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Thank you so much for uploading the zip file.!

HOLEY MOLEY I feel like your game is greatness in the making! (At least from my own perspective.) You said you don't really have programmers on your team, but you guys did GREAT!

Yes, it is buggy to the ends of the earth BUT, let me just say you have accomplished quite amazing things and paid attention to many details that create a great game. I have a background in C-programming, and just started GM (and gamemaking in general) in the last month or so. Even I haven't learned to do so many of the things you've implemented.

The Twitter link, the loading screen, the tutorial section, different sounds, and background music (did you make the music too?), several different enemies, several types of attacks, idle animations, dash animations. Once you polish everything, MOST of it will be great per my personal opinion (which you are free to ignore, because it is your game after all :) ). The only thing that makes it really hard for me to want to play this game, even if everything were perfectly polished, would be the control scheme.

Is there a different type of control scheme that you envisioned? I'm actually playing on a laptop and I understand that makes it harder just for me, but I think that having movement and action select on wasdqe is pretty difficult if your game gets more intense skill-swapping requirements. (I only have 4 fingers and a thumb. ;) ) It feels like you are going sort of like a Diablo-esque kind of play style.  Or maybe you plan on adding controller support and swapping skills with the bumper buttons?

Anyway, if this if your first ever game, I think you did a wonderful job!

I'm very touched and thank you from the bottom of my heart for the kind words. (✿ ♥‿♥)

It's not like we got zero knowledge in programming. I'm an artist who got none, but my game designer has some because he needed to create prototypes. Not a great programming experience but at least something. 
No, we didn't create music. We choose royalty-free music and sounds. I can give you links to the cool sites where you can upload a lot of it and use it for jams! 
Oh my, we never thought about controls (¤﹏¤). At least not while making a game for the jam. Actually, the game got virtual joystick control support. We didn't implement it yet because the idea never crossed our minds. We should definitely add the feature later! Thanks again!

It's not our first game but our first JAM game. We made a simple point and click and visual novel before but nothing gameplay heavy and never with two weeks deadlines.  I'm really glad we made it in time even with bugs and errors it's still a win.
Thanks for the kind words, your support inspires us to work further and make this prototype into a full-length game with a lot of interesting stuff to do!