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Alec T

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A member registered Aug 19, 2019 · View creator page →

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The only limit to the mans ear count is yourself ;)

I could totally see this expanded with different types of atoms (maybe different physics properties or movement patterns) or upgrades for the "splitter gun". As others have said, this is really quick to pick up but quiet addictive! great job overall  

I really liked how you added multiple interpretations of the theme (connecting rooms, and the main weapon). It took me a second to figure out that the "bullet edge" damaged baddies, maybe some hitstun or effect would help clarify that. 

It would be cool to see the dungeon building expanded to force me to make tactical and tough decisions (maybe only rooms with monsters have chests, limited doors, health rooms are out of the way but locked into a locations, etc). 

Also the whole presentation is super polished! Super well done! 

I really liked how you added multiple interpretations of the theme (connecting rooms, and the main weapon). It took me a second to figure out that the "bullet edge" damaged baddies, maybe some hitstun or effect would help clarify that. 

It would be cool to see the dungeon building expanded to force me to make tactical and tough decisions (maybe only rooms with monsters have chests, limited doors, health rooms are out of the way but locked into a locations, etc). 

Also the whole presentation is super polished! Super well done! 

Clever idea! I'm impressed by the quality of the levels, I think they all did a great job in teaching a new part of mechanics

Clever idea! I'm impressed by the quality of the levels, I think they all did a great job in teaching a new part of mechanics

Liked how the animals made it intuitive what they would be attracted to.  The movement felt really slow, I wonder if there would be a faster way to have all the creatures take their actions. The level where you started connected to the dog and there was a line of dog food I think was the strongest design and showed off why connections mattered!

Rules are pretty tricky to get a hold of, maybe my brain is just tired though lol. The art and music worked really well together!

Rules are pretty tricky to get a hold of, maybe my brain is just tired though lol. The art and music worked really well together!

thank you for the kind words :) and yes it was! https://ldjam.com/events/ludum-dare/48/earigator

Love the intro, that bass is juicy with headphones! It's a little hard to tell what the relationship between my own ships shields (health?) and the missiles hitting me. And some sort of effect of destroying the enemy ship when the phrase is typed in correctly would go a long way I think. Also, I really like the pixel art, specifically the "star destroyers" look great!

Sweet graphics!

haha ya I knew someone would hit that bug, hopefully it didn't kill a good run! Thanks for the feedback!

super clean and effective visuals. I honestly ended up just using the recoil to move around the map, which was super fun! I had to aim it up so the bullets wouldn't bounce off the walls and hurt me. I could see this translating really well to touch screens!

great visuals and polish! The slopes/frictionless mechanic was hard to get a hold of but I think has a lot of potential!

art and music are really nice (I especially like the penguins smashing on the controls). The switches are pretty jarring, which helps with the theme! 

the little honks and chirps are wonderful! Also love the low res monochrome look

interesting twist with only having a limited number of "flautists"