Thank you!
Zelgas
Creator of
Recent community posts
Hey Lemonspray! I'm glad that you liked the game. Well done in winning back to back, you're definitely performing better than most players!
Both the King Crab and the Boar are amazing carry units :D Especially among the ones available at the beginning!
If you want to stay updated on the development of Janwar, or simply have a chat with the devs and the other players, feel free join the discord server :)
Yes, I started using it mid-run, and it definitely helped, but I meant pacing more in terms of flow of gameplay elements and things to do. The second half of my play through was just going mindlessly forward doing a bunch of 5-6x loops to farm enough gold. Once you have your 6-goblin team, it's basically a solved game that still requires farming 5-7k gold before you can win.
Anyway, I understand that in a jam there's very little time to fine tune these values, so it was just a minor flaw in my mind. I still loved the game enough to play to the end! :)
Superb. Great execution from start to finish. One of the best I've played in this jam for sure!
The only small note is that boosting is a bit tedious after a while, I wish there was an upgrade early on to automatize it.
EDIT: I ended up unlocking everything, and there is indeed an option to make it automatic, but it's later on in the game.
Nice effort, but I think the game needs some improvement.
Controls should be a little bit tighter, the physics seems a bit off.
Enemies attacks are also looking a bit weird, and the map is too big, I felt a bit lost and overwhelmed.
Maybe I missed something, but I saw the options for music and sounds but I didn't hear anything. Was the music missing?
I agree that playing the game explains it better than the introduction screen.
However the game is a bit of an odd one here. It's supposed to be a puzzle/strategy game but you have a lot of randomness to really control it.
I found myself mostly looking for colored dice to place in the general area I meant to expand rather than paying attention to the value of the dice.
Spam clicking while the dice are being generated also kinda breaks the game, I had multiple dice in the same place, but I understand that kinda defeats the purpose of the game.
Overall it's a cute game that fits the theme, well done.
Ambitious project, that could be scaled into a proper game.
The enemies art style is very intriguing and the core mechanic works pretty well.
The map feels very raw and could have benefitted from more polishing.
The beginning is very slow, and the dice are too unforgiving, most of the time the turn outcome is very underwhelming and flat.
Overall the progress is very good for a 48h game. Well done.
The dice theme here is more visual than translated in actual gameplay, where it boils down to randomness more than actual dice rolls.
Anyway I feel like the concept is clear, quite fun and overall well executed.
I would tweak a few things though:
- the map has too much verticality, and most of the time it becomes about chasing enemies rather then shooting them (the most fun part!)
- dying is very easy and those colliders are very generous for the enemies...maybe multiple lives or hits before dying might help with the frustration of dying right after finally obtaining an upgrade
- I would like the progress to go faster, before you reach the first upgrade you have to shoot a lot in your base form, I wish there was more chaos with faster blue/red dice to choose from.
Details aside, this is a good entry, be proud of what you achieved.
Gorgeous art style, but the gameplay falls a bit flat.
With one option per turn there's really little you can strategize, the defending dice has no purpose other than infinitely stalling the battle.
I've encountered a visual bug that changed my dice icon after choosing an unrelated power up between battles.
Anyway, overall it's a cute game that might benefit from a little more polishing. Well done.
Perfectly in theme, the concept is fun and original. I had some clutch moments rolling my dice against the enemies to fudge them both at the last second.
The presentation is also good and the game page is curated. Well done!
On a side note, I didn't notice any option to modify the settings, playing on web I found the music too loud and I had to lower the volume of the browser.


