I bought this on the asset store for a gamejam project that needed some chunky sprites. Unfortunately the package doesn't work with spritesheets - the UVs get set to the entire sheet rather than the individual sprites.
I managed to fix this myself with the following uv calculations:
frontUVs[i].x = Mathf.Lerp(u1, u2, Mathf.InverseLerp(frontBounds.min.x, frontBounds.max.x, frontVertices[i].x));
frontUVs[i].y = Mathf.Lerp(v1, v2, Mathf.InverseLerp(frontBounds.min.y, frontBounds.max.y, frontVertices[i].y));









