This game is hilarious, I played it in a call with my friends and we were all laughing and impressive by your creativity. Good job!
Play game
Uncrumpled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #967 | 3.590 | 3.590 |
Overall | #1116 | 3.382 | 3.382 |
Presentation | #1149 | 3.482 | 3.482 |
Fun | #1502 | 3.072 | 3.072 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uncrumpled is a story about 2 unscrupulous heroes, that are always joined together at the hip, be it being pulled into different worlds, or quite literally here where they are joined together in their movement.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I'm not suggesting this, but if someone was to stuff the google form that Mark uses to choose games to play on stream with Un Led Crump I'd be fine with that.
I managed to get stuck between two boulders in the verticality section though although if you can't bring yourself to fix it I respect that.
Glad to see I'm not the only game in this jam with voice acting! You did a good job too, although I feel like the jokes became a bit repetitive toward the end. I know a lot of meta jokes were about how crappy the game was, so I know it's a feature, but I wish the platforming had a little more polish and I wish there was feedback when the gun hit the enemies. The use of the theme was a bit lacking too, but I'm impressed with how much was made during the 48 hours, good job!
Love the comedy and the design of the game. I wish there was a little more to the gameplay, but a funny experience none-the-less.
Nice, original artstyle! VA was unexpected and funny! The self deprecation and meta jokes were a bit overdone for my taste.
I got stuck between some rocks on the vertical section and didn't have a way to respawn unfortunately.
The gun, eyeballs, and sound effects were hilarious.
Great work!
- Josh
THE GOOD (what i liked, and what stood out for me):
Funniest game I've played so far. very very meta and self deprecating. The artstyle was immensely unique and this is also the first game I've seen with voice acting!
THE BAD (what i disliked, the bugs, and other problems):
Maybe it could do with better player feedback, such as making it clear when the eyeball things take damage! The platformer physics could have been better and some more sound effects i guess, apart from that one awesome gun shot.
THE UGLY (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):
Extend the storyline!
OVERALL 3,5,4
THE GOOD (what i liked, and what stood out for me):
Funniest game I've played so far. very very meta and self deprecating. The artstyle was immensely unique and this is also the first game I've seen with voice acting!
THE BAD (what i disliked, the bugs, and other problems):
Maybe it could do with better player feedback, such as making it clear when the eyeball things take damage! The platformer physics could have been better and some more sound effects i guess, apart from that one awesome gun shot.
THE UGLY (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):
Extend the storyline!
OVERALL 3,5,4
Funny, cool art style, go to Nintendo and make us a new Yoshi game please (with guns)!
Lol, I had to check out your game after such a wonderful comment about ours. This was funny. I had to restart on the vertical stage with the rocks cause I got jammed between 2 rocks and couldn't move. XD Fun stuff!
Yeah that was funny. The worst thing is that i gor stuck on the vertical segment and couldn't finish the game. Still funny sh*t
It’s quite charming, and I’m a big fan of self-deprecating humor. Not much going on gameplay-wise but the narration and art style kept me engaged.
I almost ragequit at that part where you have to climb up pretty high, because the rocks were so slippery. But I persevered because I wanted to see where the story was going. Then I almost ragequit a second time when they wouldn’t shut up at the end.
The art style is cool, and the whole execution is very economical. Did you take pictures of the props in the real world and then paste those in as props, or are those sourced from the web somewhere?
Anyway, I wish the movement mechanics were tightened up a bit and the rocks were less slippery, but otherwise I liked it, good job!
Haha, thanks, yeah the gameplay was lacking certainly.
The rock climbing part can be a bit frustrating from what I've seen with other players. I should have tested that section more intensely
That is the exact reaction I wanted at the start when they wouldn't shut the hell up ahahhah
The way I did the art was I actually went and bought a ton of craft supplies beforehand, since I knew I wanted to try something different with the art. So I made everything during the jam, took pictures of it with my phone, then edited out the backgrounds
Thanks for playing it!
I'll be honest, I didn't anticipate something like this... and then it just kept getting more specialer and specialer :D Good job man
Leave a comment
Log in with itch.io to leave a comment.