Killing communist robots is pure pleasure.
There are not many enemy types, but I love them, especially the running one, who attacks you like a naruto character.
Even now gameplay provides a lot of excitement.
I am waiting for the next update.
Thanks for playing the game and writing such extensive feedback.
I agree with every point you make, and I'm working on an update. It will include better player progression and a total rebalance of the gameplay. I'm planning to release it right after the voting ends. If you want to play more, I recommend waiting a few days. Maybe follow my account If you want to get a message.
I've also rated your game.
Thanks for the feedback. About the sounds, the pitch wouldn't work very well here. It's worth noting I had various sounds for the jump, but they were broken in build (in the editor they work just fine). I will look into it and try to understand what's going on.
About the balance - it indeed is a mess. I'm planning to release an update that will address it and many other things so I recommend looking forward!
Thanks for the detailed feedback, you have made a lot of interesting points. I will address some of them:
Thanks for the feedback, It helps to understand what and how it needs to be improved.
Nice game, even though a bit too slow for my taste (seems like I don't have enough patience for these kinds of games).
But it's a good game, The only "lacking" thing was the animations, something that is probably difficult to do with voxel art but also something you should try to learn because they aren't that hard.
As far as I remember, my best time was above 60 seconds without any skills. But maybe I've got lucky, the level generation is random after all.
Each skill works a bit differently, there are passive skills (for which you don't need to do anything, they are just active throughout the whole run) and active skills (which you have to activate with a button). Thanks for playing and leaving feedback!