I like the fast pase simple controls/objectives of it but I wish I wasn't thrown in so quickly and would've had at a little a "ready, set, go!" :) Too bad there was no time for sounds or music because it would've made the game even more fun. Nicely done :)
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7 Second Spy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #137 | 3.846 | 3.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool concept. Makes for a good "microgame" style of game where you get quick blasts of action. I like it! :)
The Good:
> The minimalistic art style is amazing. This might be just a personal opinion but the isometric view works for me. It subtly adds some challenge to the game without being too annoying.
> The game play is simple and straightforward to understand.
> The controls are just right.
Possible points of improvement:
> Maybe some music and sounds can be added in the future.
> Maybe give some time for the player to plan at the beginning of the level. I think this is important because currently, the player is expected to immediately perform the heist with a very strict time limit.
Overall good game! Nice job.
P.S. Please consider giving feedback to our game as well, as we are in need of more ratings! https://itch.io/jam/gmtk-2018/rate/300343
Love the style, the game and the art ! Really good job !
But I don't quite get the link to the theme, maybe a bit of a stretch to me ^^
I love the idea and the simplicity of creating your own level :o
I love this minimalistic art style. The concept is good and the gameplay is well executed. However I ran into some weird bug, like having 2 characters at once.
But anyway, it was fun to play, great job!
Great job! It's really cool that your levels are just image files. I could see this being really good already if a level creator was in the game or something even without changes to the gameplay.
My only quite minor problem is that I kept missing the finish or the briefcase by mm because of the orthographic view. I wouldn't want to ruin the beautiful aestetic by changing the camera but maybe some sort of faint texture on the ground would help with that.
Not sure if the get six briefcases level is possible WITHOUT exiting the level at zero thus breaking the game, but really fun concept would definitely play this more
Yep!
Instructions for level creation:
Any resolution PNG should work, but try keep it small, the default ones are 10x10 to 21x21. Doesn't have to be square.
White (255,255,255) is empty space
Black (0,0,0) is for walls
Blue (0,0,255) is the player spawn. Please only place one
Green (0,255,0) is the exit, please only place one
Magenta (255,0,255) is briefcases, please place at least one
As for the guards they are a little more tricky:
Every patrol has the colour (255, id, order) and the guard will spawn on the lower order. Order doesn't need to be consecutive.
So for guards you can do (255,0,0) and (255,0,20) to set up a simple two waypoint patrol with one guard.
To add another guard you could use pixels with (255, 5,0) and (255,5, 7).
Lastly, levels are loaded alphabetically, so if you want to test your own level quickly, either remove other levels or rename yours to something that will come before "01-intro"
If you need any help just ping meon here or on twitter, I'd also love to see what you make!
Everything is so beautiful and fluid, I did encounters this thought, not sure if it a bug or if I didn't get it
( sorry for the link, itch didn't let me upload it here for some reason)
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