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Krazy Suprise Kitchen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4967 | 1.818 | 2.571 |
Creativity | #5500 | 1.616 | 2.286 |
Overall | #5589 | 1.549 | 2.190 |
Enjoyment | #5811 | 1.212 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The tasks, methods and ingredients are all a roll of the dice in terms of how the player will complete them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Messing around the place is really fun, but most of the time it's really confusing what ingridients it wants
Yeah the confusion about what is needed for ingredients is definitely something we are lacking in this version. we had some ideas to address that but we just ran out of time. Were glad you had fun just playing with it though, I think that was the most important factor in what we were trying to do.
I enjoyed what I played. The possession paired with the unique shape and physics made for some interesting movement even though the jump was very difficult to control. Sometimes it was unclear what exactly I was supposed to get to use, but the idea itself is creative and I think you did a great job for a 48 hour jam.
- Walker
We appreciate it. We felt the same about the confusion, and we wanted to implement some more things that would have made it more apparent, but time caught up to us lol. Thank you though for playing and taking the time to give us some feedback.
My main issue is that I feel like the tasks are just random and not necessarily about a dice roll (even if the dice roll is random).
The idea is for sure very creative and unique but controls are a bit rough and it might benefit from a lot more of polishing.
Very valid. We had some ideas to make the 'randomness dice rolls' more apparent, but at the moment theyre mostly under the hood, but unfortunately we ran out of time to implement them. Still thanks for playing and taking the time to give us some feedback.