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Not sure if the get six briefcases level is possible WITHOUT exiting the level at zero thus breaking the game, but really fun concept would definitely play this more

The levels are stored in the "levels" folder, feel free to remove 06-vault.png and try the remaining levels!

Oh that's cool! I'll do that, I'm sure I'd enjoy the rest of it

(1 edit)

Wait, could I use this to make my own levels? EDIT: I CAN, honestly makes the game way more fun

Yep! 

Instructions for level creation:

Any resolution PNG should work, but try keep it small, the default ones are 10x10 to 21x21. Doesn't have to be square.

White (255,255,255) is empty space

Black (0,0,0) is for walls

Blue (0,0,255) is the player spawn. Please only place one

Green (0,255,0) is the exit, please only place one

Magenta (255,0,255) is briefcases, please place at least one

As for the guards they are a little more tricky:

Every patrol has the colour (255, id, order) and the guard will spawn on the lower order. Order doesn't need to be consecutive.

So for guards you can do (255,0,0) and (255,0,20) to set up a simple two waypoint patrol with one guard.

To add another guard you could use pixels with (255, 5,0) and (255,5, 7).

Lastly, levels are loaded alphabetically, so if you want to test your own level quickly, either remove other levels or rename yours to something that will come before "01-intro"

If you need any help just ping meon here or on twitter, I'd also love to see what you make!