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Alec T

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A member registered Aug 19, 2019 · View creator page →

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I don't know if it was just my computer, but my mouse was moving super fast which made it difficult to control what I was doing. Even so, the game felt really polished and was fun to play. I love the micro games format! 

Really clever use of the theme! 

The fun title made me want to play this one. I wasn't very good at tossing the bombs so I just ended up running around trying to avoid the bombs and the monsters. It was still a fun game even though I was bad at it lol

I'm not really good at stuff like this...My high score was 77.96.  It took me a while to figure out where I needed to click to manipulate the character, so I agree with SodaGummy that marking the control points would help.  Overall, it's an interesting concept and I enjoyed myself.

This game was a bit difficult because I have a track pad and not a mouse, but it was fun to play! I am a sucker for a big red button lol

As others have mentioned, the artwork for this game is incredible! It took me a minute to figure out which things could be manipulated, but that was part of the fun I think. 

Your amazing artwork really grabbed my attention and made me want to play this game. I wish I was able to make choices instead of just pushing the space button, but I appreciate the concept. 

I was not very good at this at first, but found it  really satisfying once I got the hang of it.

I was so bad at this but had a lot of fun playing!

I feel like I was getting brainwashed or fed subliminal messaging lol. The audio, visuals, and over all vibes were super neat and consistent!

I could not figure out how the wall jumping was supposed to work, and the characters acceleration made it hard to handle. The visual were really nice though!

super nice clean graphics. I do wish there was an indicator for the charge of the robot. I could also see this expanded with thing like multiple balls, or different map shapes!

challenge mechanics, I feel like someone good at games could do some really crazy speedrunner stuff with it!

Interesting idea to make a card game realtime! I could see this expanded to be a deck builder like slay the spire, or gain inspiration from "real time" card games like Spoons or Dutch Blitz!  

the visual of the huge pile of boxes is amazing! I do wish there was a way to be more strategic with which boxes I picked up. 

Man I should really start charging $8000/s for access to my RSS

I really like this game! Great take on the theme, pleasant graphics and music, solid level design. The first time I figured out you could move the character I let out an audible "OOOOhhhh". Really well done, is this one of the best games i've played so far!

I'm probably just bad at video games, but this game was super hard! I think your game has a lot of polish, the camera and cat both felt really good. Well done!

super silly game!  The camera was a pretty unruly at smaller stack counts, and I encountered some bugs with stacking the lads. I really liked the scale of the game world. It grew with you!

great presentation and fun take on the theme. As other said the collision was a little wonky, specifically the ramp for me. I also think the levels were very short. I could see this being developed into a lemmings or "mario vs dk" like game.

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well done getting all the scales!

Amazing job, especially considering this is your first Jam.  You should be proud of yourself for having an idea and seeing it out to completion! The aesthetic is very chill and I like the colors. I agree with others that it would be helpful to see more of the map in the screen so you can plan where to go next.

Neat game! I made it to the last task but was unable to complete it because I was 1 tree short. I liked the hidden cave with the axe, and the controls were very straightforward/easy to master.

I was able to make it to 163 before I was overwhelmed by the forces of evil.  The enemies seemed to spawn very quickly at the end, which was chaotic in a fun way.  

Nice game! The big hairy leg was cracking me up lol

My first few runs I had a difficult time determining which objects were obstacles  and which ones were just part of the background,  If you decide to keep working on this project that might be something to address, but it didn't stop me from really enjoying the game. Eventually I got the hang of it and was able to get a satisfying rhythm going. Nice job!

My wife used to have a pet frog named sausage patty so I had to give this game a try.  Loved the quirky art style!

Neat little puzzler, impressive work for only your second game! The game play was enjoyable and would have happily played more levels. I agree with the suggestion of adding the ability to rotate the cakes. If you decide to continue working on this project that's always something you could add in the future.  Nice work, you should keep making games!

oh no! good find

I wish I wasn't so bad at word games! Love the visuals of this. Everything is super polished and I could totally see this becoming a full release. Well done!

super polish, and super challenging! Great take on the theme

Super solid sokoban! The levels did indeed scale in difficulty super well. There was an odd screen flash every once and a while, but other then that I also really enjoyed the visuals. Well done

The first time the game zoomed out I let out an "ooooooOOOOO nice"! Good take on the theme, solid presentation and polish. The sound effect of collecting "scientific apparatus" did get repetitive though

Thank you for the comment! One of my early goals.. which was abandoned because of time.. was to somehow teach music to people who were less familiar.

Fun submission! I really like the art work, though sometimes it was hard to tell obstacles  from the background. I think some stronger outlines around sprites would help there. 

I also found myself not using the shrink ability all that much, maybe that was because the game was pretty hectic right from the beginning.

Also the music was really well done! It got my in the epic fantasy mood haha

Marsh Man

a top down platformer that probably had a bad camera

sure! I've added it to the downloads

NNNNnoooooooo!!!! 


(great submission, the art and writing is fantasti )

yes I did! the source code will eventually be here --> https://git.sr.ht/~alect/fantasy-console-carts/tree


I am always drawn to games with a pun in the title. Also, you can never go wrong with a cat game.  The camera was a bit wonky at times which was disorienting, but it added to the overall suspense of the game. I like @Romain.P's idea of adding the ability to move the yarn in any direction... It might help the flow feel even better. Nice job!