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Hybrimon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #666 | 3.734 | 3.734 |
| Fun | #873 | 3.380 | 3.380 |
| Overall | #901 | 3.489 | 3.489 |
| Presentation | #1360 | 3.354 | 3.354 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The monsters "join" together to make a new hybrid.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice puzzle game and great concept.
It took me a bit of time to understand how to get the different sections to be the right monster but once I got that it was quite fun, nice little puzzle game, good job!
Thanks for playing!
Really cool puzzle concept! Seems like there is scope for a cool little game here if you polish it up!
I think the third level is a bit too tough for being the third level though. I hadn't learnt very much about the mechanics before i was thrown in at the deep end with a 30 move level. I feel like there should be a few more tutorial levels beforehand.
A very cool and original concept though, well done!
Thanks for feedback!
Apparently the pacing is a bit hard for me at firsthand, since the mechanics for players are a bit confusing at first. That's the purpose of the level of 3 different monsters in the 3x3 area, and players will have time to learn about the mechanics after this level.
i might have gotten the level that i meant wrong, i mean the one with 30 moves and 4 types of monster. it just felt like too much of a difficulty hike to me specifically (maybe i was just being dumb suddenly, so you should see what other people say)
What an amazing game ! At first glance, I didn't really know what you would do with that mechanic, but the puzzles got more complex and interesting ! The characters are cute and the gameplay is original and enjoyable !
One slighty-tiny-minuscule thing : I find the character movement a bit slow. Otherwise, that's perfect !
Thanks for the feedback!
For the character movement: I am a victim of editor-build difference, when I make the character move normal then it will be too fast when in-game xD
Really nice idea! Once you understand how to do it, it's a lot of fun and makes for nice puzzles!
Thanks for playing!
The game is very original and the puzzles have a simple premise but they are complex. This game is very good.
Thanks for playing!
I’m so bad at puzzle games but this one was good. I can see this cute characters and new challenges (time limit, etc.) in a full-game. Nice job!
Fun puzzle game! It was too strict with the turn limit though! But I liked the concept it reminded me a little bit of the 2048 game. Check out a classic game mash-up.
https://itch.io/jam/gmtk-2021/rate/1081258
Thanks for playing! Imma check it.
Very cute but addictingly fun game! It's simple and easy to pick up but just at the right difficulty, nice job!
Thanks for playing!
Such cute characters they are! This was really a very creative way to show the theme of this Jam! Appreciate the gameplay!
Respect!
Ohhh cool fresh idea. I wish more people went the route of character mash-up! Just one question, I couldn’t figure out which part would get replaced when merging monster? Not sure what I was missing
Thanks for playing! The way the new color goes in is from head to toe, so a hint to keep middle color is to change different colors each time.
This art style is really clean.
I had a question, is the generation of monsters random? I'm asking because I can walk around randomly and eventually get the right monster configuration. Maybe you can fix this by putting a limit on how many moves you have.
Thanks for playing!
For your questions: no, monster generation is not random, you can figure out about that later on that I won't spoil. And yes we do have levels with move limit.
Wow this was cool. At first I thought this was just going to be straightforward, but then I realized that order matters, and I had to really plan things out.
I think there is potential to turn this into a cool puzzle game. Maybe if the monsters don't keep reappearing there might be an interesting puzzle mechanic.
In any case, good job!
Thanks for playing!
I have been thinking about the reappearing mechanics and ended up having some choices, then the safest one is like now. Maybe if we have time post-jam then more levels are ready to go! ;)
Very nice and calming puzzle game. I love the idea on how you implemented the jam's theme.
At first i was a bit confused on how exavtly the fusion of the monsters works and initially thought it would be random. Maybe i missed a tutorial text. When i understood that the order was from top to bottom, i realized that this mechanic gives this game a lot of room for new interesting puzzels.
I think you can solve all puzzles in multiple different ways. Which is very nice!
Overall i think this is a pretty good submission. Good work.
Thanks for the feedback! It basically has no tutorial but only "hint" to solve the puzzle, and I tried to tutorial only through levels.
I like this game. I thought that it was interesting that you had to get all of the monsters in a certain order or it didn't work.
Thanks for playing!
Cute monsters, and I think the combination mechanic is really cool. It took me a couple of tries to figure out how it works, and that's a good thing. I didn't like the way new monsters appeared on the grid because the solution was to try each level a couple of times and memorise where they would appear, instead of having to use logical puzzle-solving. But that's just my preference!
Thanks for the feedback!
nice game
Thanks for playing!
This was great fun, really challenging little puzzle, awesome job!
Hey there, your game is indeed similar to ours, thanks for pointing that out. Yours is 100% cuter, though. Great puzzle game!
<3
Art was very cute and had simple puzzles, while also adding some complex planning and thinking ahead. Good job!
Thank you! But I think I reach my limit if no new mechanics is introduced.