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A jam submission

Die RecastView game page

Use your neverending bag of dice to defeat a bloodlusted d20 with random stats in this top-down roguelite.
Submitted by conatordev — 1 hour, 39 minutes before the deadline
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Die Recast's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10693.6113.611
Overall#20193.0373.037
Creativity#20983.1113.111
Enjoyment#32482.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Aesthetically, the player character throws dice to attack, has a skull shaped like a d20, and is chased by an amalgamation of dice. Mechanically, every stat of the player is randomized per dice throw / respawn. Additionally, the enemy d20 literally rolls and bounces a random number of times between 1-6.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Really cute idea and visuals! with minimal control changes this could be really great!

Submitted

Nice game! Congrats. I think if u refine a little bit more, certainly u can launch one comercial version

Submitted

Nice ideas! A bit of control tweaking, adding accessibility buttons (like +10) and restrict the player to not go back to roll area (it's a gameplay breaker) could be good improvements for this little game!
This is already cool like this, congrats! 

Submitted

I like the concept, but, it seemed sort of like the only goal was to throw out as many dice as you could across the field and try to dodge around them and away from the D20, then either day or walk back into the spawn area to spend your stats till you wore away at the D20's huge healthbar? The page description mentions the different kind of dice do different things like extra damage or slowing down the D20, but, it doesn't seem to have much of an effect in practice. Visually it's a good-looking game and it seems like there is certainly fun to be had if the mechanics are a bit more refined and emphasized.

Submitted

I'm very happy that you are proud of me. :)

This is a very well executed solid game! Took me a second to figure out how everything works, but the mechanics are nice. Aesthetically this is very thematic. I do wish though that it was easier to add large numbers to stats, I spent more time just upping damage than I would like to admit.

How do the stat boost points work? I wasn't quite sure. Good job!