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A jam submission

Your choices matterView game page

You get to shape the story
Submitted by RaskiTech — 7 hours, 47 minutes before the deadline
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Your choices matter's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12303.2003.200
Overall#14543.2423.242
Originality#16173.3253.325
Presentation#16213.2003.200

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your actions are linked together and produce the end result.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Idea isn't too original, but the game was still very fun and very well presented regardless, and making a branching path game with pictures in 48 hours is still very impressive.  Overall, a pretty solid game, and my only real complaint is that it doesn't let you restart right away to try out a new path.

Submitted

Interesting game! Artwork is good and there are plenty of choices to make. Can’t wait to see what you all make next!

Submitted

I really the art work , interesting concept , nice job !

Submitted

Amazing art work. Cannot believe what people pull of in 48 year with a multi branch choice games which is another beast on its own. I got confused in the last part where it asked direction at intersection but I could not see any photos at that point. But all in all super fun!!

Submitted (1 edit)

Really fun, i liked the idea, art is nice too and narrative is too funny very good job! I finished three times :)

Submitted

Building branching path narrative is often super tough so good job making one particularly in a 48 hour jam. I felt constantly engaged and enjoyed where the story went. I would have liked to have some small background music just to help with tone setting but obviously that's not necessarily possible during a jam. All the dialogue system seemed well handled too making for a good product. Well done!

Submitted (1 edit)

I enjoyed the personality of the voice! Great idea :)

Submitted

An interesting short story. I liked how new pictures would be added to the place below the text bar, it was a nice touch.

Submitted

cool choose your own adventure type game

Submitted

interesting game, wish you can skip the typing animations. it was fun to try different choice and see how they affected everything. 

Submitted

Great idea and I love that you have different outcomes to play around with. I wish the graphics on the clues were a little bit better, but it's clever and really fun. Totally my kind of game!

Developer

By graphics on the clues do you mean the ms paint style pictures that pop up under the text box? Because I couldn't agree more :D

Submitted

Nice idea. Trying different outcomes seemed a little bit tedious due to the fact, that you cannot skip the letter appearing animation.
I enjoyed the humor as well, good job.

Submitted

Awesome Game Interesting Take On The Theme =D

Submitted

Neat game. I could see how this could be expanded with other heists, with chaining outcomes.

P.S. The game says "procude the outcome"

Submitted

I really like the idea! Turning the situations into cards that always stay on screen was a really smart move- it makes each of your decisions feel more impactful. Great job!

Submitted

Inte

resting and funny idea, well done!

Submitted

Cute, I liked the idea of having information given in the cards and working off that. Really hated the slow text speed, if it was faster or could skip I'd try for a different ending.

Developer

Actually, yea. I could have made the text appear instantly if you clicked.,that would make sense. My bad :)

Submitted

Creative concept! I maybe would have liked more impactful options and more options in general, but overall not bad.

Developer

The problem with games like these is that the content expand exponentially the more choices you have and longer the game is. You have to be really careful how much different choices really matter. But of course they need to matter. And you have to use clever concept to keep your game in scope.

If you look at games like Detroit: Become human, it starts off slowly and speeds up in the end. The cool thing they did in it was the relationship system. It made every choice seem relevant, while also limiting the possibilities of your actions. It just was too much for a 48h jam