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Re-Roll Success's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4458 | 2.073 | 3.167 |
Enjoyment | #5326 | 1.528 | 2.333 |
Overall | #5419 | 1.637 | 2.500 |
Creativity | #5898 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Has random elements of rewards during progression, random level progression, and the themes of the narrative have to do with the luck of the draw in life.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Man, that game was awesome! Your art-style is very consistent and the music on top of that really creates a nice shooter atmosphere. Nice work! 💪
Thanks! Making art and music under the 48 hour time limit was definitely a new experience for me, so at first I was worried I wouldn't be able to make anything I was happy with - but I'm ultimately glad with how it turned out. Thanks for taking the time to give our game a whirl.
- Cord
I just discovered that real success is when you destroy full money bags with some guns :o Somehow it's true
The visuals are so bonkers and I love that, really creative enemy designs and the music is so funky. I did however get stuck in the wall and the shooting cool down is a bit too sluggish.
I appreciate the feed back. Our art and music guy did some great work I agree I'll make sure to let him know. Those were definitely some unfortunate problems that slipped through. I nerfed the guns a little too hard I agree with that as well. Especially meant the guns to increasingly get better, but the smg ended up being the best when the shotgun was supposed to be. You learn as you go I suppose. Again though, I appreciate you playing our game.
- Walker
Feels like a binding of issac remake, which by itself isnt a bad thing, but the theme isnt readily apparent.
I appreciate the feedback and for playing our game. That's very fair feedback as well regarding the theme. We tried to make the theme be presented a little more subtly, but wouldn't surprise me if it was too subtle in some ways and lacked clarity.
- Walker