Fun game! Goes a bit mad when the particles get colliding fast...
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PartiCULL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #634 | 3.750 | 3.750 |
Fun | #783 | 3.432 | 3.432 |
Overall | #846 | 3.515 | 3.515 |
Presentation | #1343 | 3.364 | 3.364 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must separate atoms that start out joined together as molecules.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice concept and well executed! The graphics and sounds fit the gameplay and lore. Felt more luck-based than skill-based to me though, sometimes the atoms would jump around like pinballs. The last few levels took a lot of tries. Glad the gameplay loop is fast though!
Reversal of the theme, split apart rather than joined together, I like it! Simple to learn, but hard to master.. requires some patience, sniping accuracy, and luck! Things do escalate quickly if a molecule gets accidentally hit, and starts flying about! Good job on a fun game! :D
wow, it was interesting and unique, nice and very original concept, controls felt nice and smooth good work guys :D
Fun and unique! The controls felt good, especially the spinning. The beam could maybe be improved with a charge-and-release or something like that.
I could totally see this expanded with different types of atoms (maybe different physics properties or movement patterns) or upgrades for the "splitter gun". As others have said, this is really quick to pick up but quiet addictive! great job overall
This was great! You can really get lost in just trying to split those atoms and the fact that they bounce off of each other and really change up each other's direction and momentum keeps you on your toes. Really well done and great physics!
Hey! Very neat idea, quite addicting gameplay. The game is simple, but not easy. I saw that people already pointed out the bug with the stage being failed after already succeded, so I won't go into detail with it. I love the physics on the atoms, even though it created some randomness it was still very cool.
Enjoyed the game very much, good to see you come back for second year in a row :)
Hey thanks! We had a ton of fun last year and it was great to return to the jam this year with a little experience and even more people! We tried to strike a balance between making the physics predictable while also feeling a little chaotic. I'm pretty happy with where things landed, but it's definitely something we would've loved to spend more time on if we could.
Thanks for playing, and I'm glad you enjoyed it!
Really cool concept! It felt a bit unfair that you could fail after succeeding; the atoms are quite uncontrollable after they're split. I liked the laser SFX!
Really like the art and the sound effects make the game feel very polished. The control are great and the concept for the game is very enjoyable
Nicely polished and feels really snappy to play. The swoosh sound of the laser spinning around and the bwam of the laser are also very satisfying.
This is awesome! Love that although you can get hit multiple times, getting hit once or twice in the later levels makes it more likely that you'll get hit. It's a very natural way for the game to become more difficult. The visuals and sounds were great too (especially the ending part)!
Thanks for playing, and for beating it, good job!
Things can definitely get out of hand if you hit an atom with your laser too hard and send it flying. When I was playing I tried to stop moving if I was going to take a hit either way, just to keep the field a little more manageable. Not sure if that was the vision from the start, but I'll take some emergent strategy!
Thank you! Depending on the structure of the atoms, for a few levels it's possible to separate quite a few of them in your first shot, which I think is a good thing!
We definitely knew that the laser speed would be something we would want to tweak, it started out far too slow. I guess you're all our playtesters, though, so thanks for the feedback!
Nice idea for a shoot em up. Feels very satisfying to get a collateral.
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