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A jam submission

Dice DodgeView game page

Entry for GMTK 2022
Submitted by M4TY, mamuel (@__smam) — 5 hours, 45 minutes before the deadline
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Dice Dodge's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9653.3083.308
Overall#12093.3503.350
Creativity#13633.3853.385
Presentation#15533.3593.359

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a dice, your damage depends on your throw

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Wow this was super fun, this game totally deserves way more ratings! Definitely one of my favourites that I've played. The overall presentation is just phenomenal, it looks so clean and polished on all fronts. The gameplay is super fun too because you add the timer that forces you to make your decisions rather quickly but still enough time to consider it all. The fact that you die when you make 1 mistake is a little tough but I enjoyed the challenge. Honestly great job with this!

(+1)

Truth to be told, I expected something way worse and simpler going by its description alone, but I was surprised with a decent bullethell-esque game. Although, currently dice-rolled-damage mechanic lacks strategic depth and in long-run determines only how long is the game going to last. Because the player loses on first hit, moving (and thus rerolling your damage) is always preferable to trying to get extra 6 damage at boss at cost of a life. In my opinion, the game would greatly benefit from the player being able to survive multiple hits.

Submitted(+1)

Love the art style, and the attack animation is super satisfying. The gameplay is super simple and easy to learn/understand which to me makes it really enjoyable and fun. Overall I think you did a really good job with this submission! Great work :)

Submitted(+1)

This game's art was really good and the gameplay was really good too !! Presentation was top notch too !! Props to you good job !! :D 

Submitted(+1)

Nice game! I like that the dice value changes my damage output but I was so busy dodging, the dice mechaninc became alomst irrelevant. Maybe frame it as a risk/reward mechanic, so you do more damage but the boss is more dangerous.

Submitted(+1)

i really like the concept, but i found it to be pretty hard for me. Either way, good job on this jam! :D

Submitted(+1)

Really eye melting.

Submitted(+1)

A cool "rhythm" game, on where you try to avoid the orange attack block. Even if there are no sounds, for some reason my mind filled in the blank and try to add effects.

It was surprisingly challenging (really wish the red X block is not so intrusive) and really rewarding once finished.

Congrats on finishing the jam !

Submitted(+1)

Its too bad there is no audio - it would really help with the rythm. The game itself is fun and i think the difficulty is quite balanced after you get the hang of it. Maybe the roll-the-dice-element could have been a bit more prevalent but the always-roll-when-move idea was pretty good.

Submitted(+1)

i feel like only timer should change the boss atack. when you get the hang of it its pretty fun and chaotic! missing sfx but the artstyle is cute! nice work!!

Submitted(+1)

I like the style. But for me it's too fast. It feels like there is no time between the boss' warning and attack.

Submitted (1 edit) (+1)

Nice game with pretty visuals, but my dummy brain couldn't handle all the different warnings (honestly 100% a me problem tho)

Submitted(+1)

Great concept of making the face of the dice also be the damage, incentivising more strategy instead of simply staying in 1 spot.

Submitted(+1)

Really cool blend of turn based and real time combat and a little bit of bullet hell.  

Submitted(+1)

it's a simple game, that i  thought i was good in dodge games but this one was sooo fast. lol but is cery creativity

Submitted(+1)

I was thinking "this game is so much more enjoyable when playing as fast as possible"  before winning the first time. And then I see the dev time, I just had to beat that.

Good polish and a the dice makes you want to move and get more damage in a game where sitting still and reacting is more comfortable.
A fantastic little game, well done!

Submitted(+1)

Pretty cool and simple little game, it's really fun to play once you get the hang of it. Great job!

Submitted(+1)

Absolutely love the dynamic between the time sensitive / space management choices in this. Great job!

Submitted(+1)

🎲 Pretty cool project! I like that it's almost turn based but will slap you if you hesitate for too long. Makes it feel very dynamic. I only wish the dice theme was a bit more visible 🖤 🤍

Submitted(+1)

Hey Nice Game! I beat it in 59.4 seconds... so technically I beat the dev time?!?

At first I was a little confused, but it's kinda turn based but with a timer I eventually gathered, where if you don't move then it just uses up your turn. After dying like 10 times in a row in rapid succession I figured it out.

Anyways it was a fun game! I also really like the "Dice" ship rolling, got multiple things going for the theme!!

Viewing comments 21 to 2 of 21 · Next page · Last page