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A jam submission

Pac-man-ALView game page

Pacman's Afterlife
Submitted by heckert — 1 day, 1 hour before the deadline
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Pac-man-AL's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#2153.1003.100
Theme#2983.1833.183
Story#3692.3672.367
Fun#3842.9832.983
Mechanics#3942.8502.850
Aesthetics#4672.9172.917
Music#4832.2172.217

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Chomp Man - 3D Game Kit & Tutorial -- https://assetstore.unity.com/packages/templates/tutorials/chomp-man-3d-game-kit-tutorial-174982

Link to your source?
https://heckert.itch.io/pac-man-al

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

Very cool concept

Submitted(+1)

Interesting game. I liked the idea of it, and once I figured out how the game worked it was pretty fun! But I would've liked a bit more of an explanation on how the game worked. One major thing I would've liked explained was the fact that depending on which ghost killed you, it would cause a different power pellet to glow. I didn't realize that for a while, and it was quite frustrating, because at first I thought it was just random, or maybe a glitch. Regardless, fun concept! Good job. :)

Developer

Yeah, as has been mentioned already, some better feedback on this bit is in order.

One option I'm looking into is improving the feedback counters so they would be in the right spot (for starters) and show the connection to each of the ghosts. Another would be to give the collected pills some colour which would also help in remembering which ghost you hit last.

Submitted(+1)

Pac-Man! Very clever choice for the theme.  Fun and a bit tough. 

Regarding the gamepad support, I thought that "standalone versions" referred to  the downloadable copies. I tried my gamepad with the browser version and it also worked flawlessly. Nice work!

Developer

Yes, "standalone" refers to the downloadable builds.

If it works for you in the browser, all the better. :)

For some reason it didn't work for me when I tried so I didn't want to promise it as a feature for all variations...

Submitted(+1)

Nice pacman variety.

Submitted(+1)

fun concept.

the collision could be a bit bigger. it doesnt feel good to run past pellets without picking them up

Developer

This is definitly top of my list of fixes for the next version!

Submitted(+1)

Interesting concept, didn't quite fully understand what do I need to do at the beginning, but then after I understood, it was even more fun to play, great game!

Submitted(+1)

There was a bug when I tried to run the game a second time (a series of javascript errors).  Nothing too serious though.

The movement of the enemies felt a bit odd, but there's no rule they *have* to behave like pacman ghosts.

On the whole though well put together.

Submitted(+1)

An interesting twist on the classic Pacman. I was just frustrated that ghosts can miss the dots. Also, it's not clear what the Fruits are supposed to do.

Developer

Where have you seen any fruits?

Submitted(+1)

Interesting twist on Pacman! It took me a while to understand, but it was fun pushing my luck to see how many I could collect before securing them. Good job on the submission 😎

Submitted(+1)

Nice lil twist for the game.

I didn't notice that only 1 collector was active at a time - later I noticed that the 1 active collector lights up - but some more clarification would be nice.

Great job for creating and submitting a game!

Submitted(+1)

Heh great job. Nice retryo feel and twist.
Main thing I couldnt work out was how to activate a power pill, so that my score counted to that one...
I got there in the end,.. finaly worked out i was charing up the pellets, then depositing them at a pill,. but I couldnt work out which one was activated, nor how to activate it...
But great concept and a fun game jam game.
Great job!

Developer

The trick is that each power pill belongs to one of the ghosts. The fireworks effect when activated should reflect this in its colour but the effect ended up being rather subtle and the asset package's colours of pink/red/orange too close to each other to really make it out, so it's mainly the blue one where you can see it.

To some extent the "puzzle part" that the player should find this out on his own was intended, but given that there isn't enough of feedback for registering it made this bit of the game fail. In an update I'm planning I will add some markings to the counters to make it more clearly.

Also, when there are leftovers you couldn't deposit anymore you should at least stop collecting more of the pills...

Another thing that didn't make it into the submitted version is adding colour to the aggravated pills so there would be some indication that there is some connection to which ghost ghosted you and that you're collecting points fit this one's power pill.

Submitted(+1)

I got  long way but I don't understand how to complete the top right corner and I don't know how the scoring system works, I tried to wing it and failed. Feels like you did a lot of work but I don't know what I'm doing wrong.

cheers

Developer

It's all just a matter of which ghost ghosted you...

Submitted

aah

Submitted(+1)

Good job on your spin on Pac-Man! The sound effects felt fitting and satisfying, and I liked the art! I think the movement could benefit from a grid system, though maybe that's not what you're aiming for. I also ran into a bug where the enemies would get stuck together in a corner. I know bugs are hard to deal with in a short time span like this. Overall, great submission!

Submitted(+1)

It was fun, I have 2 minor comments: The AI felt very unpredictable: sometimes all of them were stuck together, and sometimes they were zooming around at Mach 3. Also it took me a while to figure out which ghost corresponded to which "lamp". But gj applying the theme to a classic.

Developer

I have already some ideas on how to fix the situation of them getting stuck together. It seems at some times they're aiming for the same position and fail to get close enough so the would choose another one...

Submitted(+1)

cool game.  but it took me a while to figure things out.

Submitted(+1)

Cool twist on Pac-Man! Good job, I liked it :)

Submitted(+1)

Nice spin on Pac-Man!

Sometimes I would get stuck on walls and also sometimes I would pass next to the balls instead of through them, thus not collecting them which was a bit frustrating.

Nice job, I liked it.

Developer(+1)

Yeah, that I should increase the hit area for the pills had been mentioned a few times already... :)

Submitted(+1)

Remix on a classic.  I dig it.  I had a bit of issues with the controls (getting stuck a bit on walls or just not smoothly moving around corners) but I found that to be part of the fun.   Nice submission.

Submitted(+1)

Nice spin on the old classic, I liked it

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page