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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 78,134 Replies: 1,111
Viewing posts 541 to 635 of 635Previous pageFirst page

2 things. Make the boxes easier to flip just in general, and mane make it so its a TINY bit less of a mining sim. I mean , if I bought the ingots to make a shortsword for a person I would make two dollars in profit misusing all costs. Come on. You got to do better than that. Mane add a miner you can hire or something but it takes time, produces random ore, and the miner can only collect ore equal to the level under his pickaxe. So you have to give him a tin one to get copper. That would make it fair.

you should also have some professional testers run over the game, I think it would help get the bugs out faster

(1 edit)

make it compatiblewith mac

Can you bring back the earlier form of ingots and the particle effects  as well as when you had to properly place the ingots with out them magnitizing for more immersion

I suggest an option menu on the main screen

maybe add some other shops that sell crystals or ores to replace the delivery would make things a little more realistic like considering that only paper was delivered lol  and just guessing, if the crystals are going to be used to enchant items might wanna involve an echantment table of some sort that you have to build/buy . Adding more mines would also be nice but the further you go into the mines or from home have slightly better chances of rarer ores but not too much of an increase.[ i would also suggest if there would be other ways to level up, for example, being able to equip/drop/switch weapons and go into a dungeon of some sort and kill some monsters and such?] - maybe i dont know really because it is a black smithing game although you could have the monster drop ores (golems) and crystals( elementals).  well.. thats all im contributing, if i think of anything else ill just add on to this one or make reply to this and thank you for taking your time to read all this. i know its a lot XD thanks again! o3o

(+1)

Although this comment has approximentlly a 1/1000 chance of being seen (due to the current number of comments and the probability of actually reading this far) I'll make a suggestion.

So my ideas realatively simple;

You know how Geo sells parts to you? Well why not turn it the other way as well.  SInce it takes time and resources to make parts, it may take time to get back to the shop. So, on a bad day where you can't get any customers, why not sell any scrap parts or weapons to Geo for a reduced or increased price depending on mods, materials, and the other stats yet to be put in. Personally I don't know the limits of Unity nor if this is actually possible but for players who made a pretty terrible mistake and decided to go mining right before "tax" day it'd probably be pretty useful to be able to break even so they don't "lose" the game later on.

And that's my idea. If you need a short synopsis of this paragraph:

Make it so you can sell to Geo for cash when broke.


Welp that's all I got for now have a wonderful day/night :D

P.S.: You might want to add initial/special crafting recipes for more/less money to, not just size or material.

Developer

Hey Hettow,

I am working on getting "Geo" to purchase things from you as well.

(8 edits) (+1)

Hey Dasius, I got also a few ideas that would make more interesting the game, like:

(my English and spelling is no good just yet, sorry if my spelling makes your eyes bleed lmao)

1- special customers comes with the request for you to build a special weapon with special ingredients they brought to you. this kind of customers will rarely appear (like 1 out 10).

2-it will be cool if you could implement elementals to the weapons like sword or great Sword, which will require you to obtain certain  material and carefully crafting. This kind of weapon will be more like an order, costumers will request this kind of weapons and come to the next day to pick it up at the same time of the day that they ordered it.

3-it will be also cool if the blacksmith had his very own and unique hammer that can be upgraded through experience so you could build more powerful weapons.

4-Adding the ability to build armor pieces will be cool idea.

that's some ideas I come up with while I was playing the game. I hope that help you in some way... :D

ps: if you haven't notice I like the word "cool."

(+1)

So far, i really liked the game. But there's an issue where i get into sandbox mode and lose all of my ingots, logs, coals and moneys when i get back into shop mode.

There's also the stability issue that keep lagged the hell out and send things flying. Don't get me wrong, it's hilarious.

Also, i would love it if you allow the player to make their own grips and guards using woods and small parts out of metals, and of course, armors.

Oh, and is it not an option for the player to equip the things they make as a weapon? That way you can add some more thing like thieves that break into the house when you forget to close the doors or beasts and animals in the forest you can hunt for its fur. I don't recommend hunger system for the player though, just a more clear energy bar would be better.

Oh, and also it would be great if you could consider giving the player horses or carts to stroll to the mines faster and more efficiently. Because as far as i'm playing in ver alpha 0.0.9, it always feels like a total pain to walk into the mines. Cool for the first and second time, but tiring for the third time.


So far, good work with the game though! I really loves the concept and effort poured into this. Wishes to see this game fully released on steam soon!^^

(+1)

I really like this game and it is really promising so far! I'm not exactly sure on what you have coming up the pipeline idea wise but here are some suggestions from me.

1) - Make the player have to purchase mines

           In the beginning of a game, all mines would be locked. This means that the player must purchase ingots and have them delivered, but when the player makes enough money they can purchase a mine. Have the mines scale with price. For example, the cheapest mine would be a copper mine that the player would be able to purchase first, then the next would be a tin and iron mine and so on and so forth. This would add another goal for the player to work towards.

          As a side note, later you can implement workers that the player can hire to work in these mines that would deposit any ore they mined outside the mine for the player to come by and pick up occasionally.

2) - Have the ability to hire and outfit guards / have theft events

           Now before I get into this, no I do not want any combat mechanics in this what-so-ever, I believe that would detract from the spirit of the game. I do however believe a theft/burglary event of some sort can add another fun element and obstacle that the player can overcome. Perhaps every night or when the player goes to sleep, there is a random chance that a burglary can happen. When it does happen, the player will awake to a message on their screen saying something along the lines of that there was a break in and lists the items/money that was stolen. The items that are stolen can be random somewhat, but giving weight to the type of item and the cost of it. So for example, if you have a lot of copper ingots but you also have a handful of iron ingots as well, the thief will go after a couple iron ingots before the copper. You can work out the mechanics exactly but I just wanted to put you in the same place I was thinking.

    Now to minimize the risk of future burglaries the player can hire guards from the castle. The guards would have different stats that the character can use to determine which guard would be better. Now, the more better the stats, the more expensive the guard is to hire. After a guard is chosen, the player must equip them with armor and weapons. The better quality the weapons and armor, the better the guard is....or something along those lines. You could also hire more guards to guard any mines you've purchased too, because those can be potential targets as well!

3) - Have better ingot organization

       This is more of a quality of life thing, but trying to organize and put away ingots just seems a bit too tedious and awkward when trying to put them on a shelf or something. Perhaps have the ingots snap to each other so that they will automatically orient themselves next to another like ingot, or have special shelves that the player can make that has a grid that the ingots can snap to, much like they do already with the anvil. It just takes a bit too much time in my opinion trying to orient ingots so that they all fit nicely on the shelf as it is now.

4) - Be able to build a cart for your horse / yourself

       With the ability to craft shields and what not, it got me thinking why can't you also build a cart for your horse? There could be different carts that you can build from a small cart that can hold a max of two boxes and can be pulled by the player much like a rickshaw. The medium cart can be like the cart that is in the game now, but can hold 4 boxes and requires a horse to pull. The largest cart should be able to carry 6 boxes and actually require a 2nd horse. These carts would obviously increase with price as you upgrade and would require various metal and wood parts to build.


Well I know it is kind of a lot to read, but these are just some of the ideas that I have thought of while playing your game. This game has a lot of potential and I know you probably have a lot of ideas on where to go, but I hope that you possibly consider one of my ideas. At any rate, this is a great game and I know that whatever direction it goes, it will surely be fun!

(+1)

i like the idea of the theft/burglary.
But i would build it out. I would say when the player forgets to close the door the chances are higher that a thief is going for your money.
Also there could be a way to craft a lock, which decreases the chance of getting robbed. 

I personaly don't like the idea of a personal guard, because in the timeline blacksmiths didn't had there personal guards.
The Blacksmiths had to pay taxes, like everyone else and the city guards should protect them. 

But the idea of taxes already exists and will be implemented in the game i guess.

(+2)

I just had the idea that maybe you can equip the weapons you smith and hunt a boar or something, tan it's leather and then you have a new realm of possibilities with hide amor and leather over shields etc. Also I think the crafting needs to be more complex like a sword should be copper, guard, grip and pommel. Also maybe a whetstone of some sort? So you can get orders to sharpen blades and once created if you sharpen something it's worth more and bone or ivory! Bone was sometimes used for short daggers or handles or pommels and ivory was used by the romans and saxons for grips and pommels. And just armour in general I reckon, like come on what decent blacksmith didn't make armour? Love watching the game but unfortunately can't play as I have a Mac.

yeah is a good idea, bc the blacksmiths not only makes weapons

(+1)

Daisus i solved your puzzle, now what, i got a new crystal, i have 5 w this one

Developer(+1)

Try it again Gokana in the new update and something else happens. Ill let you figure it out.

this gets interesting n_n
(1 edit) (+1)

I'm a fan of your progress and the idea of the game.
I really hope there will be a finished game on steam and im looking forward to support.

My suggestion would be:

Hire Adventures/Friendship System/ Just kindly gifts for the player

With that said i mean: It would be nice if the Costumers would have names and you could slightly interact with them. Asking them what there adventure is, for what they need the weapon and suggest them other Blades/axes or try to sell them a shield. 
For Example a Costumer comes in and says :"Blacksmith make me a copper one-haneded axe please"  --> You say/ask "Sure no problem, what's to use for if i may ask"  -> he could say something like "thats on of your business" or could say --> "there is a bandit camp i need to raid" --> your response would be(if you have other tiers of ore unlocked)  -> "maybe you need something better than copper for that? May i interest you [insert ore here]" or "Many bandits require good protection! May i interest you in a [insert shield type] ? "  -> and they would be interested or not.

The reason for it is, costuemrs just rarely buy shields in my shop. im on Day 10 yet and noone even bought a polearm weapon. With that implemented the Player could sell the typ of weapon thats left. 

Hire Adventurer/Kindly player gifts

A nice little idea would be, that you sell weapons/shields to costumers and the next few days you receive a mail with letter that says something like "Hey Blacksmith! I am [Name] and i just bought a two-handed copper sword a dew days ago, remember me? Anyways.. i completed my adventure and your Sword just did it's job perfect. I was able to clean it with ease. After looting i just found [Ores/Ingots/logs/a Grip/and so on..]. I thought it would interest you. You will reveice the gift in your garden!"  --> there could be a little area were costumers can place there gifts in tiny boxes, when opening the boxes would disappear and only the gift is left like 2 copper ingots, 3 copper ores, 1 log .... 


And what i really would love to see would be: repairing weapons and shield

i bet im not the first one with this diea, so i think i dont need to go into depth in this one. 

so the short version is like -> Costumer comes --> One-hand weapon broke --> and the way to repair it can be different.. my idea would be that you need to remove the blade of the weapon -> smith a new one and replace it with the old blade.

EDIT: --> also sharpen the blades would be nice

Can stone become usable?

Developer

Hey Hettow,

In the future, I'm hoping to add a use for it.

house upgradessss

Here are some of my suggestions which surpise me that haven't been said yet: 

1.  Armor, Armor and Armor. Such would be great because like shields it would be tedious with all sorts of tiny pieces. Great addition that was by the way. 

2. A way for crates to collect ore without the player having to grab each one. Perhaps controlled by opening and closing the crates.

3. A pitch/yaw axis keybinds in order to rotate items. I think it would fit well as Q and E when using WASD to move. Since E is currently used to equip that could become F. Or all of these could just be rebindable.

4. Perhaps making it so crates don't levitate in front of your face as you carry it? Or at least making the scoll out item distance longer.

armor has been said - Both In making and in repairing (all repairing including armor) 

Quite likely the system that lets you smelt objects back down to their ingoty form will likely be utilized at the start whenever (if) it gets introduced unless a more specialized method is made. - as for the other two... 

Well. There's uhh alt? and Alt-ctrl? or maybe that's ctrl and ctrl-alt which allow various rotations.. though they're not always perfect because the directional compass of an item isn't always upright and forward...

Also I hate games that take the use key away from use to incorporate some silly leaning/rotation key that I would just remove if possible or at least rebind. It's so absurd to have the longest string of games use E for use, but then the stray game with spin/rotate/lean goes "what's that? WASD and E and Shift and Ctrl are the same in 99% of games? F that lets make ours reversed and upside down and make you have to turn the keyboard over because unique!" It's dumb. so Dumb, so easily hate-able and dumb.

ahem.

But that's just my Opinion.

And I assume you know about the rotation buttons - and are suggesting a "auto" version, Essentially speaking - Where Alt/Ctrl "hold" and Q/F "pulse"... or rather "Hold without additional action" - while alt/ctrl would be Hold "with additional action"

Also afaik most of those are currently rebindable - I at least know I rebind action wheel from Z to one of my mouse buttons as well as character sheet, and there's still several others in controls...

As with most PC games rebindablity is nearly essential. E to use or F, whatever someone's preference is. My suggestion with rotation is based on flight controls commonly used in games. Essentially a system for a rotation axis that can be rebindable. Alt and ctrl-alt is  not currently rebindable. Also E in this game isn't use its equip. Not used very often so I don't see the issue with having it moved if necessary; but that is just something that gets worked out with rebinds and personal preference.

i would say that E is good e for equip now F? thats bad that would not make sense (but if you make that a lamp hot key that would be cool) ctrl is a good button for rotating use, theres just something about use E that makes me want it for equipping stuff or as a use button if it dos something like rotation it just would bother me to no end mabby R would be some use if you dont like ctrl?

(+1)

1. i would Love it if you could hire adventures to bring back "special" stones that if you add the to a weapon they might give it a enchantment and make the weapon cost more


2. give the player a stronger beginning (like 20 bronze?) and make it so that delivery's take a day to come they will just be at your door when you wake up (this might give the other shop some use as well). And maybe make it so the mines give you a "little" bit more ore? and possible make it so you can make your own grips? so it would be entirely possible to not use the delivery system or at least rarely use it?

3. maybe make it so that it takes a week for the mines to reset but you could get a lot more ore though it would take a lot longer to mine it all, possibly making the entire day go by so you have to take a break from your shop on that day?

4.also i want a dog... 

just in the corner...

might bark occasionally...

PS (also if you add a calendar to your room?)

(+1)

I hate dogs.



Nah jk but no other than the Dog most of those have been suggested and thought about. - well, maybe not the like "Stronger beginning" - unless Easy mode does something along that line - but the customers or whatever kinda thing, that's been played with from multiple angles, the mines being expanded - multiple layers of mines or what not. Making your own grips is planned, I believe,  and Geoff (the other shop) has better prices. ._. Every grip you can buy in delivery, is cheaper at Geoff's - plus he has the cheaper wooden grips (1 and 2 coin respectively) - Although, Wooden grips are literally that value, while the cheaper grips at Geoffs are legitimately cheaper, and will get you a few coins more profit.

Geoff also has unique Guards that you cannot buy through delivery. - Not many, yet, but that's likely to increase over time, Likely you'll be able to make these all eventually, but delivery will probably remain limited

(1 edit)

well the people who have "shity computers" (like me) cant run it at full... capacity ? so if you could maybe if you can make it less of a big run job or what ever it is so it can run better on peoples "shity computers".

I would also like a tad bit of optimization. My toaster PC isn't as bad as your potato but I do get considerable lag inside mines. 

(+1)

First thing first, I love the game! I have played it for many days and I have enjoyed every moment. Yet, there were few things that I'd like to suggest for now. I'm sure there has been loads of suggestions already, but these are the ones that I'd like to change.

1. It would be nice if you could go to bed whenever you want so you don't have to wait the whole night. 

2. Also, as the night is so dark, it would be nice if you could craft or buy some lights on your property. The small lantern doesn't really do all that much in some places. It does well in your shop, but not so well at outdoors or even in the mines.

3. As you start making higher tier weapons, it becomes meaningless to make cheaper weapons anymore. You wait customers to buy the best tier weapons you can make but they just want lower tier stuff. While it's fun to make them for the first three hours, it can get boring pretty easily and this is critical to keep players interested. I don't really have any suggestions for this, but for now, I just stand behind the counter day after day waiting to make a profitable sale. Maybe you could decide what tier to sell or something. I noticed that if I left my Mithril weapons on the counter and the customer wanted Adelite weapon, they took the Mithril one if it was the same type of weapon they wanted. This was a small help but as you go higher it's still quite rare.

4. Make the horse so you could ride it without the cart and put small items into a saddle bags. Bigger items like logs would go to that cart. Saddle bags could work like small inventories so the items wouldn't fly around.

5. The player could also have a small inventory for a couple items so you don't have to throw stuff around 1 piece at a time.

6. You could make some customers to pre-order some stuff for the next day so you can make them ready when they come to get them. These orders could be more profitable than normal orders and include more items customers wants to buy. Another way to do this could be a bulletin board where the player can  go check if any customer wants to order something special.

That's all for now, I really hope this game will continue to develop and I'm definitely looking for the future updates!

(1 edit) (+1)

1. You can you just need to be out of stamina.

2. You may want to increase your brightness. Though this would be a nice idea. Purchasable lanterns that you can light and leave at places. Better yet smithable lanterns!.

3. What could work would having a sign that blacklists things that you as a business don't make. Ex: We do not sell: items made with copper or tin, weapons with normal grips, or pickaxes. Gotta keep the place classy you know?

it's still not whenever you want and I always need to wait past 1:00 no matter what I do.


It's not the matter of brightness but textures and reflections.


That would be great indeed. Especially now when the customers want even more stuff such as brass, bronze and steel.

(+1)

VSync would be a very welcome addition, as I usually get 5 tears on-screen with maximum settings.

Developer(+1)

Hey NicholasRC7,

I'll see what I can do.

(+1)

Suggestion> Bows, arrows and Crossbows, bolts

Bows- could be easy made from wood and string (string could be pursed from other shop or ordered from list)

Arrows- would be made from wood, heads from ingots and feathers (10 pieces from 1 wood and 10 heads from ingot, feathers also could be bought from other shop) (or found in forest if you will add birds in some updates or even hunt them)

Crossbow- wood, ingot, string, wooden handle, front from ingot and string

Bolts- wood, ingot, feathers, from wood it would make 20 pieces as it twice as short from arrows, 10 heads from ingots because they are same as in arrow and same with feathers.

I really enjoy your game so I hope you will read this suggestion and I will see Bows and crossbows in furthers updates

(Sorry  for my mistakes not so good in English)  

(+1)

It would be great if we could have a radial menu for the shield rims. It is such a pain to try to get all the way to the tower shield rim when you have to go through 5 or 6 rims before that to get to it, and even worse when the rims dont stay on the anvil.

It would also be cool to have a wooden staff weapon. Maybe the polearm grip could be the base and then you just put a crystal on the the end.

Really loving the game though. Thanks for making a great game!

Deliveries!

Mails!

Bigger village!

Map!

- You can wake up, look at your mailbox, and see some random messages, random advertising from other shops and orders to deliver in the home of who ordered.

- I liked that small village in the front of the castle, make it bigger! =D

* I jumped the castle wall stepping on a shield while holding it, also possible with closed crates... less effective, but throw us even further if something is passing throught the lid.

* Put some invisible walls surrounding the map to avoid us to go on areas that we weren't supposed to go, going beyond the map borders makes the game freeze. (made it using the glitch above)

- And also an buyable area map! that we can place marks and write on it!


As you can see, i'm exploring everything the game has to offer, and i'm really enjoying it.

O.o I've never gotten game freezing from going to the edges of the map on a Magic Shield Carpet (TM of Blacksmith of Little Blacksmith Shop)

I've been past the castle gate, under the castle, ontop of almost every mountain range I wanted and rode across the skybox (as in with my head generally pressed into the roof of the map until the shield was forced through my feet causing me to plummet back to the ground)

Perhaps the freezing part is more in line with a possible corruption in the data, (redownloading sometimes changes that) or more specifically with how you computer reacts to the information, and just doesn't like that information

that happened twice, both where i went veeery far veeery fast (with the crate), probably the game didn't had time to load the empty area and froze

the other times that i did it i was teleported back to the church, probably didn't gained enought speed =p

The possibility to design you own weapon piece would be awesome

but probably very hard to program and open to many bugs and weird stuff, which i could still explore =p

If I recall, There was speculations among the team about the possibility of personalizing parts if you're a patron/donor of a high enough tier

i mean in-game design the piece the format you wish, like drawing, pulling, stretching, cutting...

(+1)

Dasius, I love your game! This kind of smithing system should be standard in every RPG from now on :)

There is obviously a lot of potential for new content but maybe you should try to balance the existing mechanics first...

Some thoughts about that:

- There need to be better rewards for rush, serving customers with very specific wishes and serving every customer (not sending them away if they want cheap copper weapons, because you really just want the next customer if you can already craft iron weapons)

- Some kind of reputation system could fix all three of these problems. If you always serve your customers on time they will spread the word and you get more and richer customers. This would also motivate the player to still sell cheap weapons if you are at higher metal tiers

- Give the player more reasons to rush. I really enjoyed your game the most when I tried to be as fast as possible and have all kinds of weapons on stock so I just had to refill my weapons racks until the next customer arrives. Right now I can just close the shop if I want to relax a bit. You should consider adding a schedule the player can only change once a week. You got tons of weapons on stock and want to work 6 days a week 16 hours a day? Your reputation will improve but you will have to handle all the additional customers. You need a vacation? No problem just change your schedule but you will have to do it one week ahead so your customers know when they can expect your shop not to open.


I hope this helps

- Oggi

When the update? Soon?

and Daisus mit may be a good idea that in the game we can use our own weapons and get more creation materials from enemys or something like that...

btw, although you would have to modify enough code for that :P


yur'a blacksmith not a swordfighter, Jim.

But no seriously. Not in MLBS, if Dasius makes another game after or during MLBS's project, maybe, but fighting is one of the least likely things to appear in MLBS, unless its in the vein of somehow giving an unforeseen quest (as in it just happens eventually and never visually seen) given to a customer for materials in which you'd be paying them for, But even that is pretty low on the totem pole, at least, I think, Hard to say since I've seen suggestions of hiring NPCs so many times, and so many varied responses to different kinds of them..

PLEEEEEEASE Put in a request board! You could have NPCs that put in requests that you could accept and make the requested items, then wait for them to grab (Giving them a much shorter time frame of them being at the shop, like 30 seconds), and maybe giving more money than a regular job?

What if we, as a community, got involved in "pushing" the game to the Men at arms YouTube channel (https://www.youtube.com/user/AweMeChannel) and suggest that they make a weapons and maybe a shield from the game? This might get more ppl interested and help drive up the Patreon support?


Thoughts?

This game is nowadays popular enough to live a standard game development life. Yes, indeed, we could push it further... but I suggest you to wait... it's STILL not the right time

Please make a use for crystals such as, the Fire Crystal makes the smelter fuel last twice as long when attached to the smelter, or instead when picked up while holding the lantern makes the light from the lantern brighter and illuminate further, the Fear Crystal makes The Taxing People (Are they even in the game yet?) stay away for longer when you attach it to your door, the Protection Crystal makes Shields sell for more when attached to the (Whats it called?) WoodCutter Thingy, the Water Crystal makes you swim faster and allows you to go underwater while looking down and pressing W (it must be attached to a metal object that is like a cylinder with a little crystal slot on the top it attaches to your arm but it is just a texture it cant be equipped all you do is press W while in water and facing down and it allows you to swim down and when you look up and press W you get a small jump out of the water), the Earth Crystal (apparently that's a thing) when attached to the Smelter makes Coal last twice as long and the trees in your backyard grow bigger and give you 3 wood instead of 2, and add a Steel Crystal (does not float but will fall slowly and doesn't glow at night as it reflects Sunlight) that can be attached to your Anvil and gives each tool +1 of a random stat (because I have had 10 intelligence and hammered a hammer head smelted it reforged it reheated smashed it again and again and the stats don't change at all! WHY!?) but this is the hardest crystal to find, the attachments are like a little gold tube with a Crystal shape on the front of them that is attached to the top of smelter(Earth), back of anvil(Steel), front of front door(Fear) and the bottom of the woodcutter, and then there is the attaching of the Fire by holding the Lantern and picking it up and the Cylinder thing for Water hidden IN a different boat the Water is in one boat and the Cylinder is in a boat at the other end of the river.

There is, in fact, already a use for the crystals. But it's a super secret hidden use, and all the different crystals have the same end use so don't bother looking for them separately. I would say search for the use and not find spoilers so you don't know what's going to happen.

is there a reason for the crystals yet? If so, how do we use them?

I've not played this in a while, so I'm not up to date with all of the new development logs.

Hey, the crystal will have a use in the game's story in later updated. Right now they're useless.

thanks for letting me know.

Actually, the crystals already have a use, you just have to...look...with yo thingys that look. (They're all used in the same thing).

(+1)

what about in game seasons that change on an in game calendar like 30 days then the season changes

(+1)

i'd love more ore nodes

(+1)

How many do you currently believe there to be? though, I'm pretty sure more areas are planned.

(+1)

i think about 3-ish. one is outside the mine

(+1)

there are only 2 in the mine and they are usually tin

there are infact 6 (as far as i found) 2 in the mine and 4 outside the mine if you follow the clif or wall what ever you wanna call it...

(+2)

i'd love the ability to dequip tools somehow

i suggest a way to make handles

you should add more stuff but i wont really explain not that your really interested in what i have to say

I noticed that you added a shop keep on the other side for grips i was wondering that once the castle was available to enter if you could make a miner shop or something basicly a shop where he sells the respectable ores the reason for this is that you must walk a pretty long distance to even purches this and you also still need to process the ore it self even after purches this would give you the choice of either buying the ingots for full price at the delivery service or walk up to the castle and buy ore for maybe a little discount but you still have to process it...

(+2)

If it's important to keep people out of the quarentined castle for now than you should make the rock hills around steeper because I managed to get all the way too Geophery and Geophery by walking and jumping my way there. Plus in one spot farther up I managed to crouch jump over the wall to what I can only assume are the pallas doors. Sadly you have most doors unopenable. I also used the same techniques to get to Ironwill King. I found it awesome that he has a line of dialogue scripted even though he's probably not intended to be reached yet. Also please make the mine/cave deeper or at least add more ore deposits, or something..

there's like, 800 ways, to get to the king, Including one where you can almost walk right up to him from the front (its like a small staircase of rock faces)
so that one is probably intended.

The castle isn't intended, but its not important to actually keep people out of it, and I imagine as the Castle is fleshed out more in the future, that there won't even be a quarantine, unless the Quarantine relates to a certain something(s) else, in which case, You, the blacksmith, will have control over/a heavy... say, in when it can be accessed again. (as in quarantine lifted/fixed/etc)

Chromebook compatibility would be awesome if its even possible if it is please try to get it out to us thx and great job on the game havent been able to play it but the gamplay looks awesome

(+2)

Pets like a wolf/dog/cat, ability to make structures from wood/metal materials such as a shed an animal house/horse stable, repair requests to take an items add a specific ingot to it and repair it, lock in item locations for ingots/handles/shield parts ect ect (maybe like a chest or something), findable skill books that teach you how to craft new types of gear (or just add a perm + in certain stat when used or perm +5% sale price), house color scheme changer to customize the look of your house(for a cost) 

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Here is another suggestion i have but its more aiming to the stats when you level up:

Lucky Ore: Each level in this stat will incese the chance of ores instead of stone by 1.5%

Lucky Vine: Each level in this stat will earn you 0.5% chance of twice the yield in an ore vine (Basicly it loses 5% instead of 10% on every hit)

Quick Learner: Each level in this stat will incese your experience earned by 1-5?%

Loot Goblin: Each level in this stat will give you a 2% chance of more loot when opening the secret chest.

Wood Cutter: Each level in this stat will give you a 1.5% chance of a rare log when chopping tree's (uncommon or rare)

Wood Expert: Each level in this stat gives you a 0.5% chance of earning more wood then usual (+1-3)

Carbon Troll: This stat will incese the chance by 1.5% of carbon instead of coal/stone.

Coal Miner: This stat will incese the chance by 1.5% of coal instead of carbon/stone.

If i come up with more ideas i might edit this one else i cant really think of more atm...

Can you make it so that I can sell polearms with axe heads on them? It just seems to make sense to me that many polearms, and most halberds, have some kind of head resembling an axe shape.

Been following this game for over a year now, and it's amazing how much progress has been made. Def my favorite game to play on Itch.

(+1)

way to upgrade lantern to be more powerful, like you add the lantern and the gems to the anvil forge them together then the light from the lantern affects the worlds like revealing hidden(ghost,magic) bridge or text or it just becomes brighter.

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I wish you would expand the mine and is there any pvE? also where is the horse in 0.0.9?

the mine or mines already has plans of being changed

There is no PVE, and its extremely unlikely that there will ever be blacksmith addressed pve - if there is anything, its likely to be something you hire customers to deal with, not yourself.


The horse is buggy. in 9e it was removed to stop the ultra common issues that occurred because people didn't always see the warnings

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Hello Dasius! I've been playing this for a month now, and I thought that this was an amazing game! I'd like to suggest some things.

1. Magical Weapons

        Yeah, I'm suggesting fantasy-like mechanics. But we do have magical crystals. Once you level up, There is Magic Option other than Charisma, Agility, Strength, and Intelligence. It will be easy if every level up gives 5 points, like in IGP's new video.

How It Works

        Once you forge a weapon head, you take it to a Magical Desk and fuse your magic with the weapon. You either fuse Fire, Water, Earth, or Wind Magic into it. Then you can take it to the Crafting Table. 

         If you sell a magical weapon, they give magical currency ( eg. Cursed Copper or Spiritual Silver) that you can use to buy  items for your Shop. ( ex. Magical Earth Tin Great Hammer )

     New things I mentioned :

            Magical Weapons

            Magic Level

            Magical Desk

            Elemental Powers

            Magical Currency

            Magic Items ( Like Magic One Hand Grips)


Edit : This might be stupid of me, so it's your choice if you want to do it.

             I might think about other ideas. (Hmmm....... What about mini-games?)

(5 edits) (+1)

                                              What about fusion of weapons? 

Like this one! Dagger + Axe = Throwing Axe

Would be a great game to setup vr options. Just a thought.

(+2)

VR is already being considered, It's just not priority

(+2)

Loving this game! So, suggestions...

Wondering through the woods I thought it would be good if there was animals, like wolves which gives a reason to equip a weapon. So, perhaps combat. 

Seasons would be interesting. Different weathers.

Hiring people to work for you could be fun, for example travelling far for unique materials, instead of yourself. Or running shops in other places. Perhaps taking on apprentices? Also, if there was combat, hiring bodyguards.

Making armour, however I have a feeling this is already planned (armour is on the scarecrow) 

Reasons for travelling. I loved exploring, but other than finding crystals and unfinished content there was not much I got out of it.  Perhaps unique metals or blueprints for weapons. 

Other blacksmiths! Compete with them, share information and products. Rivals or friend. Perhaps they wish to sabotage your business! 

Unique commissions from special NPC's where you must gather special materials, and have a long time to do it. Going on adventures to create the ultimate weapon, for a price of course! 

Bulk purchases! A large amount of weapons over a long period of time, but I could see this becoming a grind to complete...

Deeper mining! Explore deeper, perhaps even dungeons with pre-made ancient weapons, but dangerous to get! 

Better optimisation overall. My PC CAN handle the game, but not very well. 

More customisation of weaponry, perhaps special decorations make of jewels? 

Factions! Raise loyalty with factions and in turn you get extra customers, like working for a king supplying his army.

Fame! As your weapons are used by heroes successfully increase your fame! A marker of your progress other than money. Perhaps makes you more willing to increase the quality of products otherwise you get bad reputation.

Sorry for the long list, and thank you for the game! I have been loving it, and you have got me interested in a genre I seem of have neglected. Good luck for the future! 

Consoles - Extremely not priority, but like steam and VR I imagine it is being considered already. (Priority for just those three would be steam, VR and Console are a bit of a different horse ride)

Combat + Blacksmith = Not happening, It's one of the suggestions that is usually shot down pretty.... definitively?.. by Dasius, though I imagine he's not going to shoot em down every time. - Wildlife is likely pretty low on priority as well, but hiring NPCs/customers to fight for materials is something that hasn't been dismissed, so SEEING wildlife might happen. - something like watching the occasional  (insert flyer) go over head or something

Seasons I believe are being heavily considered, Though it may just end up being "Seasonal update so the map gets a weather change"

Hiring suggestion - several times suggested, hasn't been dismissed, seems like it might be under consideration.

Making armor - Planned
Repairing armor/items for customers instead of making and selling them - Planned as well, If I recall.... Or maybe I read too much into responses to these suggestions, I dunno.

Quickly back on the Hiring - Assistants are actually on the Roadmap - So. Very Planned.
Shop raids/Theives/etc - Dasius stated that he was considering and working on something "similar" to that effect, so - semi-planned - Not Combat, but a "while you were away, you left your door open and" kinda thing, I would assume, and assistants would probably play into that, one of which likely being security, while having them, in general, in the shop while you're not, would reduce the likelihood and such

Reasons for Traveling (Mining was spread further apart I assume mostly for that purpose) there's also stuff hidden around the map (apart from the crystals) and there will likely be more and in different places in different updates (probably) - Something about Blueprints/unique though I think is likely, though not sure to what kinda extent, I feel like there was a tease of something like that this christmas seasonal stuff, but I never personally saw/found it.

Multiplayer is heavily in consideration, though not priority, just planned to possibly be had.

Unique is kinda a branch of what we already have in specifications, as well as coming from sources like the Church or King - So I imagine, Planned, but don't quote me on that one, I could very easily be misreading statements.

Deeper mine - very planned, and we already have one segment of deeper mine with one area of "pre-built" and its "dangerous" (hard, technically deadly but not combat wise) to reach and you do get "goodies" for doing so, though not special goodies that would be worth a fortune. (yet)

Optimization is always something devs have planned and work on and off on.

"more weaponry and things" - Pretty planned.

factions/fame (Reputation) - Has been... juggled? around here and there as being a possibility, though I don't think I've seen it definitely considered.

Oh also perhaps getting this game out on the consoles would be great, however I understand how difficult it may be to do that. 

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what about a scythe or a sickle head as a variant of the two ingots axe?  (as I said like, four months ago) i don't think it's too hard to do and it could be a nice start off for the 0.1.0 update. and maybe the idea of a recipe for a KEY to open the secret doors.

btw what is the difference between version 20 and normal?

(+1)

How close is the next update to being finished?

(+1)

Longer/Further away now that you've asked.
This is also not a suggestion.

Deleted 3 years ago
Developer

Hey HypedMan,

I am looking at reworking some things and having a better mining experience.

I'm not sure if late night customer requests would make sense but I appreciate the suggestion anyways. 

:)

(+2)

Armor, Pets, Mounts, Customizable Blacksmith House Interior, A Shop That Sells Ingots, Character Customization, Optional 3rd Person POV,  Lantern Fuel, A Shop That Sells House Decorations, Rare-Epic-Legendary Handles and More Versions of 2 Handed Guards. 

Just some ideas that popped into my head :D

Developer(+1)

Hey SDragonXxX,

Thank you fro your ideas. 
I do plan on adding armor, pets and mounts. Same for unique handles and guards. Currently, in the Patron version of the game, there is some customization options for placements of workstations, next I am working on players being able to craft shelves, tables, counters, etc.. Then finally I hope to allow players to build a new shop from scratch. 

I really like your idea of lantern fuel. I'll look into that one.

Thanx again.

(+1)

An apprentice or assistant would be cool. Someone to do some of the work, like for example: mining for ore on every cycle, of course you'd have to make the pick and he could only mine the appropriate ore with that pick; assembling items by handing him the appropriate parts (if you gave him a guard, two hand grip, and one hand mallet, naturally he wouldn't be able to make anything. Give him a polearm grip and a small blade however, he'd make the polearm), and perhaps after he finishes assembling the part, automatically taking it to the customer. Traveling blacksmiths or merchants that teach you new weapons (Egyptian Kopesh, Japanese Tanto or Dikatana, German Halberd or Zwiehander, Chinese Dao, etc... ) and alloys, such as Damascus steel or just carbon steel, nickle iron (meteoric iron), amalgams for gilding weapons and shields, or various other steel alloys, like cobalt steel.

For historical accuracy: Historically speaking, swords were the most common weapon for self defense. Axes, maces, and hammers were used predominately in war. Maces were used to crush and weaken plate armor.  Hammers, such as the maul, were also used to crush the enemy, but were often paired with spikes for uses against thinner armors. Axes were found among the high class rabble outside of war more commonly than hammers and maces, but not quite as common as the sword, as they were less versatile and it is often frowned upon for a nobleman to carry any weapon other than a sword. They were designed to cleave through enemies limbs, not for self defense per sey. The polearm form of the battle axes, such as the sparth axe, were primarily used in war due to how hard they were to wield. However, many places in the medieval time banned peasants from carrying weaponry. In this case, axes were more common, because they had a domestic function, axes were often not included in this ban. Axes are also cheaper to make than swords, and ultimately lighter. Battle axes were not included in this, as they were made for battle.

In short, axes and swords should be the most common weapon requested to be made, in that order because axes had a higher demand due to the domestic use. Then one hand hammers (for their domestic use), followed by the polearms, and the remaining two hand weapons as well as the other blunts (the flanged mace and morningstar). Shields would be requested as commonly as the polearms and they other war weapons. 

These last two paragraphs are, of course, only important if you wanted it to be more historically accurate. I see no reason as to make it this game accurate, and I'm not requesting it. I'm simply informing you in case you wanted it to be.

                   -Jor冒r, hobby smith of modern and archaic methods

Developer

Hey JustAFriendlyContributor,

Thank you for your contribution. We are planning on adding an assistant eventually. I actually want to do it now but that would just push the update to the public even further, so it will be in another update.

The game, as you are aware, isn't aiming for realism. 

My philosophy is, why escape reality to video games when only to live in the same reality.. again. Where do you escape to next? So, I do want to have some elements of "realism" but not too much. Very little as possible. This is more about having fun in the end. 

Thank you again.

:)

(+1)

You guys should add local and online multiplayer please.

(+1)

Hey there, I've been having a great time playing this little game, really fun to chill out and make some weapons! 

I have a few suggestions gameplay-wise, I'll list them here.

  • More snapping of items to locations, especially the workbench. If you could have it so that parts snap to the workbench in the same way ingots snap to the anvil that would be great, save fiddling about bashing parts together until they decide to be a sword.
  • A bit less physics/more weight to items, I've lost a couple of parts due to picking up something nearby and having them fly off into the distance (farewell copper ingot, safe travels...)
  • Some directional signs for a few of the locations, like the shop and the mines. The blank signs at the front of the house would be ideal!
  • A bit more direction as to how to make weapons, shields and tools. Perhaps some blueprints around the shop? It could just be as simple as more like the sword blueprints lying around currently, but showing what parts you need to make items, even in just a visual way. It's a little tricky to work out some of the parts needed, e.g. I would have had no idea how to finish a shield if I hadn't looked at the wiki and found out I need a metal boss to put on it.
  • Some way of breaking down items once you have forged them, in order to get back raw materials if you accidentally make the wrong thing.

Looking forward to the updates for this game, it's really neat, keep up the good work! 

(+1)

You guys should add local and nonlocal mulitplayer

Hey I've got a pretty useful suggestion, considering the number of parts that are being implemented over time. 
The idea is, that much like with the selection of weapon type, striking a part will (if it can) display a UI element that allows the style to be chosen, instead of constantly having to cycle through the part styles. This wouldn't be necessary for parts with small amounts of styles, but the standard sword and shield parts are somewhat tedious to construct and can massively increase the construction time.

please add a way to transport stuff

You can use crates to transport items. There should be 4 of them near the back patio of the shop. Just put the items in and click the crate. Now the crate is closed, and the items inside won't bounce around when you carry it!

(+1)

Ayy i love the game, but what if yyou added random invasions where mobs would attack. Then the player would have to make swords for the warriors, or maybe even make the player able to kill enemies with a sword? anyways, love the work you're doing.

Developer(+1)

Hey thatkittenlover,

That is in the works :)

Thank you!

(+1)

It could be an idea but not sure. what if at some point in the game the king orders something from the black smith and depending on how u make it (rarity of items) the king pays extra but not too much. for example: if he wants a sword u cn make it with any ingot and any rarity grip and handguard.

or make it a more difficult requirements on the weapon/tool/shield

(+2)

Another idea not sure if its mentioned but maybe make an option for co-op game so you can have a friend to help in the shop and allow players to work together.

that will probably happen but very later whenever it gets released on steam, if that does happen that would be actually amazing

Why my game dosent save?

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If you are talking about not knowing how to save the game, you can press Escape and click 'Save Game'. I believe it is the topmost button. If you are saying that you click 'Save Game' but it never actually saves, that might be a good question for Dasius or Kurzidan. You should post this in the Bug Reports page (https://itch.io/t/57232/bug-reports), since this is more of a bug than a suggestion.

I mean i click "save game", but it dont sawes.

I posted it on bug report site too, but no one answered.

                                                                                                                                                                                                            Thanks for reply MasonatorRoblox!

I suggest that you message Daisus or Kurzidan on Discord through a direct message, or post it in the MLBSS Discord channel.

MLBSS Discord: https://discord.gg/sya97hJ

You can message them directly by going into the Home tab of Discord, then going to the top of the column just left of the servers, then clicking the search box at the top and typing either one's name. I believe that Kurzidan may have more knowledge on this, so you should probably ask them first.

(+1)

If you are talking about not knowing how to save the game, you can press Escape and click 'Save Game'. I believe it is the topmost button. If you are saying that you click 'Save Game' but it never actually saves, that might be a good question for Dasius or Kurzidan. You should post this in the Bugs page (https://itch.io/t/57232/bug-reports), since this is more of a bug than a suggestion.

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I would like to suggest being able to build a bridge in the "secret crystal area" after completing it once of course, and i've been wondering if there are any plans for the closed door near the forest alter towards the river? or is there another secret thing we gotta do to open that and its already in the game just no one has found it yet?

There seems to be a bug or something when making a custom weapon for a customer that if its not the correct one your shop just starts getting sprayed with common weapon guards and its really annoying having 300 of them laying on the floor and there is nothing we can do about it.

I have never heard of that glitch. Though if you mess up on an order, you might deserve to have 300 guards sprayed at your face.

(+1)

I find it annoying having to look at every heated ingot in my forge to find the ones i need, and storage of ores and ingots is a issue for me. Unpacking crates is tedious, so i tend to have a lot of loose entities around my shop, and this causes myself many issues. I really like the packages things come in when you order them, i think it would be cool to have a packaging station or just some movable baskets or something like you can move all the other things (furnace, forge, anvil, etc). The packaging station could require a piece of firewood or maybe a log or something, and turn whatever is on it's work surface into one of the magical delivery crates that are so easy to unpack right where you need them. More options for storage is something i would love to see on this fantastic game. Thanks for all of your hard work.

With the forge, I suggest that you put your ingots into sections, putting on only the metals that are requested the most, and leaving a space for any other ingots in case a customer requests an ingot that's not already on the forge. I would suggest that you put a maximum of 5 ingots in each group, since that is the highest amount of ingots that you can use on one item (this is the shield, with 2 ingots for the frame, one for the boss, and 1 ingot for each of the 2 handles, which makes 5 ingots total).

If by 'crates', you mean the ones that you can open and close, just hold alt and spin it upside down. Then set it down upside down, and click to open it. Then you can just lift the crate and everything should be in a nice little pile.

Hello I want to suggest that you make an option to make crates, shelves, boxes for storage but once they are made then they are moved like the workstations. The crates we can make now sometimes are ideal for storing grips, guards, ingots and shield parts but they move too easily so would be better if they are like the workstations. 

I would also like to suggesting making it easier to get the shields (like the tower shield especially) through the door to the customer.

It would be nice to be able to make multiples of the workstations so you could have a shield worktable, weapon worktable and different forges for the different ingots.

Also I am having 2 glitches with the newest NON-patreon version. 

1: When I try to name my shop the name appears on the bigger shop sign up the hill instead of on mine.

2: When trying to make tools quite often the parts will fall through the table.

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1.   I highly oppose the idea of making the crates like workstations. Like that, you can't really carry them around. It's nice to carry a box over to the mine, fill it with ore, then carry it back. If Dasius did this, he would have to code in the movement of everything inside the crate. Also, that way you can't make flying machines, or fling boxes into the air.

2.   I haven't had any problems with getting a shield through the door, though I've only made one shield. I suggest that if it's too big to fit through the door, slide it through the gap at the bottom of the window to the right.

3.   I think that is a good idea, though unless you are building 3 things at once, it wouldn't really matter for you to have multiple work tables. I do really like the idea of multiple forges, but until then I suggest putting different ingots in different sections of the forge (by 'forge', I assume you mean the platform where you heat the ingots, not the thing where you smelt ore and create alloys).

4.   I have also had the same sign problem. I have also noted that editing the text on the sign next to the big shop does not affect the sign by the starting shop.

5.   I have not had this problem, unless you mean that when you grab a part off the table, it phases into the table. This, for me, is super easy to fix since it only requires you to hold right click, and to move it out of the table.

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Yes my parts phase into the table and yes I can fix it easily and it wouldn't be a problem if it was just an occasional piece here and there but it gets annoying when it is every piece I try to set down. Also I have had times where the part phases through the table and falls to the shelf below. I have also notices it is harder to put things on the shelves because of the phasing. I tried to place a pickaxe on the shelves between you and the customers,  it phased into the shelves without me noticing til I let go. Then it sat there shaking for a couple minutes before flinging itself across my shop, knocking things around as it flew.

As for the crates I too take them to the mines. I simply meant for there to be another crate option that doesn't have a lid and is simply for storage.

As for the multiple tables/forges yes I mean the platform for heating ingots and currently I do separate my ingots but I think it would be a cool option to have.

For the shields I do slide them in through the window because the tower shield is so large it has to be just right to fit through the door (try it a few times).

I for 1 am the type of person that makes lots of items ahead of time and I like to be organized so I like the idea of multiple storage and workstation options.

I am a bit surprised that the grips are all uncommon now unless you walk to the shop down the road where you can get common wood and rare grips. Wish we could order the common ones from the shop since they are "common" anyway.

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It would be cool if there was a vacuum item that went into an inventory slot. It would be a bit of an easter egg like the crystals are. When you click with it, it would suck anything that has physics towards it. This would be great if you accidentally dropped boxes into the river while using them as a flying machine and accidentally falling off. This happened to me twice, and I had to jump into the river to see underneath the water to know where the boxes were, and then try to look around and hope that I finally highlight it with my mouse. Also, I was carrying the fire crystal around for some reason and decided it would be a good idea to fling it up into the air. I spent countless attempts to grab it with a flying machine, but I fell too quickly every time. Thankfully I didn't save it, so I still have it sitting on my display counter. Anyways, a vacuum would be a cool thing to add.

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Also, it would be great if you could toggle grabbed items phasing through objects. It's really annoying when you are trying to put a guard into the cubby hole above the work table, but it won't collide with the walls of the cubby hole, and you're not sure if it will be stuck in the wall when you let go.

(+1)

Another idea I had is that you could press a button to highlight all items nearby. It would help a lot when you drop an item into the oil to cool it down and you forget where in the bucket the item is, or if you accidentally drop something in the water and you don't know where it is (seriously, it took me half an hour to find both of the flying machines I had made after they fell in the water), or if you accidentally grab something and the thing in front of it goes flying, and you don't know where it landed. In my eyes this would work a lot like in Minecraft, where if you hit a mob or player with a spectral arrow, then they are highlighted, and you can see them through walls and stuff. 

(+1)

Yet another idea of mine is that the smelter could have a mechanism where the ingot mold tilts forward when the ingot has finished casting, causing it to fall forward into a crate that the player leaves sitting there. This would help prevent the ingots from stacking on top of each other and possibly getting flung.

Yep, I've got another suggestion. It would be very useful if you could press a button while looking at a workstation to reset it to its original position.

Also, it would be nice if when moving the smelter, whatever items were in the smelter at that time would be put into a special 'delivery crate' sort of thing that would appear where delivery crates normally do (one crate for each section of the smelter, with the items put into their respective crate, and each crate labeled with the compartment it came from). The crate should be small enough to fit into the fuel compartment or the ore smelting compartment, depending on which compartment's items the crate contains. It should also spawn any firewood horizontally when the crate is opened, since spawning it vertically would cause it to get stuck.  It would be even better if a message were to come up telling the player that the items have been put into a crate and moved to the delivery crate location. This would be super helpful for when you move your smelter to an entirely different place and you don't want the materials inside to stay where they were before. This would also be useful if you somehow manage to get the smelter stuck somewhere, and you don't want the items inside getting stuck too.

(1 edit)

7th suggestion: Player position reset in Escape menu, along with crystal position resets. The player position reset would work like you woul expect, teleporting the player back to whichever shop they use. The crystal position reset would reset the crystals to their default positions. The only exception to the crystal reset is if the crystal has been brought into either shop at any time during the game. Resetting the crystal positions will move any crystal that meets the previous requirement to the counter of whatever shop is currently used (1. floating in the air, about dagger height or more above the counter, and 2. each one having their own designated position above the counter).

8th suggestion: Ore Vein Tracker. This would have an arrow floating a bit over the ground (pointing to the vein) and/or a highlight around the vein, similar to the way mentioned in the 3rd suggestion (item highlight).  You would go into a menu (either button activated or in an inventory slot) and select a type of ore. Any vein of that ore type will have an arrow and/or highlight until all of its ore has been mined. The arrow (if you use it) would grow/shrink depending on the distance from the vein, with a shorter distance meaning a bigger arrow.

I might have more suggestions, but I can't think of any more right now.

(Edit) 9th suggestion: Fold-out platform on horse cart, that you can click to fold/unfold. Ideal for standing on, this would make accessing items in the cart so much easier. It's hard enough to try to climb up on the wheels and get inside, so having a platform to stand on would be cool.

Have you ever thought about translating the game into other languages? I could help with Russian at that point. If you will need it, of course.

A Multiplayer. :3

They are already working on it. ALL of us think that it is a good idea馃憤

Well... It WOULD have been a good idea IF the game was stable

monsters to fight with weapons you made!!!

Duuude, that's a neat idea. I think that it would spice up the game's plot!

Don't worry, Dasius has stated that he will be adding this to the game in the near future!

Not sure if this falls under feature suggestion or bug report. I made the mistake of changing my resolution in game to one that is incompatible with my current display and so now I just have a massive blue screen when I load my save. I must have made the change permanent otherwise it would revert but I cant change it from in game for obvious reasons! It would be amazing if you could add the settings to the main menu/ home screen or something so I can revert this change without loading up my save!

Neither of those section are correct... the most correct section would be the FAQ...

If you haven't gotten this problem fixed, try messaging Dasius or Kurzidan on Discord. They might know more about this. Maybe there is a value in the actual save file that can be edited to fix this.

Love the game! Very cool, would love to see it go further! Here's my suggestions.

1. A better system for handling multiple customers. Multiple customers right now is a buggy mess and it really dampens the game.

2. Dampen the physics system down. It's really frustrating how often things go flying. They're ingots, not bouncy balls.

3. Change up the progression system. Right now gameplay never changes beyond acquiring the ability to mine things. Right about the point where I started making items from tin I shrugged and turned off the game. Fun for an evening, but a different progression system could be fun for much longer. Consider limiting what you can craft and having expansions based around that. Possible incorporate a quest system with upgrades as rewards. Try to make different metals have different purposes beyond a monetary progression. 

4. A better system for transporting items around/mining revamp in general. Mining just isn't fun right now, and the transport system of crates doesn't help. A minecart that you push along a track that does a circle between your smelter a mine might work out well. Bonus points if you can easily send it back to the smelter when you're done. Mining nodes for materials you can't mine shouldn't appear. It's just frustrating. A node should have a number of guaranteed drops of its resource, getting screwed by randomness sucks.  5-10 seems good to me, even if 5-6 appears way more than 9-10. Even 3-5 guaranteed would feel better than the current system. 

5. Does Charisma do anything? I like the idea of having a personal progression system as a smith, but I'm not sure I like the current stats. Maybe Miner Mastery, Smith Mastery, and Merchant mastery, giving you more ores from mining, less strikes to craft, more money from sales respectively? Charisma seems a weird stat for a blacksmith. 

6. A dedicate button to combine items would be a godsend. Seriously, sometimes merging items together is a massive pain. On that topic a vice for the anvil/workbench that holds items still would be greatly appreciated. Large items are a mess to work with sometimes. 

7. A tidy up button would be nice, even if it did a fadein/fadeout and consumed an hour of time. Add in some pidgeonhole shelves and bam, you can actually run a buisness. Drives me crazy that the best way to manage your ingots is to order in bulk, drop the package on the forge and open it. 

1. I agree very much.

2. I believe that things going flying is mostly due to buggy collision physics, but I'm sure that Dasius is working on this!

3. There are some 'secret' easter egg/story things randomly dotted around. Try exploring! See if you can get into the castle!

4. I agree, the removal of the horse and cart made moving items around a bit more tedious.

5. I believe that Charisma increases the selling price of your products. I do not know if it has changed since then, but last time I checked it just increased the price by 1 Copper every few levels or something. I believe that Dasius will change it to a percent increase eventually.

6. I agree with this. Sometimes I sit there trying to put the parts together for a minute or two, and then they finally piece together right as the customer is about to leave.

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This my opinion.

(1) In RPG world, blacksmith are NPC,  but now is difference,  adventurer and heroes are NPC. If can blacksmith can give quest to them, let them fine the  raw material or magic material from other portal lands, and bring back to  blacksmith.

(2) Quest reward can be like other RPG game锛宔xample, give money or make best quality weapon to them or other.  if blacksmith did't pay the reward,  NPC  will not give material and left away.

(3) NPC  will not 100% accept the quest, base from their equipment, easy quest, highly chance can accept; if dangerous quest, the low chance can accept. quest maybe can fail. 

(4)Blacksmith not only make weapon, so if can add forge armor,  more cool and realistic.

(5)Need add some Mage and Bowman NPC walking on small road, or walk together  with other NPC. Bowman and Mage will not be as customer.

(6) Blacksmith can't use  magic and bow, however, blacksmith can use magic material(1) forge some magic power add in the weapon or shield.

Multiplayer online maybe?

play that game with friends seems to be cool so.. can you add it please?

I believe that Dasius said he will be ading this soon. This is the fourth time I've seen this request in a page or two, so please at least go through a page or two to see if your suggestion has already been made by someone else. It helps Dasius sift through the suggestions quicker!

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I think that there should be a proper wait line for customers, and maybe a wider door. I'm suggesting this because I constantly get bombarded with customers, all cramming into this tiny space. I hear pop 3 times while I'm still doing an order.

I think it should have different types of woods, like some more noble ones than the others

It actually has... different type of woods... you don't know that...

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MAYBE they haven't gotten far enough into the game to notice this. Don't go around acting like someone is dumb because they didn't happen to know something that's not entirely obvious.

I think the armor forge would be pretty cool.

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Dasius... eventually I had to quit playing... Every new save file was a useless hope ruined, sooner or later, by a new gigantic bug... I really like, as many I think, the concept of your game... IT'S COOL MAN. It's just too buggy right now... I can't play it...

I'll wait till the next big update and/or release of my little blacksmith shop... untill then that's my suggestion:

"Keep doing what you love guys and the others will show you that they love what you do"

P.S: READ THE BUG REPORTS MORE CAREFULLY BECAUSE OH MY GOD! Just put more attention into that... ok?

p.s.s... i literally mean: stop focussing on adding new stuff to make your fans happy... focus on what you've got already, make it clean as water asap ok?

muiltiplayer would be great

Yea that would be so fun, I hope it will be in the next update :D

There is a letter in the mailbox asking for the amount owed. 
How do I pay my debts? 
For reference, I do not speak English well. @








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push the letter into the mail box and it will pay the tax

Thank you!
Thanks to you, I solved your questions!

Aswell as Content is very important i do believe you also need to make that content refined as well doing things like fixing the clipping and making sure swords dont fall through shelves is important to look at before you add content because if you dont constantly make quality of life updates you have too much content to bugfix and end up with a jumbled buggy mess. So you should deffinetly refine your game as much as you can along the way. 

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an auto smelter would be a god send. basically it makes 1 bar at a time of whatever you set it to and will only begin if it has the required materials and fuel. (only available in single player) plz implement some way to progress metals without having to buy them. i was thinking having higher tier metals/materials be mine able with lower tier picks but at a significantly lower success rate, like 1/10 the success rate for each tier higher making the chances of getting better materials extremely low, but still possible. it would allow for the challenge run "No buying bars!"

Also, you could have the smelter and saw bench be purchase able and a mode where you don't start with them. another idea is a wood carving bench where you can place firewood to make handles for weapons and the quality of handle produced would depend on the quality of wood and your intelligence. my final idea is to make a hidden stat that depends on intelligence: prospecting! in short: every other level in intelligence increases the chances to get ore when mining. this could compound with the idea above, the ability to mine higher tier metals, but remember that a higher tier metal will have the severe reduction in ore chance and would require a LOT of intelligence to make the chance for higher ore reasonable.


ps. I LOVE YOUR GAME!!!

The idea of wood carving bench is REALLY good you should add more use to it except grips and guards.  Like bows and staffs? that could be great since someone we requesting bows and some magic items. i'd like to have that ingame!

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I would like to see something done with stone maybe a refiner or something..... put stones in and they have a chance (a small chance) to be some type of resource.

copper would have like a 10% chance and it would go down from there.  The higher ore types would be like .1% ect.

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FOV settings. Please. The current settings are making me claustrophobic.

Can you guys fix the round shield bug please?

Mac support please!!!!!

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Hi, I find game really interesting but there are few things that would require attention before I give it solid try:

1. current version ore patches are almost totally empty, please increase ore spawn ratio or if it's problematic returning to veins would be better than current thingy (on 5 ore patches found 2 ore, it's not worth moving from the house instead of buying ingots)

2. could use option to buy wood/ respawn trees in ~10-15 days

and thats pretty much it, after having these two things game would be perfect in current state to recommend it and have good fun at it. 

Another thing less important- when clients come with repair order, don't let them pick up stuff from counters/weapon racks. These thieves!

Thanks for your work

Once the game is in full release probably should try to get it on consoles which would be nice and i know it would bring in more people, plus i feel like the joy con would be perfect for blacksmithing if you could get the motion controls to work with them.

i know its probably a long shot, but since there isnt alot of complicated controls i figured it would be perfect for controllers 

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Struggling with getting to the vault, a mix of an old pc and bad platforming skills, like it as an addition but the issue detracts from the gameplay, I was thinking of a work around involving makeing  "long planks" that are physical entities that you can stand on and interact with the cart to make a bridge of sorts. Also I cant detach Crystals from the socket grips, some of them dont work either. 

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