Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Six of ClubsView game page

Roll the dice, manipulate time, and sink some birdies.
Submitted by Ringating (@ringatingaling) — 33 minutes, 30 seconds before the deadline
Add to collection

Play game

Six of Clubs's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2633.9773.977
Enjoyment#6813.4653.465
Overall#7233.5743.574
Presentation#17143.2793.279

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game is about golfing with a die that can toggle between a rolling sphere and a traditional cube.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

I’ve seen this concept in a couple of games by now, but this one nailed presentation, the slow mo is awesome! Just wish I could move the camera up and down and also turn while the shot is rolling. Very good execution and very fun game! Congrats!

Developer(+1)

Thank you! Some more control over the camera would definitely be nice for avoiding walls or seeing places other than directly ahead.

Submitted(+1)

Creative idea! Managed to shoot a 4 on 3-hits (the last hit just doesn't count against you if it goes in!). Obviously more content would be great, some quality of life upgrades maybe, but a really cool idea!

Developer(+1)

Thank you, and great score! I agree, I really would've liked to have more levels and several small improvements and bug fixes. Next time I'll just have to be faster!

Submitted(+1)

Really cool game loved the art and animations, felt like a fully released and polished game, I love the color pallet and aesthetic too, Really good stuff and nicely done overall !! :D

Developer

Thank you! I usually shy away from color and aim for a more monotone palette because it's easier, so I'm glad it turned out ok this time!

Submitted(+1)

Nice game. For me the main complaint was about getting the angle deviation right, you could line up the shot perfectly and then miss because your timing on the angle deviation was off, which was very frustrating. There was a bit of lag between when you pressed the space bar and when the line actually stopped, so I tried to correct for that by pressing the space bar when the line was on the boundary between the yellow and green regions, but, perhaps compounded by my bad timing, that strategy didn't work as well. Sometimes I overshot, sometimes I undershot, only a few times did the line land in the centre green region. It's possible the lag wasn't constant for some reason.

Maybe my timing was just bad, but I felt like the angle deviation meter took a lot of fun out of the game because of how unforgiving it felt. I took an OBS recording of the game, and it seemed like 1. the game was running only at about 30 fps, and 2. the line only spent about 1-2 frames in each coloured region, which needed the player to be extremely precise. If you want to improve it, you could either make the line move slower, or take a cue from rhythm games on how they capture input from players between frames and interpolate it to get the position the line should be.

With that said, the graphics and audio were all well done, and the idea was interesting, though I felt it was a bit too RNG-based. Good job!

Developer(+1)

Unfortunately I was the only one that ever tested the game before the jam deadline, and it seems the meter is much easier to time on a high refresh rate monitor while playing at high fps.  The framerate is unlocked in unity, but the web build will be limited to the framerate that the browser tells it to run at.  If I play on my main monitor it's 144 fps and feels reasonable to time, but on my second monitor it's 60 fps and feels noticeably harder to time.  If yours (and other people's) are running at 30 fps for whatever reason, then I can definitely see how that would feel really bad to time.  I'll probably consider locking my jam games to 60 fps in the future, for a more consistent experience regardless of the hardware/software that runs it.

Thanks for playing, and thanks for the feedback!

Submitted(+1)

Nice game ! If you're willing go to further, I thought that the left-right gauge after the power gauge is a bit frustrating, as it overrides the fact that the want to aim accurately, and the power is already there to give you some "randomness". Or maybe make it go a bit slower !

Developer

Thanks for playing! That's some pretty consistent feedback I've been getting, so I'd definitely look into tuning/changing/removing the aim meter if I further develop this game in the future.

Submitted (2 edits) (+1)

There's another game with a similar concept where you're hitting a die with a golf cart and the side it lands on is added to your score, but my problem with it was that the game depends on luck a lot more than on skill. What's cool is that this game has an actual solution to that problem with these slow down time and stop mechanics, which are a clever way to keep the idea but have it be less pure RNG.

Developer

Yeah that was the one big thing I was concerned with when making this: having a random number of strokes added would feel unfair, so I needed a way of turning that into a minigame of sorts. Thanks for playing!

Submitted(+1)

Despite being short, definitely one of the more polished games

Developer

Thank you!

Submitted(+1)

Nice game!

Developer

Thanks!

Submitted(+1)

I got a score of 3! I wish there were more levels but I really liked the time slow effect. Good job!

Developer

Nice score! And thank you!

Submitted(+1)

Super interesting take on the theme! I only wish there was more!!

Developer

Thank you!

Submitted (1 edit) (+1)

Interesting game! The graphics are nice, but it's kind of tricky!

Developer

Thanks for playing!  Had there been time for some playtesting and iteration I'm pretty I would've ended up toning down the speed of at least the aim meter.

Submitted(+1)

Too bad it doesn't have more levels ;-; Very interesting take on the theme nonetheless and great execution!

Developer

Thank you! It's unfortunate that I was too slow to get more than the one level done (and just barely), but it just means I'll have to be more vigilant next time!

Submitted(+1)

this was a pretty funny take on the theme, plays surprisingly well and the dice feels far more controllable and less gimmicky than traditional golf games

Developer

Thank you!

Submitted(+1)

Love this!! I wish it had more levels :D

Developer

Thank you! I definitely wish I had enough time for more levels, haha.

Submitted(+1)

Pretty fun to play even though I'm not that great at it haha. Got 59 points on my first play. Not too proud of that. Great submission and very cool concept!

Developer

Thanks for playing, I'm glad you liked it!

Submitted(+1)

Very cool concept and great execution! you could actually keep working on this :)

Developer(+1)

Thanks! I think the core gimmick turned out pretty fun, so I might work on it some more in the future.

Submitted(+1)

Nice idea about the golf, very unique.

The power / accuracy bar is very laggy and it's hard to pull off the shoot you wanted to.

Graphics could be improved.

The concept was quite original though. Well done.

Developer

Thank you!

Submitted(+1)

Great game, it's very creative.

The art is simple but looks good. The sound effects really help seal the whole outside golfing theme. 

I didn't expect to see a golfing game in a game jam but you pulled it off perfectly.

Developer

Thank you! I agree, material sfx and foley do a lot to subtly sell the feeling of actually being somewhere (far more than my green/brown checkerboard materials do, at least!)

Submitted(+1)

I like the idea of this. Honestly, I'm a fan of golf minigames so a little bias may show -- good and bad. I like it because it is a nice twist to usual golf. The game's mechanic of "stop the ball when you want" alongside the slowing of time allows varying degrees of difficulty manipulation per player. The die adding points to your final score is neat as well, encouraging players to use the above functions to their advantage so that they take the least amount of shots to avoid the extra points added to the final score. I find it very creative on your part. The only thing that I didn't like was the lack of a feedback/directional line to start the swing. But, it's not necessarily needed due to the potential deviation offset so I got over it and it didn't affect my rating. It'd be nice to have in theory but I can also see a counterargument for it. Good job. 

Submitted(+1)

+ in a way, not providing a line forces the player to 'take a chance' on themselves. If that was intentional, big brain play.

Developer(+1)

that sounds better than "I ran out of time," so let's go with that

Developer(+1)

Thanks for playing! I'm glad you liked the main gimmick. There's lots of small things I would've implemented if I had the time, and a guiding line while aiming is definitely one of them. 

(+1)

Amazing game! Would love to see this developed further. Though I do not under stand how the point system work. when the ball went into the flag it bounced off. though Really good stuff!

\

Developer(+1)

Thanks for playing!  The roll determines the "cost" of the shot (in normal golf, each shot "costs" 1 stroke).  So the goal is to consistently roll low.

(+1)

Ok. Thank you

Viewing comments 29 to 10 of 29 · Next page · Last page