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A jam submission

Worlds CollapseView game page

Lost Relic Game Jam Game
Submitted by Woomek — 2 days, 17 hours before the deadline
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Worlds Collapse's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#343.8063.806
Theme#533.9173.917
Overall#593.5753.575
Fun#613.5423.542
Art Direction#883.6813.681
Innovation#2282.9312.931

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted(+1)

Great job! You balanced the puzzle difficulty curve perfectly. All around great game.

Submitted(+1)

Nice work on this! Puzzles are really hard to make, and I felt the difficulty for your puzzles was just right. The addition of a tip button is also a really good thought (especially for a game jam entry)!

Given how polished the game already is a slightly better transition on death would have wrapped it all up really nicely. Also, the music was nice, but mostly absent during the actual play through, I would have liked to listen to it more.

The inclusion of a story to set it all up and explain new mechanics were great. I think you’ll end up doing very well in the jam!

Submitted(+1)

Cool game! I think that my critique would be a little bit more in terms of visual effects/feedback (when you die, etc.), and maybe like a smooth movement between the tiles. Overall really nice feel.

Submitted(+1)

Fun game! Love the graphics and the puzzles. 8/9 was by far the hardest in my opinion. Good job!!

Submitted(+1)

Definitely one of the better games I've played in this jam and on this theme in general. The idea is not revolutionary (I'm sure there are others like this) but the combination of well though out level design and the cute art and dialogue leads to a very satisfactory playthrough. I beat it in 23 resets, no idea if that's great or terrible. I liked that the final level was easy, after the penultimate level being so challenging. 

I really have no complaints. I have seen other games where you control two characters with two sets of inputs, but putting them together on a single input leads to so much more interesting design and is easier to wrestle with for your hands. 

If you plan on expanding the game which you should, then I would like to see a bigger variety of interactable mechanics like you have the flowers and pressure plates. Objects that move you around (think a cannon, portal, or bouncy object), enemies that shoot bullets that travel each time you move, a switch that switches your positions in the levels, etc.

Actually I do have on small criticism - I would have preferred if the mechanics were not explained to me in dialogue and I had to experiment with and figure out the mechanics myself, but that may be up to personal taste.

Developer(+1)

Hey ! Thanks for this amazing feedback.

Especially that the game design is good. This because I am currently (beside my fulltime job) learning to become a gamedesigner. Through game jams I test my learned knowledge and I also learn programming. 

You really think i'll have to expand the game? making puzzles is quite difficult, you have to think about it a lot haha! 

Where would you want to see the instruction then? Because there should always be a way for the player to know how to play the game. Maybe i should keep the instructions more compact. like "hey a stone, you should check out what it does" vibe. 

Again, thanks for this amazing feedback! 

Submitted

Hey, thats great! I also recently quit my full time job to go full time on game dev. I am working with 3 college friends on an indie game full time. I think you did a phenomenal job, but especially for someone who is trying to get into game dev!

I totally agree with you that making puzzles is hard, that was a bit of an oversight in my feedback :). But I still think you could expand it, not by making harder and more complicated levels along the same approach, but by making the difficulty progression a bit smoother (say 20 or 30 levels rather than 10) and by introducing new mechanics, obstacles, ideas, and enemies in all those levels. In other words, stretch out the game and add more mechanics in between to keep it fresh. 

Do you need to expand on it? Definitely not necessary, but it would be awesome to see this game for a few bucks on steam rather than a smallish, simple game for free here on itch.io. It could be a test commercial project for your dream of becoming a full time game dev.

I saw that you played my game, thanks for that! Usually when I work on a game jam game, I aim to make some simple main mechanic(s) and then add new level interactions, obstacles, enemies and ideas as I go through the levels to keep twisting the mechanic and keeping things varied. That is just my way of viewing games and design, and I get that you may have a different view, which is totally cool. 

Submitted (1 edit)

Also, for the instructions, I would prefer if you used more visual cues, like highlighting objects, button prompts on screen, etc. For the flower, I think you could simply show an animation of the player getting hurt when touching the flower, and also make the flower look very dangerous in its visual design and that would be self-explanatory. For the walls, same thing, people would figure it out. For the pressure plates, you could draw an outline around the very first pressure plate or show a small arrow pointing to it, to draw attention to it. Then show a visual connection that the pressure plate causes the wall on the other side to drop. The approach you used still works fine, but personally I feel that players don't want to read very much, and they want to experiment and figure things out themselves to some extent. Of course, you have to give them the controls and draw attention to the new objects in the game, but beyond that may be considered "hand-holding" for some players. Of course, this is subjective, and I see some merit in both approaches too.

Submitted(+1)

Nice little game. A little heavy on the text side, I would let people jump into it a lot sooner instead of explaining too much. Anyway, I really enjoyed it and gameplay, graphics and sound fits well!

Developer

Ty for the feedback. Thx for the Text tip. I'll take that for my next Jam! 

Submitted(+1)

Not a huge puzzles guy myself, but I really enjoyed this game. The story and art are also very nice. P.S: I finished the game in 16 resets :)

Submitted(+1)

Fun game and I loved the art style of this

Submitted(+1)

I enjoyed the puzzles, I did have to use the tip for the second to last one but it didn't help me too much and was still satisfying to finish. Great game.

Submitted(+1)

Really fun puzzle game. I've seen this sort of thing before but you executed it really well and a couple of the puzzles were head-scratchers! I particularly liked the last level where the areas blended together, but think that you could have made this level more complex to solve. I realise you know about the dialog windows, which is a shame as the text was fun and engaging (what I could read of it). My only other gripe would be that the pixel size for your art should be the same - the wizards are a higher resolution to the background, and that's a shame as the feel of the game apart from this was very good.

Submitted(+1)

Overall very cool little game, I could see this expanding into a mobile game or something :)

Developer

Thanks! Maybe I will haha, you could easily move the characters with sliding your screen so who knows ^^ 

Submitted

Yeah, I think an option to move the characters by gyroscope would also be cool!

Submitted(+1)

Oh my god this game blew me away! All stars across the board for this one lol It was such fun to play, and really nails the theme. The art was superb and the levels were really clever. The story was really interesting also.

The second to last level had me stumped for such a long time, but felt so good once I figured it out. Well done this game is amazing!

Developer

I really appreciate that buddy! Thank you!!!

Submitted(+1)

I like the story.Beautiful game design and challeging levels.Good job!

Submitted(+1)

Nice job!

Submitted(+1)

Nice pixel art and fun puzzles. The penultimate one was really hard for me (as advertised ^^) and I like that your hint gives the player an intermediate goal to work towards instead of spelling out the solution, very thoughtful!

Developer

Thanks a lot ! I appreciate that! 

Submitted(+1)

I love the concept! And the puzzle designs too!

Submitted(+1)

I'm no puzzle design expert, but I felt you handled them quite well, as they seemed to get progressively harder. Finished in 10 resets :)

Submitted(+1)

Seems like a lot of people went with this type of multi-character puzzle game for the "connection" prompt but I like you style of puzzle design the most of any I've played. The puzzles are small enough to easily comprehend and the lack of fail states means you can experiment a lot to find the solution. Cool art, world, and sound also. Gives me Link to the Past feels. 

I finished with 19 resets, darn lava :)

Submitted(+1)

Good game. It's probably worth doing some animation and sound when you get trapped. 

It was nice to pass game.

Good luck

Submitted(+1)

A simple concept but done very very well. Really good puzzle design.

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page