x = player0x + Player_0_X_Speed

Line 179: Unresolved symbol 'pfscore'

_if_9_end

Line 180: Unresolved symbol 'pfscore'

  Player_0_X_Speed = 0

Line 190: Unresolved symbol 'bankswitch'

_if_11_end

Line 197: Unresolved symbol 'superchip'

_if_13

Line 204: Unresolved symbol 'pfres'

_if_14_else_end

Line 207: Unresolved symbol 'pfres'

  ballx = ballx + Ball_X_Speed

Line 10: Unresolved symbol 'bankswitch'

 %00010100

Line 11: Unresolved symbol 'bankswitch'

 %00001010

Line 15: Unresolved symbol 'bankswitch'

 %00011100

Line 19: Unresolved symbol 'bankswitch'

 player1:

Line 46: Unresolved symbol 'shakescreen'

 dim player0realcolor = r

Line 47: Unresolved symbol 'shakescreen'

 dim player1realcolor = q

Line 67: Unresolved symbol 'readpaddle'

  rem **************************************************************************

Line 76: Unresolved symbol 'pfres'

  rem **************************************************************************

Line 79: Unresolved symbol 'pfres'

title_start_end

Line 92: Unresolved symbol 'pfrowheight'

  Level_Number = 1

Line 93: Unresolved symbol 'pfrowheight'

  player1x = 66

Line 95: Unresolved symbol 'pfres'

gameplay_start_end

Line 98: Unresolved symbol 'pfres'

 rem Main loop: 

Line 124: Unresolved symbol 'pfres'

  if Even_Frame then goto _if_2 else goto _if_2_end

Line 125: Unresolved symbol 'pfres'

_if_2

Line 127: Unresolved symbol 'pfres'

_if_3

Line 129: Unresolved symbol 'pfres'

_if_4

Line 131: Unresolved symbol 'pfres'

  goto _if_4_else_end

Line 162: Unresolved symbol 'player1colors'

  ballheight = 3

Line 171: Unresolved symbol 'playercolors'

  Even_Frame = true

Line 179: Unresolved symbol 'pfres'

_if_9_end

Line 180: Unresolved symbol 'pfres'

  Player_0_X_Speed = 0

Line 182: Unresolved symbol 'pfres'

  if joy0right then goto _if_10 else goto _if_10_end

Line 184: Unresolved symbol 'pfres'

  Player_0_X_Speed = 1

Line 186: Unresolved symbol 'pfres'

Line 208: Unresolved symbol 'no_blank_lines'

  goto _if_12_else_end

Line 209: Unresolved symbol 'playercolors'

_if_12_end

Line 224: Unresolved symbol 'readpaddle'

  

Line 227: Unresolved symbol 'readpaddle'

 rem End of generated code.

Line 230: Unresolved symbol 'readpaddle'

 goto main

Line 234: Unresolved symbol 'playercolors'

  rem **************************************************************************

Line 235: Unresolved symbol 'PFcolors'

gameover_start_begin

Line 239: Unresolved symbol 'backgroundchange'

  rem **************************************************************************

Line 259: Unresolved symbol 'pfrowheight'

Line 260: Unresolved symbol 'pfrowheight'

 if channnel1duration = 1 then AUDV1 = 0

Line 262: Unresolved symbol 'pfres'

Line 265: Unresolved symbol 'pfres'

 rem - Draws the screen and handles user input. Moves the sprites and

Line 274: Unresolved symbol 'PFmaskvalue'

 rem Backgrounds generated by vcs-game-maker.

Line 275: Unresolved symbol 'PFmaskvalue'

 rem **************************************************************************

Line 295: Unresolved symbol 'PFcolorandheight'

 playfield:

Line 297: Unresolved symbol 'backgroundchange'

  X..XXX...XXXXX.XXXX.XXX.XXX.XXXX

Line 305: Unresolved symbol 'PFheights'

  XXXXXXXXXXX.........XXXXXX.XXXXX

Line 312: Unresolved symbol 'PFcolors'

  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Line 315: Unresolved symbol 'backgroundchange'

  X...................X........XX.

Line 320: Unresolved symbol 'pfrowheight'

  X...........X..............X..X.

Line 321: Unresolved symbol 'pfrowheight'

  X....X............X.X....X.X..X.

Line 323: Unresolved symbol 'pfres'

end

Line 326: Unresolved symbol 'pfres'

 if newbackground <> 4 then goto background4end

Line 331: Unresolved symbol 'PFcolorandheight'

  X.............................X.

Line 332: Unresolved symbol 'PFcolors'

  X........X.X.......X.X........X.

Line 333: Unresolved symbol 'PFheights'

  X.............................X.

Line 334: Unresolved symbol 'no_blank_lines'

  X.............................X.

Line 342: Unresolved symbol 'pfrowheight'

 if newbackground <> 5 then goto background5end

Line 343: Unresolved symbol 'pfrowheight'

 playfield:

Line 345: Unresolved symbol 'pfres'

  X..................XXXXXXX....X.

Line 348: Unresolved symbol 'pfres'

  X.........X.............X.....X.

Line 366: Unresolved symbol 'no_blank_lines'

  X.............................X.

Line 368: Unresolved symbol 'PFcolors'

  X.............................X.

Line 376: Unresolved symbol 'PFheights'

  XXXXX......XXXXXXXXXXX.XX.X.XXX.

Line 389: Unresolved symbol 'PFheights'

Line 399: Unresolved symbol 'no_blank_lines'

  X..XXXXXXXXXXXXXXXXXXX........X.

Line 417: Unresolved symbol 'pfres'

  X.............................X.

Line 418: Unresolved symbol 'pfres'

  XXXXXXX.XXXXXXXXXXXXXXX..XXXXXX.

Line 420: Unresolved symbol 'pfres'

background9end

Line 422: Unresolved symbol 'pfres'

 if newbackground <> 10 then goto background10end

Line 424: Unresolved symbol 'pfres'

  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Line 459: Unresolved symbol 'player1colors'

  XXXXXXXXXXXXX............X.X..X.

Line 472: Unresolved symbol 'pfres'

  XXXXXXXXXXX.XX......XXXXXXXXXXX.

Line 473: Unresolved symbol 'pfres'

  X.X.X.X..................X.X.XX.

Line 475: Unresolved symbol 'pfres'

  X.X.......X.X.......X.X....X.XX.

Line 477: Unresolved symbol 'pfres'

  X.X.......X.X.......X.X....X.XX.

Line 479: Unresolved symbol 'pfres'

  X.X.......XXXXXXXXXXXX.....X.X..

Line 492: Unresolved symbol 'player1colors'

  X........XXXXXXXXXXXXXXXXXXXXXX.

Line 497: Unresolved symbol 'playercolors'

  X....X...................X....X.

Line 515: Unresolved symbol 'no_blank_lines'

end

Line 522: Unresolved symbol 'readpaddle'

 rem **************************************************************************

Line 525: Unresolved symbol 'readpaddle'

Line 528: Unresolved symbol 'readpaddle'

Line 550: Unresolved symbol 'no_blank_lines'

  %11111000

Line 551: Unresolved symbol 'no_blank_lines'

  %01100000

Line 562: Unresolved symbol 'pfrowheight'

player0animation0animationEnd

Line 563: Unresolved symbol 'pfrowheight'

  goto player0animationsEnd

Line 565: Unresolved symbol 'pfres'

player0animationsEnd

Line 568: Unresolved symbol 'pfres'

  rem Animations for player1:

Line 576: Unresolved symbol 'shakescreen'

  if player1frame = 20 then player1frame = 0

Line 577: Unresolved symbol 'shakescreen'

Line 578: Unresolved symbol 'shakescreen'

  if player1frame > 10 then goto player1animation0frame0End

Line 580: Unresolved symbol 'shakescreen'

  %11110000

Line 601: Unresolved symbol 'player1colors'

  %11111110

Line 605: Unresolved symbol 'playercolors'

Line 606: Unresolved symbol 'readpaddle'

player1animation0animationEnd

Line 614: Unresolved symbol 'no_blank_lines'

undefined

Line 628: Unresolved symbol 'minikernel'

undefined

Line 629: Unresolved symbol 'minikernel'

undefined

Line 639: Unresolved symbol 'noscore'

undefined

Line 694: Unresolved symbol 'pfscore'

undefined

Line 695: Unresolved symbol 'pfscore'

undefined

Line 710: Unresolved symbol 'pfscore'

undefined

Line 711: Unresolved symbol 'pfscore'

undefined

Line 727: Unresolved symbol 'pfscore'

undefined

Line 728: Unresolved symbol 'pfscore'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 774: Unresolved symbol 'shakescreen'

undefined

Line 775: Unresolved symbol 'shakescreen'

undefined

Line 776: Unresolved symbol 'shakescreen'

undefined

Line 777: Unresolved symbol 'shakescreen'

undefined

Line 779: Unresolved symbol 'shakescreen'

undefined

Line 809: Unresolved symbol 'pfrowheight'

undefined

Line 810: Unresolved symbol 'pfrowheight'

undefined

Line 812: Unresolved symbol 'pfres'

undefined

Line 813: Unresolved symbol 'pfres'

undefined

Line 830: Unresolved symbol 'multisprite'

undefined

Line 831: Unresolved symbol 'multisprite'

undefined

Line 834: Unresolved symbol 'bankswitch'

undefined

Line 855: Unresolved symbol 'pfres'

undefined

Line 856: Unresolved symbol 'pfres'

undefined

Line 861: Unresolved symbol 'superchip'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 901: Unresolved symbol 'bankswitch'

undefined

Line 908: Unresolved symbol 'superchip'

undefined

Line 917: Unresolved symbol 'superchip'

undefined

Line 927: Unresolved symbol 'superchip'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 983: Unresolved symbol 'superchip'

undefined

Line 992: Unresolved symbol 'superchip'

undefined

Line 1002: Unresolved symbol 'superchip'

undefined

Line 1049: Unresolved symbol 'pfres'

undefined

Line 1050: Unresolved symbol 'pfres'

undefined

Line 1058: Unresolved symbol 'superchip'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1088: Unresolved symbol 'pfres'

undefined

Line 1089: Unresolved symbol 'pfres'

undefined

Line 1096: Unresolved symbol 'superchip'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1132: Unresolved symbol 'pfrowheight'

undefined

Line 1133: Unresolved symbol 'pfrowheight'

undefined

Line 1135: Unresolved symbol 'pfres'

undefined

Line 1138: Unresolved symbol 'pfres'

undefined

Line 1154: Unresolved symbol 'superchip'

undefined

Line 1173: Unresolved symbol 'pfres'

undefined

Line 1174: Unresolved symbol 'pfres'

undefined

Line 1182: Unresolved symbol 'superchip'

undefined

Line 1183: Unresolved symbol 'pfres'

undefined

Line 1184: Unresolved symbol 'pfres'

undefined

Line 1186: Unresolved symbol 'pfres'

undefined

Line 1188: Unresolved symbol 'pfres'

undefined

Line 1190: Unresolved symbol 'pfres'

undefined

Line 1201: Unresolved symbol 'pfres'

undefined

Line 1202: Unresolved symbol 'pfres'

undefined

Line 1204: Unresolved symbol 'pfres'

undefined

Line 1206: Unresolved symbol 'pfres'

undefined

Line 1208: Unresolved symbol 'pfres'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1232: Unresolved symbol 'pfrowheight'

undefined

Line 1233: Unresolved symbol 'pfrowheight'

undefined

Line 1235: Unresolved symbol 'pfres'

undefined

Line 1238: Unresolved symbol 'pfres'

undefined

Line 1246: Unresolved symbol 'pfres'

undefined

Line 1247: Unresolved symbol 'pfres'

undefined

Line 1249: Unresolved symbol 'pfres'

undefined

Line 1251: Unresolved symbol 'pfres'

undefined

Line 1253: Unresolved symbol 'pfres'

undefined

Line 1266: Unresolved symbol 'pfres'

undefined

Line 1267: Unresolved symbol 'pfres'

undefined

Line 1273: Unresolved symbol 'superchip'

undefined

Line 1295: Unresolved symbol 'superchip'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1326: Unresolved symbol 'rand16'

undefined

Line 1327: Unresolved symbol 'rand16'

undefined

Line 1333: Unresolved symbol 'rand16'

undefined

Line 1334: Unresolved symbol 'rand16'

undefined

Line 1: Unresolved symbol 'bankswitch'

 set tv ntsc

Line 1342: Unresolved symbol 'debugscore'

undefined

Line 1346: Unresolved symbol 'mincycles'

undefined

Line 1347: Unresolved symbol 'mincycles'

undefined

Line 1349: Unresolved symbol 'mincycles'

undefined

Line 1352: Unresolved symbol 'mincycles'

undefined

Line 1369: Unresolved symbol 'debugscore'

undefined

Line 1380: Unresolved symbol 'debugscore'

undefined

Line 1383: Unresolved symbol 'debugcycles'

undefined

Line 1414: Unresolved symbol 'legacy'

undefined

Line 1415: Unresolved symbol 'legacy'

undefined

Line 1475: Unresolved symbol 'legacy'

undefined

Line 1476: Unresolved symbol 'legacy'

undefined

Line 1507: Unresolved symbol 'vblank_bB_code'

undefined

Line 1508: Unresolved symbol 'vblank_bB_code'

undefined

Line 2075: Unresolved symbol 'false'

undefined

Line 2086: Unresolved symbol 'true'

undefined

Line 2518: Unresolved symbol 'backgroundchange'

undefined

Line 2532: Unresolved symbol 'pfres'

undefined

Line 2533: Unresolved symbol 'pfres'

undefined

Line 2572: Unresolved symbol 'pfres'

undefined

Line 2573: Unresolved symbol 'pfres'

undefined

Line 2612: Unresolved symbol 'pfres'

undefined

Line 2613: Unresolved symbol 'pfres'

undefined

Line 2652: Unresolved symbol 'pfres'

undefined

Line 2653: Unresolved symbol 'pfres'

undefined

Line 2692: Unresolved symbol 'pfres'

undefined

Line 2693: Unresolved symbol 'pfres'

undefined

Line 2732: Unresolved symbol 'pfres'

undefined

Line 2733: Unresolved symbol 'pfres'

undefined

Line 2772: Unresolved symbol 'pfres'

undefined

Line 2773: Unresolved symbol 'pfres'

undefined

Line 2812: Unresolved symbol 'pfres'

undefined

Line 2813: Unresolved symbol 'pfres'

undefined

Line 2852: Unresolved symbol 'pfres'

undefined

Line 2853: Unresolved symbol 'pfres'

undefined

Line 2892: Unresolved symbol 'pfres'

undefined

Line 2893: Unresolved symbol 'pfres'

undefined

Line 2932: Unresolved symbol 'pfres'

undefined

Line 2933: Unresolved symbol 'pfres'

undefined

Line 2972: Unresolved symbol 'pfres'

undefined

Line 2973: Unresolved symbol 'pfres'

undefined

Line 3012: Unresolved symbol 'pfres'

undefined

Line 3013: Unresolved symbol 'pfres'

undefined

Line 3052: Unresolved symbol 'pfres'

undefined

Line 3053: Unresolved symbol 'pfres'

undefined

Line 3092: Unresolved symbol 'pfres'

undefined

Line 3093: Unresolved symbol 'pfres'

undefined

Line 3118: Unresolved symbol 'backgroundchange'

undefined

Line 3465: Unresolved symbol 'ROM2k'

undefined

Line 3468: Unresolved symbol 'bankswitch'

undefined

Line 3469: Unresolved symbol 'bankswitch'

undefined

Line 3473: Unresolved symbol 'bankswitch'

undefined

Line 3477: Unresolved symbol 'bankswitch'

undefined

Line 3579: Unresolved symbol 'ROM2k'

undefined

Line 3582: Unresolved symbol 'bankswitch'

undefined

Line 3583: Unresolved symbol 'bankswitch'

undefined

Line 3587: Unresolved symbol 'bankswitch'

undefined

Line 3591: Unresolved symbol 'bankswitch'

undefined

Line 3603: Unresolved symbol 'bankswitch'

undefined

Line 3604: Unresolved symbol 'bankswitch'

undefined

Line 3608: Unresolved symbol 'bankswitch'

undefined

Line 3612: Unresolved symbol 'bankswitch'

undefined

Line 3617: Unresolved symbol 'ROM2k'

undefine

ah ok thank you

hi, the empty black area on the bottom could be used for additional interaction? how about over the 3d view (pink area) or is there a way to make the 3d view less tall? thanks


ah ok nice movement in game. I figured out a way to do it but was just seeing if theres a better way. ok thanks!

yes thanks!!

this is what i have so far. still just vertical..hmm

hi does this rpg tutorial cover the kind of movement the rat/mouse has in deep dungeon? like only when main character moves the rat moves? im thinking of doing a game like that in gbstudio. thanks

can a projectile be like breakout angle vert and horizontal ? 

 im doing something wrong...

thanks  works!

mayve asked but is there a way to see if player 0 is at x (top of screen) to go to next background/level?

thanks! ok will do!

ok thank you for the info!! Keep up the nice work!

sounds great thanks. For a suggestion what about an inventory panel (showing collected loot and what not?!) ok thanks!

Thank you for input on how to do door. I guess once i buy the asset i'll see more how rooms are set up. Maybe a vid tutorial? can i try to sell a commercal game with this plugin? also would this work in gameboy color mode gbstudio has?  thanks!

(1 edit)

hi looks great! so drawing the minimap edits the 3d view? is there a way to make a one way door( go through but cant go back through). thanks

thanks ill let you fix it as i may break something!! 

hi does this help?

do i have to set up 8bit-unity first then or is it good to go with the blocklyvn8bit 3.0 download? 

i just have a "menu" and background picture (club) and it says:

  • Compilation failed!
  • Error: Failed to copy files.
  • Failed to run emulator!

no other message. I tried fiddling around and moving different files one time it seemed the emulator locale was wrong. not sure how to check where it installs with it...

heya im trying to reinstall blocklyvn8bit on my win11 but "failed to run emulator" any advice ? thanks

wonderful!

sounds great!

the missile example works really helps to see how its done. Do you have a bouncy ball example too? Thanks !

ah im not in browser  Im using the downloaded stand alone version. Also how to create a missile or ball/thanks!

im able to click create variable but it just highlights I dont seem to see it add anything?! thanks

hi, i see "variables " but not sure how to create one? Id like to have a var keep track of rooms so if in room#3 on collision go to room#4 then 4 to 5 or something. please advise. PS any update for video in choice4genesis? Thanks keep gaming!

thanks! The game *may be morphing into something else! :)  Ill keep you posted!!

thanks  i uploaded the Doublehomicide.nds now works with desmu thanks again!

hi, it comes with answer keys like this image... I can send you them if you want to review it or something :) thanks 

totally unique! nice graphics too!