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A jam submission

LoriView game page

Help Lori become real!
Submitted by Spotted_Leaf, october_stereo (@october_stereo) — 16 hours, 36 minutes before the deadline
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Lori's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#194.0974.097
Audio#313.9523.952
Overall#373.8603.860
Fun#463.8713.871
Innovation#1043.6943.694
Graphics#1324.0654.065
Theme#3033.4843.484

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Lori, the main character, is on a journey to become real, but in order to achieve her goal she has to get metaphysical and phase through walls!

Did you write all the code and made all the assets from scratch?
Yes! Except the free-to-use font.

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+2)

Pretty cool mechanics, would like to see this made into a full game.

Submitted(+2)

Loved it! Really cool mechanic you brought into this game - the level design was well made around the shifting ability - it felt good! The art and music suited the game very well too! Great work!!

I think you'd like what I made too - would love to hear what you think!

Submitted(+2)

I'm a sucker for chromatic aberration, so I'm gonna like this game no matter what. But this is a very cool game, the character design is great, the music is great, it all comes together very nicely. My one complaint is the controls could've been a little tighter, the inertia kept killing me. I couldn't get past the level with the 3 small spiky vertical platforms. But this is a very polished game, good job!

Submitted (1 edit) (+2)

absolutely amazing. had so much fun and i wish it had more levels,  it was very satisfying phasing through the levels, very good game ^^

Submitted(+2)

Really cool game! I'd say the movement is a bit slippery and the walljump is a bit finnicky, but other than that, great entry!

Submitted(+2)

Reminds me of celeste, and I'm a big fan. Really enjoyed the game, had me hooked for a long time. Great level design as well. One of the better games I've seen this jam :D 

Submitted(+2)

It was great

Submitted(+2)

Aaaaaaannnnd that's a 5/5/5/5/5/5 ! That's a really, really, REALLY good game (please, note that when I say something in uppercase and bold, that's important =p). I love the Celeste-like aspect, with a clever concept that is simple to understand but allows a lot of possibilities (and it perfectly fits the theme too).

The movement is smooth, the game was hard but never unfair, the graphics are on point and the music is really good (the music style you chose isn't what I would have imagined for this game, it has a more a "Mario-Kart" vibe to it, but the quality is undeniable). Maybe you would need to tweak a bit the inertia of the character and the fall speed, but nothing too crazy.

I had a bug where I died and phased at the same time, resulting in a softlock, but since I could R, that was ok , it happens =).

In all seriousness, you have a concept. Like, really. I would love to see a more complete game on Steam, with more levels, mechanics and a story. If you decide to push that idea and release it on Steam, please, ping me, I'll be glad to buy a copy.

Thank you a lot for your game. I really enjoyed these 10-ish minutes of gameplay. It felt like my first minutes of games like Celeste or The Messenger, where I know that I'm playing something special, and it's really rare to feel that in a Game jam.

Keep up the good work !

Developer

Wow, thanks for the glowing review! I really appreciate it! 

Submitted(+2)

The controls were hard to get down but damn that music was good. I liked how lori went into ghost mode, it looked and felt great. I had a hard time with the wall jumping, probably easier with a controller. Great job!

Submitted(+2)

This is not my kind of game, as it is too difficult for me. But i appreciate your idea. The phasing makes the level design quite interesting. And i like the pixel art. :)

Submitted(+2)

Excellent work! I know it's a small thing but the effects you've made for phasing felt really good - it really help an already-polished game feel even better.

Submitted (1 edit) (+1)

Best game i played SO FAR the Simple art style the smooth movements the level design. im not sure what to say about the game other than AMAZING, ENGAGING and FUN.

Submitted(+1)

Really nice. it took me many tries but it's cool!

Submitted(+2)

Fun game! Very Celeste-esque. Cute graphics, well designed levels and smooth movement made this a pretty good short game.

Two pointers I had is: The leniency on going out of ghost form. I've had quite a few times where I died and I felt like I was within bounds. Movement is fast, so it's fairly hard to do it accurately, for me it was mostly continuing to try to succeed.
And second is gravity. Please put a max on downwards velocity. This made the final level extremely difficult.

Submitted(+2)

The game looks great. The sound is specially charming and the controls are natural... but! I there is something I'm missing because I cannot finish level 1 after reaching the platform to the right. Help?! :`)

Developer (2 edits) (+1)

hint: you can use shift to phase through the wall

Submitted(+1)

Thanks for replying! I didn't realise I could go in all directions with shift! Now it could play a few more levels. Nice game, really polished!

Submitted(+2)

Great game! Levels are great, challenging but not tiring, or too hard to beat.

Submitted(+2)

Very well made game. Right amount of challenging to make a fruitful experience. An Amazing Game!

Submitted(+2)

What a gem! Clean and concise, the levels were incredibly well made and the music was very chill (which came in handy when I was ready to flip my desk over the last level). The only suggestion I could make is to give just a couple more frames of the metaphysical ability or reduce the collider size. Awesome entry!

Submitted(+2)

The music is really great. But the levels are really well planned. But the character is kinda difficult to control. What I would suggest is you to make the movement snappier, and move the metaphysical button to the mouse, as shift is a good choice when is comes to precise and timed controls. Also implementing coyote time and making the ghost not die when it's just at the edge of the wall would make it feel even better.

Submitted(+2)

This was a lot of fun. Shoutout to the composer. Not an easy style to do, I can tell you're fun at jam sessions haha. If the composer is reading this, I think you'd love Lyle May's "It's For You".

I couldn't beat this game but I found it fun!!

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page