Amazing! Such a good game made in 2 weeks! Congrats!
Play game
Madness in Square Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #27 | 4.221 | 4.221 |
Gameplay | #29 | 4.039 | 4.039 |
Graphics | #36 | 4.275 | 4.275 |
Audio | #46 | 3.941 | 3.941 |
Authenticity (use of resolution) | #82 | 4.627 | 4.627 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project. Great experience overall despite the last minute crunch. Learned a lot about code structure, scope, and polish.
Was the resolution a challenge?
For what it is, this game packs a lot of information about object relationships that the player needs to understand. I explain most things via sound and animation to conserve realestate and avoid having to use words to explain what's happening.
What did you learn?
I think I gained a better understanding of structuring a turn based puzzle like this, and I also learned how important it is to have a good framework for procedural animations. I originally intended to learn PICO-8 for my submission, but I quickly realized that I would not live up to my own expectations if I not only had to ship a game, but also learn a new platform -- so I stuck to what I'm familiar with: LÖVE, which the initial prototype was built in during the first few days.
Leave a comment
Log in with itch.io to leave a comment.