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Zelgas

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A member registered Apr 22, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Hey Lemonspray! I'm glad that you liked the game. Well done in winning back to back, you're definitely performing better than most players!

Both the King Crab and the Boar are amazing carry units :D Especially among the ones available at the beginning!

If you want to stay updated on the development of Janwar, or simply have a chat with the devs and the other players, feel free join the discord server :)

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Yes, I started using it mid-run, and it definitely helped, but I meant pacing more in terms of flow of gameplay elements and things to do. The second half of my play through was just going mindlessly forward doing a bunch of 5-6x loops to farm enough gold. Once you have your 6-goblin team, it's basically a solved game that still requires farming 5-7k gold before you can win.

Anyway, I understand that in a jam there's very little time to fine tune these values, so it was just a minor flaw in my mind. I still loved the game enough to play to the end! :)

Loved it! Good concept and it's very easy to imagine it as an expanded game in the future. I found the pacing a bit off, the beginning was too slow and it was a bit of a drag to reach the power level needed to beat the boss. However, for a game made in a jam that's a great entry. 

Very creative entry! Loved the artwork and the introduction cutscene. Gameplay was fun, although it would have used some UI/UX improvement to handle the more difficult puzzles. Good job!

Great entry. Very fun, made me play for much longer than average. Loved the artworks and the game had little details that greatly increased the enjoyment, like giving a name to the characters or the fact that the equipment showed on each sprite. Great execution all around. 

Creative idea, a little confusing on the execution. 

Cool concept. However I couldn't regulate the audio and for me everything was too loud. With Spacebar I managed to open the console log. "Shooting" the corrupted block felt very satisfying.

I really like some of the ideas behind this game, however maybe the scope was too ambitious for a jam and I believe that especially the UX suffered from it. Loved the art direction, even if the drawings were not completed, I could see the vision. Good job!

Cute concept. However I found it a little bit confusing at times (not sure how the minigame outcome impacted the rest of the game). 

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Superb. Great execution from start to finish. One of the best I've played in this jam for sure!

The only small note is that boosting is a bit tedious after a while, I wish there was an upgrade early on to automatize it. 
EDIT:  I ended up unlocking everything, and there is indeed an option to make it automatic, but it's later on in the game.

very satisfying, loved the movement, the challenge and my very cool hat. Managed a 4 seconds run, which felt satisfying. The extreme pink everywhere kinda blinded me though

I love the little sounds the cowboy makes. Great Audio. The coregameplay is okay, but somehow I had more fun with unintended physics interactions (like yanking a cow at supersonic speed after dashing) 

The game fits the theme, but it's a little bit rough around the edges. The pacing is definitely on the slower side, and the sound of the steps could be improved to be less distracting and repetitive.

Cute. A little bit rough around the edges, for example you can just go back and forth instantly and complete the loop in less than 1s! I enjoyed the speed and snappyness of the movement.

Extremely cute game, however I don't think it fits the theme too well

Very creative and cute looking, simple yet fun. I just wish everything was a bit faster

The interpretation of the theme is definitely creative, and while the scope might very small, I kind of enjoyed playing it for a while. I appreciate the effort!

Fun game, I ended up playing all the levels.

It's a cool concept. Of course some physics aspect could be improved but for a game jam it was a nice effort.

I would have personally preferred a soundtrack instead of the background noise (or at least in addition).

Anyway, good entry. Well done.

Cute game, I like the art style and the cactus appearance.

It could have fit the theme better and I encountered some performance issues, especially after a few tries.

The game doesn't have much depth but it's a good start if it's your first. Well done.

Original and interesting concept.

The game also fits the theme pretty well.

It's a bit on the hard side maybe.

Music was great.

Overall really good entry, well done.

Interesting game.

Sometimes you can roll very little time for really long recipes .

It's not super clear how to cook the various ingredients either. I don't think I got more than F ever. I really struggled there.

Good concept but needs more polishing.

Interesting game.

Sometimes you can roll very little time for really long recipes .

It's not super clear how to cook the various ingredients either. I don't think I got more than F ever. I really struggled there.

Good concept but needs more polishing.

Nice effort, but I think the game needs some improvement.

Controls should be a little bit tighter, the physics seems a bit off.

Enemies attacks are also looking a bit weird, and the map is too big, I felt a bit lost and overwhelmed.

Maybe I missed something, but I saw the options for music and sounds but I didn't hear anything. Was the music missing?

Nice idea about the golf, very unique.

The power / accuracy bar is very laggy and it's hard to pull off the shoot you wanted to.

Graphics could be improved.

The concept was quite original though. Well done.

This game is quite fun!

Unfortunately, theme-wise, selecting the damage didn't feel like rolling a dice to me that much, but it was more about timing it right. I feel like the dice could have been easily a bar and the gamplay would have not changed at all.

Overall it's a good entry, well done.

This game fits the theme well, it's a simple concept but the puzzle are well crafted and require some serious head scratching.

I found out you can actually get out of the map by moving right as you're getting out of a portal, but that should be easily fixable. 

Well done.

I was a bit confused trying to figure out the keys to play the game.

The game could have fit the theme better, randomness doesn't necessarily mean roll of a dice. 

There's room for improvement.

I agree that playing the game explains it better than the introduction screen.

However the game is a bit of an odd one here. It's supposed to be a puzzle/strategy game but you have a lot of randomness to really control it.

I found myself mostly looking for colored dice to place in the general area I meant to expand rather than paying attention to the value of the dice.

Spam clicking while the dice are being generated also kinda breaks the game, I had multiple dice in the same place, but I understand that kinda defeats the purpose of the game.

Overall it's a cute game that fits the theme, well done.

Controls are a bit rough. The concept makes sense in theory but it would need some very tight controls to go with it. In the current state it gets more frustrating than fun.

The game could have fit the theme better, but with a lot of polishing it might become a decent 3d platformer.

Ambitious project, that could be scaled into a proper game.

The enemies art style is very intriguing and the core mechanic works pretty well.

The map feels very raw and could have benefitted from more polishing.

The beginning is very slow, and the dice are too unforgiving, most of the time the turn outcome is very underwhelming and flat.

Overall the progress is very good for a 48h game. Well done.

The dice theme here is more visual than translated in actual gameplay, where it boils down to randomness more than actual dice rolls. 

Anyway I feel like the concept is clear, quite fun and overall well executed.

I would tweak a few things though:

- the map has too much verticality, and most of the time it becomes about chasing enemies rather then shooting them (the most fun part!)

- dying is very easy and those colliders are very generous for the enemies...maybe multiple lives or hits before dying might help with the frustration of dying right after finally obtaining an upgrade

- I would like the progress to go faster, before you reach the first upgrade you have to shoot a lot in your base form, I wish there was more chaos with faster blue/red dice to choose from.

Details aside, this is a good entry, be proud of what you achieved.

Gorgeous art style, but the gameplay falls a bit flat.

With one option per turn there's really little you can strategize, the defending dice has no purpose other than infinitely stalling the battle.

I've encountered a visual bug that changed my dice icon  after choosing an unrelated power up between battles.

Anyway, overall it's a cute game that might benefit from a little more polishing. Well done.

I can see where the idea was going with this, but maybe it's a little too gimmicky and just clicking on the screen to get through throwaway lines gets boring very fast.

For what the concept was, it was still well executed though!

You know how to make addicting games, man!

It might look a bit daunting at the beginning to read and understand what every kind of dice do, but in the end it's easy to pick up and very hard to stop playing.

Perfectly in theme as well.

Well Done!

Perfectly in theme, the concept is fun and original. I had some clutch moments rolling my dice against the enemies to fudge them both at the last second.

The presentation is also good and the game page is curated. Well done!

On a side note, I didn't notice any option to modify the settings, playing on web I found the music too loud and I had to lower the volume of the browser.

Hi Angry Armadillo Games! Thanks for the review.

Fair points,  I think the issue about having to know a bit about D&D and its dice could be improved by adding some more polishing to the game.

My main issue is that I feel like the tasks are just random and not necessarily about a dice roll (even if the dice roll is random).

The idea is for sure very creative and unique but controls are a bit rough and it might benefit from a lot more of polishing.

The fact that it's so blatantly just two squares with faces connected by the top square's "beard" and you have to get cookies is so ridicolous that I actually like it a lot. Very fun. However, there's not much else to the game and I wished there were some more challenging puzzles.

Nice work.