Really neat idea and the art style is amazing though u think making everyting out of 7 instead of 6 would be really nice though this would always give the play an extra second of move time
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Troll of the Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #948 | 3.466 | 3.466 |
| Creativity | #978 | 3.546 | 3.546 |
| Enjoyment | #1045 | 3.270 | 3.270 |
| Presentation | #1115 | 3.582 | 3.582 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon is a dice that rolls to reload, determining how many bullets you can shoot and how long you can move for.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Found the game from the video you made. The game concept is very neat, and the execution of it is very well done. One suggestion I'd make is to change the time you get from a roll from "6 - X" to "7 - X" so that you always get some time from each roll. That's really important with the time slowdown as it currently works. Also, you could make the result not a number of seconds specifically, since up to 5 seconds to walk around between reloading can be an awfully long time (maybe half-seconds would be better?). Speaking of the slowdown, it seems kind of gratuitous the way it works now. Letting the player keep the slow motion by staying still after a roll is somewhat interesting, but I'm not sure it's all that meaningful. I'd personally prefer it if the slowdown only lasted as long as the dice roll. If it's kept the way it is, though, I think it needs to be easier to not accidentally deactivate the slowdown if you were holding a direction before the dice roll, either by making the roll al little longer or ignoring directions held before the roll. Also, I feel like the game could use some more audio-visual feedback. IMO, it should be more blatant what the roll was without having to either look away at the corners of the screen or at the small die gun, and there should be more feedback when you take damage, as it's not always immediately obvious that it happened. Overall, I really liked it, and I'm glad I found it.
I liked the easily readable art and the music/sound effects! Very polished. However I ended up playing it like a regular twinstick shooter except that sometimes you slow down, can't move, or can't shoot which felt quite strange.
Youtube recommended your video to me, it was interesting to see on how you came up with the mechanics in the game. Congrats on finishing the jam !
Got 910! Nice visuals and the slow mo is freaking awesome!! Congrats for the submission!
Cute game! The cute pixel artstyle and the music fits very together. The difficulty curve was good, and the core mechanic of the game was quite unique and made with good instructions. However, something I have to say about the slow motion was that it sort of disrupts the flow of the game. Other than that, I like how the dice decides whether fight or flee. Interesting idea, and a cool game for being made in a short time! Well done!
Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
Fun game, but it gets boring after a while because the difficulty does not go up. Nice job!
It is very enjoyable but not sure if it is the game or my laptop: there is certain part of the gameplay that it lags and freeze briefly
I am sorry to say most mechanics in this game are not satisfying and very not creative for me. Only moving and shooting mechanics are ok.
I have to say good job for the game idea. Even if it's not too good. But it's better than most entries that I have played.





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