Nice graphic style :)
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A Void contract alpha edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 4.415 | 4.415 |
Fun | #56 | 3.415 | 3.415 |
Theme | #67 | 3.293 | 3.293 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was an amazing amount of graphics work to pack into the jam period! I was a little confused at first how the Q/E buttons were supposed to work. Overall I think it shows a lot of promise.
All we got at the start of the jam were assets and the main character, so we were working a lot and there were 2 of us. Don't work so hard as we were working for that jam. Sleeping is important!
X-Com is a top series Thank you for mention this game and our game in one sentence. It's indeed heartwarming!
PLEASE upload a zip file if possible. Microsoft Edge just flat out refuses to download .exes. It looks BEAUTIFUL, but the zip file would be best since it avoids requiring administrator's access to install.
I understand that you are new to programming. This, even more so, means you SHOULD use the zip file at all costs to minimize possibly harming a person's computer unintentionally. The zip file does not require admin access to play.
However, despite not being able to play it, I would say GREAT JOB making a game! Programming is not an easy thing to just haphazardly pick up, and GAME programming, even more so.
How long have you guys been making art?! Just from the screenshots; it's beautiful! Did you guys make EVERYTHING from scratch during the few weeks?! O_o It's awesome that your art is cohesive for a team effort!
Teams definitely have their own challenges!
Hello~
Added .zip file for you. It packs my art in it no idea why but okay. Thanks for the tip!
Yes, We made all the art and animation from the scratch. Before the jam, we had only ideas and references to how the city should look but all the work was done in 2 weeks while the jam was running. Thanks for your kind words, hope now you will be able to try the prototype!
Thank you so much for uploading the zip file.!
HOLEY MOLEY I feel like your game is greatness in the making! (At least from my own perspective.) You said you don't really have programmers on your team, but you guys did GREAT!
Yes, it is buggy to the ends of the earth BUT, let me just say you have accomplished quite amazing things and paid attention to many details that create a great game. I have a background in C-programming, and just started GM (and gamemaking in general) in the last month or so. Even I haven't learned to do so many of the things you've implemented.
The Twitter link, the loading screen, the tutorial section, different sounds, and background music (did you make the music too?), several different enemies, several types of attacks, idle animations, dash animations. Once you polish everything, MOST of it will be great per my personal opinion (which you are free to ignore, because it is your game after all :) ). The only thing that makes it really hard for me to want to play this game, even if everything were perfectly polished, would be the control scheme.
Is there a different type of control scheme that you envisioned? I'm actually playing on a laptop and I understand that makes it harder just for me, but I think that having movement and action select on wasdqe is pretty difficult if your game gets more intense skill-swapping requirements. (I only have 4 fingers and a thumb. ;) ) It feels like you are going sort of like a Diablo-esque kind of play style. Or maybe you plan on adding controller support and swapping skills with the bumper buttons?
Anyway, if this if your first ever game, I think you did a wonderful job!
I'm very touched and thank you from the bottom of my heart for the kind words. (✿ ♥‿♥)
It's not like we got zero knowledge in programming. I'm an artist who got none, but my game designer has some because he needed to create prototypes. Not a great programming experience but at least something.
No, we didn't create music. We choose royalty-free music and sounds. I can give you links to the cool sites where you can upload a lot of it and use it for jams!
Oh my, we never thought about controls (¤﹏¤). At least not while making a game for the jam. Actually, the game got virtual joystick control support. We didn't implement it yet because the idea never crossed our minds. We should definitely add the feature later! Thanks again!
It's not our first game but our first JAM game. We made a simple point and click and visual novel before but nothing gameplay heavy and never with two weeks deadlines. I'm really glad we made it in time even with bugs and errors it's still a win.
Thanks for the kind words, your support inspires us to work further and make this prototype into a full-length game with a lot of interesting stuff to do!
Hot damn, this feels so much like an early supergiant games prototype! The number of art assets must be staggering and sometimes seeing the flickering of the lights in the windows of the houses is just *chefs kiss*
Unfortunately, the gameplay is still really rough, but wow, what an ambitious project!
I think the game deserves celebrating just for the ambition alone. I would love to see the game be fleshed out after the jam ^ _ ^
Firstly: most people (including me) don't like it when a jam game has to be installed. Just share it as a zip.
The artwork was stunning, but unfortunately there's a lot more to good visuals than just artwork. For starters, there's graphic design and game juice, which your game lacked a lot of: particle effects, screenshake, additional VFX like smoke or clouds, shaders, and then nice-looking and sleek menus, transitions, proper win screens, etc.
As for fun, I have to say that the gameplay was lackluster; running around and just shooting normally seemed to do the trick just fine. There's a great video on how to double the fun of a game in no time.
I just saw that this was your first game. Try not to be discouraged, but learn from your mistakes. I almost always only point out the flaws not because the game is necessarily bad, just because you don't really learn much from your successes.
That was pretty fun! A bit shaky here and there, but great job for your first jam game! I would say for the next one maybe try to keep the scope a bit smaller and really polish it up (we only ended up doing one level and a boss for example, which of course isn't very much). 3d or even iso can be really hard in gms2!
Yay I won! This was really fun, 5 stars! Btw that brown critter with the tongue really gives me the creeps, haha. Also, this game has the best visuals I've seen so far :) Great job!
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