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A jam submission

NecrobombView game page

Submitted by Blackthornprod Games (@NoaCalice) — 41 minutes, 10 seconds before the deadline
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Necrobomb's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.7064.706
WOWIE!#54.3264.326
Sound#84.2194.219
Creativity#164.2874.287
Topic#214.2834.283
Fun#274.0824.082
Simplicity#2473.8323.832

Ranked from 279 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
It came from the Youtube Audio library. Nightmare Inn by RKVC (boss music) Discovery Hit by Kevin McLeod (intro music)

Credits
Blackthornprod :)

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Comments

Viewing comments 120 to 101 of 158 · Next page · Previous page · First page · Last page
Submitted

Your artwork is amazing! Little bit hard at some points, but great usage of the theme, nice mechanics and great level design. I've enjoyed.

Someone mentioned your influence on me, and I think it was the best commendation.

Submitted

That was a really good and satisfying mechanic. This game can probably extend itself to speedrunning quite well tbh. Your artstyle is great as always but I love how simple and just beautifully designed this game is. You really made proper use of the mechanic and theme ( I never thought of having a level where you would fly upwards ) and it's just satisfying and fun to play. The boss took a while to really think about but it's fun when you realise a trick or two. Phenomenal work

Submitted

hey Noah. really awesome game as always and also great art as usual! very creative idea! plz can u rate my game and give me valuable feedback plz?

Submitted

Really great use of the theme! The explosion AOE was really satisfying and the switch between platforming and flying (and back) was super smooth. Love the art style as always. Great work!

Submitted

That was awesome! I did discover that some of the levels are cheesable, and I felt like the controls weren't as precise as they could have been. However, those two things are the only critiques I have. That was super fun. The audio was well done. The gameplay itself was fun. You just did an amazing job. Great work!

Submitted (1 edit)

Amazing game! Your art style is awesome!
Controls were nice and it fits the theme really nicely.

I found a small exploit in the tower level, where you have to move up.
If you die and dash close to the left wall, there will be no enemies to kill you.
Then your spirit comes back to life, you fall a bit down and steer right to hit an enemy.
And then you easily dash towards the end.

Except this your game was extremely fun to play!

Submitted

This is amazing as always Noa, there is no beating your signature artstyle. Well done, top spot for sure!

Submitted

The art and the "juicyness" is amazing as always! The controlls were responsible and with great feedback. You really explored a lot with the mechanics you got.  But I must point out that some levels felt little frustrating (especially the tower level where enemies were flying from top) and little unfair (same level, sometimes lot of enemies spawned at the same place). Overall polish was exceptional. Bravo

Submitted

Wow this game is amazing! It does feel very polished and well thought through! Nice :-)

Submitted

Very fun polished game with an interesting mechanic well done! :)

Submitted

using death (failure) and turning in to ghost to fly around in my opinion is a very good idea. Great Job!

Submitted

What can I say, really well made. Nothing to nitpick, sorry for no feedback!

Submitted

Nice game, cool animation and have no bug, made a good game.

Submitted

Nice little game. I like the idea of killing yourself to fly.



PS. Can you also check my game please, pretty pretty please?

Submitted

That explosion sound is so satisfying... 

The level where you dig down is cool, but I felt extra smart when I worked out the one after.

The first time I beat the boss, I died, because I assumed the level was over... The little guys immediately killed me. Oops...

PS. I followed your tutorial to add scene transitions to my entry. I've never tried that before, and it makes such a difference! Thanks Noa!

Submitted

Yep as always, Blackthornprod style is so cool

Submitted

Oh I really like this spooky setting man) with these squids on a background especially. Controls felt little too simple but they were easy to use so, i just feel like some air momentum could spice some stuff there. However I absolutely enjoyed the theme interpretation, very interesting and fun original concept. Very good job for 72 hours, even the boss at the end, as always beautiful)

Submitted

Cool game and the mechanic is interesting! It was very nice to be able to play with a controller.

Few problems I encountered: on firefox, the input latency was horrendous. Hopefully this was resolved with the desktop build. Also, playing on an ultrawide, the background doesn’t scale while the rest does, so it was a bit weird, but nothing gamebreaking! Finally, I took so long to kill the boss that I heard the boos music was not looping ^^

Overall a very nice game, well polished and fitting the theme perfectly.

Submitted

Cool looking game

also checkout my game

Submitted

The game looks gorgeous and plays really well. Nice use of silhouette graphics, must have been a real timesaver ;)

Viewing comments 120 to 101 of 158 · Next page · Previous page · First page · Last page