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Lina

39
Posts
3
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A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

I love the theme of sun and moon. And nice execution.

Nice and finished! I liked the physics and bounciness.

Altho sometimes it felt more like a glitch rather then intended game mechanic, when I was needing to jump up from my other slimes and it was launching me too high.

 Well done fellow slime enjoyer.

I enjoyed pleying your game. Very satisfying :)

Wow! I can't believe this is done in 48 hours. You have got a bunch of talented people in your team. Amazing job!

Well done with the game. Nothing too special but a very clean result. I hope you are happy with your result in this short time you had.

OMG. The art and UI is just amazing, the music as well.

I would love if the game would reward player for not letting enemies through.

Also I tried to abuse AI by moving tower back and forth but it is too hard to not mess up in the end. I wish the game would let me place a girl where the enemies are.

The game plays very nice. I love how difficulty increases with the size of your death ball.

Very cool puzzle platformer!

Very nice and clean. Good job!

Hello, fellow slime game developer. I like your game, nice art and music. Clever use of bounce from the wall mechanic, I did not get it right away.

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Actually amazing. Very cute art, and fluid animations, amazing levels and a lot of them. Great game mechanic and use of jam theme. Easily one of the best games a saw.

I stuck at this level because I flicked the switch before collecting coins on the right.


Very original idea and very well executed.

I laughed at the lines that characters say. Very well done.

Incredible atmosphere and cool main character's animations.

Very solid. Later levels are too hard :D

That's what I figured. But I thought that introducing those mechanics earlier would have been nicer to keep the player engaged.

Anyway, don't let me design your game over you. Good job!

I love the aesthetic feel of the game. Everything just works together.

I did not quite got the gameplay catch with 2 screens, most of the time you can just ignore the 2nd one.

Music is jamming. And the concept is fun and funny, I love Slay the Spire and this is warming my heart.

Amazing chill gameplay.

I would have been cool to be able to cut off big chunks of land with one bomb so you could be strategic about that.

Very nice and fluid animations and physics. Good job.

Very interesting visuals.

Gameplay wise it is confusing what will connect to what. Also I missed the elevator and could not lower it back.

Good job non the less!

The game feels really nice and it is just the right amount hard.

I really like the art and main character! Too bad there is not much of a gameplay but awesome job non the less.

Thank you! The last level was a bit rushed so yeah, you are totally right.

Thank you! Yes, some things like collision were left unpolished for the sake of finishing game in time. We might want to fix them after the jam.

The composers in our team are super amazing and made very fitting music.

Nice idea, game is very well put together. It is pretty hard to control the truck :D

Very well done, fellow slime game developer :)

I hated those enemies that shoot lasers through the wall. Also big jump charge time may be faster.

Not bad for a game jam. Good job!

Amazing

LMAO

Too funny :D

Definitely one of the most polished games. Well done!

Simple and clean, love it

cute

Lost to level 10

This is amazing! So simple, but complex at the same time! And so fluid. Well done!

Love the art

Nice visuals, game is too hard :D