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United We Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #498 | 3.600 | 3.600 |
Overall | #918 | 3.481 | 3.481 |
Presentation | #1206 | 3.444 | 3.444 |
Originality | #1420 | 3.400 | 3.400 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes. In my game it is necessary to control three characters at the same time so that one will always depend on the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Short and sweet game! Once I worked out the mechanics it was a lot of fun to solve the puzzles and progress, and I really like how the game didn't penalize you for making mistakes like I originally assumed it would. My only wish is that there were more stages to play, the game ended just as I was really getting into it. Great work!
There will definitely be more in the future, thanks for playing and feedback!
Aww, that was short and sweet! This is somewhat refreshing for me, instead of everyone just move together simultaneously to reach objectives, I like how they have objectives of their own and I don't have to worry about one of them getting left behind. Although, that made the game pretty easy. Perhaps if you want to stay that way, maybe making the puzzle much more challenging
and confusingwould be great! I also like the title you gave to this game, "United We Stand" - my first impression was "woo, this game should be fun" - the title kind of promising something valuable, and indeed the game was worth it. Great job!lol Thank you for playing and for this detailed feedback!
You have a pretty good concept here! I liked that each of the characters affected each other's levels, rather than just being 3 platformers being played at the same time! I also like the panning camera, which allowed me not to worry about what a character was doing off screen. I would have liked something to create a little more tension in the game (maybe some more platforming?), but that doesn't take away from the fact that the puzzles were well designed, gradually teaching the player more about how the characters interacted with each other!
Well done!
Thanks for the detailed feedback! Im glad you liked! :)
I loved the puzzle mechanics in this game! I like how they were slowly introduced in the tutorial and eventually built up to using all of the players to work together. The camera panning system was also really nice! I think if there was more time, it would be really cool to see a mechanic where all 3 of the players have some sort of separate ability. Nice work overall!
Thanks for playing and for the feedback! lol This was the initial idea that I couldn't do now but in a future full version each one will have its particularity and danger involved!
I liked the puzzle direction this went in, wasn't expecting it at first for some reason. Really fun, and I like the monochromatic aesthetic! I wish some of the puzzles were more difficult, but good job overall.
Thanks for playing and feedback! there would be more difficult puzzles but I didn't have time to do the level design just the presentation hehe
Really cool concept and really well done. I like that you spent more time on perfecting the game rather than added a bunch of levels. Well done!
Glad you liked! Thanks for playing and feedback! :)
This is a really nice game, creative puzzles and nice level design, fun to play and almost not a trace of glitches. Unfortunately it's a kind of short but enough for a good game jam rating.
Hey thank you for playing and feeback person I don't know, have a good night!
Cool idea of them only moving when in the zone. My only feedback is that the zone's visuals kind of lags behind where the characters will actually start moving, so they appear to move when outside the zone which makes planning a bit harder
Thanks for playing and for the feedback, i will definitely improve the control zone in a future full version of this idea.
It's a neat little idea with a solid concept. I am not really sure if i somehow did not see the solution to the game or if i found a bug, but at one point my characters were a bit apart and locked at their destinations but the area to control would not reach the last character when i needed him to free the others.
Maybe i did something somewhere wrong? Still a cool idea and good execution.
Hey thanks for playing and feedback! Yep looks like a bug but in case there is no character in the zone you can control the zone, sorry about that if it's a bug, but if you consider replaying try this!
I like it! The puzzle mechanics (like moving the...slider thing? that allows different characters to move) were found organically and without any text prompts or tutorials needing to explain the controls. Wish there were more levels! :)
Glad you liked! because of the time I couldn't do the level design and program more levels but for sure there will be more in a future full version that I will do! thank you for playing!
Really cool puzzle! Honestly, don't know how you figured their design out!
Cool lore and atmosphere as well!
Also, I didn't even read the instructions when I first started playing but was able to pick it up, points to its intuition!
Nice!
Im glad you enjoyed, thanks for feedback and for playind! lol
This is a really cool puzzle game, that plays with the concept a bit without obvious hints, yet always makes sense. Would love to see more.
Hey thanks for playing! Im glad you liked and in the future maybe you see a complete game with that idea! Thanks for the feedback!
really cool puzzles love the fact that there's the characters have the ability to move only between the poles
lol Thanks for playing! Im glad you liked!
The game was really short but the puzzles were so interesting that, it had me in for every second. The combination was extremely interesting, as compared to other games like this. Great work!
Thanks for playing and feedback! Im glad to see you liked!
I loved the mechanic! The final puzzle also took me a bit, but when I figured it out it was really clever, kudos. : D
lol Im glad you liked! Thanks for playing!
nice game!
Glad you liked!
nice game!!
Glad you liked!
Being able to lose control over a person by leaving them behind was a welcome change compared to having to try to pin someone in that a lot of other games like to do. That said I do think that the 3 tracks sort of restricted the amount of space available for more elaborate puzzles/platforming which made the puzzles themselves relatively too straightforward.
Or you ran out of time to add more which is 100% fine for a game jam.
Thanks for the feedback! Well there would be a lot more involving the mechanics and news too, what I could do with time was just a brief simple presentation of the mechanics, but when I take the idea forward for example I will add more difficulty besides including new mechanics, I hope that have enjoyed and thanks for playing!
This concept was done a few times in this jam, but its done well here
Thanks for playing! I already expected that there would be games in this style but thanks anyway!
Fun game, reminded me of those mario maker vs levels.
wow I'm glad you liked hehe thanks for playing!