Yo! Sympa le clicker. Ca m'a pris du temps pour comprendre qu'on pouvait scroller pour avoir l'upgrade du clic automatique x)
Phiphi
Creator of
Recent community posts
- For the bug, I managed to reproduce it by selecting a tower in the shop, then another one, and finally cancel with right-click. The tower type doesn't matter.
- I didn't think about pausing the game haha, that's a good point. Also I didn't check the "How to play" for the 2nd playthorugh, so I forgot about the middle-click. The one on my mouse doesn't work anyway x) But auto-connect is a cool feature!
- Yeah I guess I didn't use tha Air Tower properly, gotta try that again next time.
- I wonder if you could have the towers from the shop still selectable, just have a message saying that we can't place them when the game is pausing. Or let the player buy them anyway, but I don't know if it makes the game too easy that way or not. Actually, when I tried pausing the game earlier, my first thought was to select and buy towers haha
- I think the icons are not that confusing. I didn't have an issue with that
Hello there! I can confirm that it is way more manageable than in my first playthrough! I have some suggestions for you:
- There's a bug when you cancel buying a tower. The game will stay in slowmo. I managed to resume the regular speed thanks to the option on the top left thankfully
- Would love to have a slowmo when connecting to a tower as well. It will greatly help because on the later waves, there are many different types of enemies and fast ones as well, and I don't have time to switch, so I have to let some enemies pass on purpose.
- The Wind tower kinda sucked for me. It's super expensive and the effect is OP, but it missed its target very often so it was pretty much useless (maybe I'm just unlucky). I would say increase the projectile speed, or increase the hitbox, because man, it was quite underwhelming x)
- Not sure how all the tower stats are useful to display, because I don't have time to read them with all the enemies coming and just selecting my towers looking at their icons. There's very little time to prepare between waves as well. Maybe increase time between waves by a great amount, and display it. But let the player start the wave before, by clicking on a button, if they're ready to go before end of countdown.
That's all I can think about. Hope that helps! :)
Thank you for playing! Other people mentionned this issue with the Level up UI. Here was my answer if you still want to try the game till the end of the countdown:
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It might be because of the mouse. I know options can go out of focus because of that. You can point/click with your mouse to focus again on the power up you want. Then press spacebar to confirm your choice. Normally, you should be able to select the power ups with just arrow keys and space bar. Hope this solves you issue! :)
Taking drastic decisions. I got positively surprised bu cutting features or just implementing fast without second thinking.
Although it may be an issue for scalability, when I look back at my current game project, I just think I should stay simple in my mechanics and just polish them instead of piling them up because I want some features I like from another game and so on.
Also I'm now trying to think my project as multiple smaller ones. While I was already dividing tasks and decoupling code, I think my workflow would benefit by considering the inventory, for instance, as it's own project that will function by itself instead of being a system for my game. I already created a dedicated unity project for that now haha
The biggest take I'm guessing by doing so, is to not overthink, to get straight to the point when I'm working on a feature. I'll see if it is as effective as I expect it :P
It might be because of the mouse. I know options can go out of focus because of that. You can point/click with your mouse to focus again on the power up you want. Then press spacebar to confirm your choice. Normally, you should be able to select the power ups with just arrow keys and space bar. Hope this solves you issue! :)
Your game is so unique and charming! Time flew at lightning speed. Didn't realized I spent half an hour on it. Can't believe I only got 4% of the words... Meaning 1 word I think? It has to be a mistake! I'm so upset haha
Thank you for making that game!
EDIT: Okay, played a second time and got 88%. I'm pretty sure I had most of the words already, maybe there was a bug or something. I mostly put the same translation. Maybe it's because I didn't press enter while editing multiple words, or maybe there was a space character everywhere. I do'nt really know haha. Anyway, amazing game! I think it's my new favorite! :D