That's a fun ball and chain mechanic! :D
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Chain Reaction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1581 | 3.342 | 3.342 |
Fun | #1604 | 3.026 | 3.026 |
Overall | #1709 | 3.132 | 3.132 |
Presentation | #1972 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use the ball and chain to aid in exploration and move faster.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
That was fun, and stiky ball gave me some kind of spider-man feeling!
Of course there are lots of troubles with character control and camera, but I think the concept is great.
Maby the ability to pull up to the ball could help with movement and soft-locks?
Hey mate. Some feedback:
- In my first attempt in the beginning, I did not feel sure whether I was actually walking, since I was too slow.
- I literally got soft-locked on the first obstacle and there is no way to restart to some kind of checkpoint:
- Then I also got soft-locked here:
Why can't I throw the ball to the right? I don't believe it is possible to beat the game without doing so... so yeah I couldn't beat your game mate. Sorry.
If you made the movement less janky, had the camera a bit more zoomed out, had someone making better art, this could be one of my favorite games. The movement mechanic is really fun in concept, though I guess it must have been hard to program because in practice it falls a bit short. I would love it if you took this and made it better and bigger in scope. If you don't wanna do that can I have this idea?
Edit: Also the game was overall fun, the music fit well, the jetpack was nice too. Good game.
Amazing! I had to check your game out because our first idea was also for a prisoner to break out with the ball attached to him and use it somehow, but we went for something else haha. Really good job, the throwing / jumping didn't always work how I wanted it to, but I managed to escape. Good work!
Good use of the theme- although I feel a game with a mechanic like this requires really spot-on swinging/"grapple" physics, and at least for me I quickly ended up getting stuck on a platform with poor Dully hanging below and I couldn't figure out how to get back up. I was able to beat the game after restarting though (who keeps a [spoilers] in a prison where anyone could grab it?) and I did really like it. Good on you for completing a full metroidvania with 3 (or more?) upgrades. The art and sound were cute, as was Dully's thought process. Him and I both thought "Nah!" at the same time. I also really liked the maps on the wall with the X for "you are here". Well done!
Oh, and I loved the guards *aggressively* sleeping in their chairs. A very nice touch.
Difficult to controll but really fitting for the theme. Really love the paint.
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