very nice. since the engine is limited by design, could it export to other limited platforms? There was a puzzlescript to MSX console for instance.. Also what's the engine license can eventually make commercial games? keep up nice work!!
RetroGamma
464
Posts
18
Topics
210
Followers
17
Following
A member registered Nov 14, 2014 · View creator page →
Creator of
Visual novel for 6 platforms!
Visual Novel
Visual novel based on Sherlock Holmes!
Visual Novel
Last century film reel 1 for Playdate console !
Visual Novel
pinball game. Motion sensitive pinball (With leap device)
Simulation
Recent community posts
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to Retro Nanny in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to KaijuWasp in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to steveb in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to QuanticCD32 in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to PixelPlop in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to hambo3 in COGS N LOGS (Amiga/Genesis) demo jam comments
Strike Force Omega - Urban Chaos (Amiga - WIP) jam comments · Posted in Strike Force Omega - Urban Chaos (Amiga - WIP) jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to mailman in COGS N LOGS (Amiga/Genesis) demo jam comments
COGS N LOGS (Amiga/Genesis) demo jam comments · Replied to Hitchmeister in COGS N LOGS (Amiga/Genesis) demo jam comments
BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments · Replied to haroldo-ok in BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments
BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments · Replied to haroldo-ok in BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments
BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments · Replied to haroldo-ok in BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments
BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments · Posted in BlocklyVN8bit - Make visual novels for 8-bit platforms with a visual language comments
hi nice software. for atari export
i\k.img" Error: not enough space for file "build\atari\t.img" (need: 64 free: 57) 1 file(s) copied. using double density sectors loaded boot sector data from "utils/scripts/atari/xboot.obx" DONE Press any key to continue ....
getting boot error. have about 12 backgrounds is the error due to amount of images or file size of images? i picture about 26 backgrounds in total i can break it into 2 parts/files if this is the issue? thanks
🚀 GameForge - C64: Project Launch! comments · Replied to FutureVision Labs in 🚀 GameForge - C64: Project Launch! comments
🚀 GameForge - C64: Project Launch! comments · Replied to FutureVision Labs in 🚀 GameForge - C64: Project Launch! comments
COGS N LOGS (Amiga/Genesis) demo comments · Replied to Amiga Vault in COGS N LOGS (Amiga/Genesis) demo comments











































































