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A jam submission

Of Sun and MoonView game page

You are our only hope little nymph, save our home from the wicked gods !
Submitted by Hollow, JuanDuro, CupcakeCrazier (@cupcakecrazier), Tanaka, Agecaf (@agecaf), Xascoria (@dung_sc127), ARTJUGS — 27 minutes, 17 seconds before the deadline
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Of Sun and Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2994.0994.099
Overall#5133.7073.707
Originality#8163.6593.659
Fun#9073.3633.363

Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Flail linked to the player that can be unlinked to bounce around the screen. The bosses join together to give you a bigger challenge in the last two levels.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 60 · Next page · Previous page · First page · Last page
Submitted(+2)

It seemed to glitch slightly towards the end ( I could still hit the eclipse god after it was defeated), but other than that WOW I LOVE IT! The sun/moon mecanic is really fun, and Ireally love the character design. 

Submitted(+2)

Very fun game. I like how fast you can get the Sun/Moon by swinging it around. Nice work.

Submitted(+2)

The character designs are absolutely superb. Also, the moon ball feels very satisfying to throw.

Submitted(+2)

I love the theme of sun and moon. And nice execution.

Submitted(+2)

Great art! Awsome gameplay! And a nice story(:

Submitted(+2)

I really love the art and the gameplay is fun, good job

Submitted(+2)

Awesome art. Loved the bullet hell patterns as well. The concept was neat but because death wasn't really a penalty, you could basically just swing the sun without ever needing to switch to the moon, and as a result your strategy for every boss pretty much remains the same. Still though, for what the game is, it's rather good and an awesome job for a game jam entry.

Submitted(+2)

XKlypsia had my deaths reaching double digits.

Great game, loved the art and music and a cool concept spin on the clasic touhou project.

 all around great work!

Submitted(+2)

The art for this game was very fitting and lovely. The music was very fitting for the intense battle that was going on. The concept was great too. Sun blocks the sun bullets and moon blocks the moon bullets. However, I saw no real incentive of dodging the bullets. You could take all of the hits and nothing would happen to you. Nevertheless, good job :)

Submitted(+2)

Damn this game reminded me how much I like bullet hells. Great bullet patterns and mechanics of projectiles. I would have maybe made the game sound a bit more punchier but that's just nitpicks. Great submission, goes straight to my top 3 of the jam

Submitted(+2)

Excellent art! The music was great and fit the feeling really nicely! A fun take on a classic bullet hell. It was nice to play around with techniques, though I didn't really understand how to use 'e' and just made the ball circle around me by doing little circles with 'wasd' in order over and over but it was still quite quite fun! I really liked the bits of dialogue that the bosses say too and would love to get more dialogue from the main character! Great job!

Developer

Hey, I'm Juan, the game composer. Thank you for your nice comment!

Submitted(+2)

Damn I'm struggling with bullet hell genre. They are fun, but sooooo hard! Great work work with the style and the music was a good match! The second bosses ramping the difficult a bit too high for me. :)

Submitted(+2)

Very cool game with a very good introduction. I don' know if it was my browser, but the music was twitching as soon as the game was loading something. 

Submitted(+3)

Very cool take on the bullet hell genre! Love it when a mechanic has multiple purposes (blocking bullets as well as damaging the enemy). And the artwork and music are fantastic too!

I think my one nitpick is that it's a bit hard to get the ball going at the start of the level...maybe there could be some downtime or initial momentum at the start?


Overall, great work!

Submitted(+2)

Very fun to swing the sun and moon around, but very difficult to get it going with the ice bullets

Submitted(+2)

Wow, the art is in this game is so gorgeous!
The gameplay is super satisfying too! Really fun to get a good swing going and then just launch that sucker and send it flying! I do wish the throws more consistently kept momentum when they came back to me, so I didn't have a several second struggle of trying to get another spin built up, but overall, really really fun, and a really awesome entry! Great work!

Submitted (1 edit) (+2)

At first I thought it was great art but much not of a game. Then I realized I'm dumb and that I missed the E key, which put the entire thing on another level. Smart concept and you can tell talented folks put a lot of effort into this.

Submitted(+2)

That's a really fun game! The jump in difficulty from boss 1 to 2 felt like a bit much, but otherwise, it was great, also wonderful presentation!

Submitted(+2)

OK, I am definitely jealous of the art design. The mechanism works great well done on that. The only thing there is no punishment for "Dying". So my strategy was just to spin and it works. Maybe a health bar? and then it restarts level?

Developer(+2)

Thanks for your comment! We thought about giving the player a maximum number of lives, but everyone's got a different level of familiarity with bullet hells, so to make the game more inclusive we decided to just count the number of deaths instead, like in games like Celeste. If you'd like an additional challenge, try to pass each level with the least number of lives used.

Viewing comments 40 to 21 of 60 · Next page · Previous page · First page · Last page