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(+1)

The dice theme here is more visual than translated in actual gameplay, where it boils down to randomness more than actual dice rolls. 

Anyway I feel like the concept is clear, quite fun and overall well executed.

I would tweak a few things though:

- the map has too much verticality, and most of the time it becomes about chasing enemies rather then shooting them (the most fun part!)

- dying is very easy and those colliders are very generous for the enemies...maybe multiple lives or hits before dying might help with the frustration of dying right after finally obtaining an upgrade

- I would like the progress to go faster, before you reach the first upgrade you have to shoot a lot in your base form, I wish there was more chaos with faster blue/red dice to choose from.

Details aside, this is a good entry, be proud of what you achieved.

Thanks!
A lot can definitely be balanced and tweaked, and that's stuff I'll definitely consider if I ever try and bring this forward into a full project.

I'd considered having multiple level layouts to choose from, but the time restraints prevented that. Something I'll have to consider the next time I take part in a game jam!


I'd also agree with the beginning being a bit slow. I actually decreased the points required for a dice roll while testing that things weren't broken, in hindsight I should have kept it at that lower threshold!

Anyway, thanks again for playing my game! It was really fun getting to make it, and I'm glad you found it fun!