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Willlll683

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A member registered Jun 07, 2021 · View creator page →

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I like the idea of puzzle based on managing power. The only discomfort i've get is that energy for walking is spending too quickly, so it becames a little bit survival game.

Also like the wire jump mechanics. It is very smart design. But sometimes it's hard to disconnect the wire and not to jump accidentally.

Aesthetics reminds me of Portal. Will there be cakes?

I like your work with art, groovy music and sound effects! Especially small rustle of paper when characters moves. It connects all together.  

Maby thinking about clear win condition will help you with lack of goals? 

Agreed. Starting simple and then pushing your limits is good strategy. For us it is first game jam, and this strategy only became obvious after we fall into lots of troubles at the start. Thanks for sharing your experience. It inspires a lot.

Well made game and nice puzzles, which really makes your brain split.

Really good and fun game. How did you manage to do 1st person 3d game in two days? That's insane!
Aesthetics reminds me of Stanley Parable, is there Narrator hiding in one of the cabinets?
Hugged all the chairs.

That's a brilliant use of gamejam theme! Main mechanics is very enjoyable and responsive. Sometimes dog stucks for no reason, but that's not a big deal.

Also like how dog drifts when you turn very quickly.

First thing I did was shot all the sheep because shooting was really good. Am I bad person?
Also like sheep-billiards mechanics. It's simple to understand, but hard to master.

Very good work! I defenetly need more!
Great music and concentration on the process made me feel the flaw.
In the end I start to bumping all parts around me because of the nice metal sound.

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That was fun, and stiky ball gave me some kind of spider-man feeling!
Of course there are lots of troubles with character control and camera, but I think the concept is great. 
Maby the ability to pull up to the ball could help with movement and soft-locks?

Nice game, interesting use of dual-platformer idea. Level design is especially good. And the mirrored level blown my mind!

Wow! That's a good review. Thank you!
Inability to see what you are charging on some levels was a part of design, unfortunatly we had not enouth time to expose it right.
Nice tips about character physics and feedback, we'll se how to improove it.

Thanx for feedback! Turrets was the hardest thing to balance. Cause it has too many properties :)

Very cool idea! Nice extention to bullet-hell genre. It's a real challenge to stay connected to enemies and avoid bullets at the same time.
Unfortunately, you can't restart after death emidietly because buttons in pause menu doesn't work.

Thank you for feedback!

I knew we've missed something! :)

Thanks! We glad you like it.

Thanks!

Wow, nice graphics!